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相关论文: Automatically Detecting Amusing Games in Wordle

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With the rising popularity of Wordle, people have eagerly taken to Twitter to report their results daily by the tens of thousands. In this paper, we develop a comprehensive model which uses this data to predict Wordle player performance and…

应用统计 · 统计学 2023-11-29 Steven DiSilvio , Anthony Ozerov , Leon Zhou

Wordle is a very popular word game that is owned by the New York Times. We can design parameterized strategies for solving Wordle, based on probabilistic, statistical, and information-theoretical information about the games. The strategies…

人工智能 · 计算机科学 2022-05-24 Chao-Lin Liu

We show that human players' gameplay in the game of Wordle is influenced by the semantics, orthography, and phonology of the player's previous guesses. We compare actual human players' guesses with near-optimal guesses using NLP techniques.…

计算与语言 · 计算机科学 2025-11-14 Jiadong Liang , Adam Kabbara , Jiaying Liu , Ronaldo Luo , Kina Kim , Michael Guerzhoy

Wordle is a popular, online word game offered by the New York Times (nytimes.com). Currently there are some 2 million players of the English version worldwide. Players have 6 attempts to guess the daily word (target word) and after each…

历史与综述 · 数学 2023-10-10 James P. Dilger

Wordle, a word guessing game rose to global popularity in the January of 2022. The goal of the game is to guess a five-letter English word within six tries. Each try provides the player with hints by means of colour changing tiles which…

计算与语言 · 计算机科学 2024-02-07 Nisansa de Silva

Wordle is an online word puzzle game that gained viral popularity in January 2022. The goal is to guess a hidden five letter word. After each guess, the player gains information about whether the letters they guessed are present in the…

计算与语言 · 计算机科学 2022-02-02 Benton J. Anderson , Jesse G. Meyer

In this study, we delve into the dynamics of Wordle using data analysis and machine learning. Our analysis initially focused on the correlation between the date and the number of submitted results. Due to initial popularity bias, we modeled…

应用统计 · 统计学 2023-09-26 Jiaqi Weng , Chunlin Feng

We study the prediction and classification of Wordle solution words. After cleaning the public results log, we fit an ARIMA model to forecast the daily volume of reported outcomes through March 1, 2023. For each solution word, we compute…

数值分析 · 数学 2025-08-13 Haidong Xin , Fang Wu , Zhitong Zhou

This paper introduces a system used to generate game feature suggestions based on a text prompt. Trained on the game descriptions of almost 60k games, it uses the word embeddings of a small GLoVe model to extract features and entities found…

信息检索 · 计算机科学 2023-08-29 M Charity , Yash Bhartia , Daniel Zhang , Ahmed Khalifa , Julian Togelius

Recent Large Language Models (LLMs) have shown the ability to generate content that is difficult or impossible to distinguish from human writing. We investigate the ability of differently-sized LLMs to replicate human writing style in…

计算与语言 · 计算机科学 2024-05-06 Tolga Buz , Benjamin Frost , Nikola Genchev , Moritz Schneider , Lucie-Aimée Kaffee , Gerard de Melo

The recent popularity of Wordle has revived interest in guessing games. We develop a general method for finding optimal strategies for guessing games while avoiding an exhaustive search. Our main contributions are several theorems that…

人工智能 · 计算机科学 2023-05-17 Michael Cunanan , Michael Thielscher

We adopt the distribution and expectation of guessing times in game Wordle as metrics to predict the difficulty of words and explore their influence factors. In order to predictthe difficulty distribution, we use Monte Carlo to simulate the…

计算与语言 · 计算机科学 2023-05-08 Beibei Liu , Yuanfang Zhang , Shiyu Zhang

Wordle is a single-player word-based game where the objective is to guess the 5-letter word in a maximum of 6 tries. The game was released to the public in October 2021 and has since gained popularity with people competing against each…

数据结构与算法 · 计算机科学 2023-05-25 Aditya Lahiri , Naigam Shah , Shivaank Agarwal , Vignesh Nandakumar

Most humour processing systems to date make at best discrete, coarse-grained distinctions between the comical and the conventional, yet such notions are better conceptualized as a broad spectrum. In this paper, we present a probabilistic…

计算与语言 · 计算机科学 2021-03-30 Tristan Miller , Erik-Lân Do Dinh , Edwin Simpson , Iryna Gurevych

In this paper, we describe adaptation of a simple word guessing game that occupied the hearts and minds of people around the world. There are versions for all three Baltic countries and even several versions of each. We specifically pay…

计算与语言 · 计算机科学 2022-10-05 Matīss Rikters , Sanita Reinsone

Background: Humor is a fundamental part of human communication, with prior work linking positive humor in the workplace to positive outcomes, such as improved performance and job satisfaction. Aims: This study aims to investigate…

软件工程 · 计算机科学 2024-12-18 Miikka Kuutila , Leevi Rantala , Junhao Li , Simo Hosio , Mika Mäntylä

Much previous work has been done in attempting to identify humor in text. In this paper we extend that capability by proposing a new task: assessing whether or not a joke is humorous. We present a novel way of approaching this problem by…

计算与语言 · 计算机科学 2019-09-04 Orion Weller , Kevin Seppi

Humor is a central aspect of human communication that has not been solved for artificial agents so far. Large language models (LLMs) are increasingly able to capture implicit and contextual information. Especially, OpenAI's ChatGPT recently…

人工智能 · 计算机科学 2023-06-08 Sophie Jentzsch , Kristian Kersting

Automated news generation has become a major interest for new agencies in the past. Oftentimes headlines for such automatically generated news articles are unimaginative as they have been generated with ready-made templates. We present a…

计算与语言 · 计算机科学 2021-09-21 Khalid Alnajjar , Mika Hämäläinen

In order to keep up with the demand of curating the deluge of crowd-sourced content, social media platforms leverage user interaction feedback to make decisions about which content to display, highlight, and hide. User interactions such as…

社会与信息网络 · 计算机科学 2017-07-04 Maria Glenski , Tim Weninger
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