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Geometric mechanics provides valuable insights into how biological and robotic systems use changes in shape to move by mechanically interacting with their environment. In high-friction environments it provides that the entire interaction is…

机器人学 · 计算机科学 2026-01-21 Zvi Chapnik , Yizhar Or , Shai Revzen

Simulated humanoids are an appealing research domain due to their physical capabilities. Nonetheless, they are also challenging to control, as a policy must drive an unstable, discontinuous, and high-dimensional physical system. One widely…

Training state-of-the-art models for human body pose and shape recovery from images or videos requires datasets with corresponding annotations that are really hard and expensive to obtain. Our goal in this paper is to study whether poses…

计算机视觉与模式识别 · 计算机科学 2021-10-19 Fabien Baradel , Thibault Groueix , Philippe Weinzaepfel , Romain Brégier , Yannis Kalantidis , Grégory Rogez

Human motion copy is an intriguing yet challenging task in artificial intelligence and computer vision, which strives to generate a fake video of a target person performing the motion of a source person. The problem is inherently…

计算机视觉与模式识别 · 计算机科学 2024-06-25 Sifan Wu , Zhenguang Liu , Beibei Zhang , Roger Zimmermann , Zhongjie Ba , Xiaosong Zhang , Kui Ren

We present Video Motion Graphs, a system designed to generate realistic human motion videos. Using a reference video and conditional signals such as music or motion tags, the system synthesizes new videos by first retrieving video clips…

计算机视觉与模式识别 · 计算机科学 2025-06-04 Haiyang Liu , Zhan Xu , Fa-Ting Hong , Hsin-Ping Huang , Yi Zhou , Yang Zhou

Human motion generation has found widespread applications in AR/VR, film, sports, and medical rehabilitation, offering a cost-effective alternative to traditional motion capture systems. However, evaluating the fidelity of such generated…

计算机视觉与模式识别 · 计算机科学 2026-02-20 Sihan Zhao , Zixuan Wang , Tianyu Luan , Jia Jia , Wentao Zhu , Jiebo Luo , Junsong Yuan , Nan Xi

Motion capture (mocap) and time-of-flight based sensing of human actions are becoming increasingly popular modalities to perform robust activity analysis. Applications range from action recognition to quantifying movement quality for health…

计算机视觉与模式识别 · 计算机科学 2020-12-04 Suhas Lohit , Rushil Anirudh , Pavan Turaga

Either RGB images or inertial signals have been used for the task of motion capture (mocap), but combining them together is a new and interesting topic. We believe that the combination is complementary and able to solve the inherent…

计算机视觉与模式识别 · 计算机科学 2023-09-04 Shaohua Pan , Qi Ma , Xinyu Yi , Weifeng Hu , Xiong Wang , Xingkang Zhou , Jijunnan Li , Feng Xu

Human-scene Interaction (HSI) generation is a challenging task and crucial for various downstream tasks. However, one of the major obstacles is its limited data scale. High-quality data with simultaneously captured human and 3D environments…

计算机视觉与模式识别 · 计算机科学 2024-07-16 Xinpeng Liu , Haowen Hou , Yanchao Yang , Yong-Lu Li , Cewu Lu

Human motion synthesis is a fundamental task in computer animation. Despite recent progress in this field utilizing deep learning and motion capture data, existing methods are always limited to specific motion categories, environments, and…

计算机视觉与模式识别 · 计算机科学 2024-11-12 Zhikai Zhang , Yitang Li , Haofeng Huang , Mingxian Lin , Li Yi

Existing video generation models predominantly emphasize appearance fidelity while exhibiting limited ability to synthesize complex human motions, such as whole-body movements, long-range dynamics, and fine-grained human-environment…

计算机视觉与模式识别 · 计算机科学 2026-02-25 Haoyu Wang , Hao Tang , Donglin Di , Zhilu Zhang , Wangmeng Zuo , Feng Gao , Siwei Ma , Shiliang Zhang

This paper tackles the problem of physics-aware human motion synthesis in a dynamic scene. Unlike existing works which mainly tend to generate physically unrealistic motions due to limited contact modeling, typically restricted to hands, in…

计算机视觉与模式识别 · 计算机科学 2026-05-05 Chaoyue Xing , Wei Mao , Miaomiao Liu

Collecting large-scale egocentric video datasets with dense spatial and temporal annotations is costly, slow, and often constrained by environmental biases, privacy constraints, and limited coverage of interaction patterns. While synthetic…

计算机视觉与模式识别 · 计算机科学 2026-05-25 Rosario Leonardi , Francesco Ragusa , Daniele Materia , Alessandro Passanisi , James Fort , Jakob Engel , Giovanni Maria Farinella

Creating hand-drawn animation sequences is labor-intensive and demands professional expertise. We introduce PhysAnimator, a novel approach for generating physically plausible meanwhile anime-stylized animation from static anime…

图形学 · 计算机科学 2025-03-27 Tianyi Xie , Yiwei Zhao , Ying Jiang , Chenfanfu Jiang

Existing image-to-video generation methods often produce physically implausible motions and lack precise control over object dynamics. While prior approaches have incorporated physics simulators, they remain confined to 2D planar motions…

计算机视觉与模式识别 · 计算机科学 2026-04-28 Tianyidan Xie , Zhentao Huang , Mingjie Wang , Xin Huang , Jun Zhou , Minglun Gong , Zili Yi

Movement is how people interact with and affect their environment. For realistic character animation, it is necessary to synthesize such interactions between virtual characters and their surroundings. Despite recent progress in character…

图形学 · 计算机科学 2023-02-03 Mohamed Hassan , Yunrong Guo , Tingwu Wang , Michael Black , Sanja Fidler , Xue Bin Peng

Generating high-fidelity full-body human interactions with dynamic objects and static scenes remains a critical challenge in computer graphics and animation. Existing methods for human-object interaction often neglect scene context, leading…

计算机视觉与模式识别 · 计算机科学 2025-11-25 Wei Yao , Yunlian Sun , Hongwen Zhang , Yebin Liu , Jinhui Tang

Generating realistic human-human interactions is a challenging task that requires not only high-quality individual body and hand motions, but also coherent coordination among all interactants. Due to limitations in available data and…

计算机视觉与模式识别 · 计算机科学 2026-03-30 Pablo Ruiz-Ponce , Sergio Escalera , José García-Rodríguez , Jiankang Deng , Rolandos Alexandros Potamias

We present a novel method for populating 3D indoor scenes with virtual humans that can navigate in the environment and interact with objects in a realistic manner. Existing approaches rely on training sequences that contain captured human…

计算机视觉与模式识别 · 计算机科学 2023-08-22 Kaifeng Zhao , Yan Zhang , Shaofei Wang , Thabo Beeler , Siyu Tang

Humans constantly interact with daily objects to accomplish tasks. To understand such interactions, computers need to reconstruct these from cameras observing whole-body interaction with scenes. This is challenging due to occlusion between…

计算机视觉与模式识别 · 计算机科学 2022-10-04 Yinghao Huang , Omid Tehari , Michael J. Black , Dimitrios Tzionas