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We consider concurrent stochastic games played on graphs with reachability and safety objectives. These games can be solved by value iteration as well as strategy iteration, each of them yielding a sequence of under-approximations of the…

计算机科学与博弈论 · 计算机科学 2019-09-19 Julia Eisentraut , Jan Křetínský , Alexej Rotar

Simple stochastic games can be solved by value iteration (VI), which yields a sequence of under-approximations of the value of the game. This sequence is guaranteed to converge to the value only in the limit. Since no stopping criterion is…

计算机科学中的逻辑 · 计算机科学 2021-02-02 Edon Kelmendi , Julia Krämer , Jan Kretinsky , Maximilian Weininger

A classic solution technique for Markov decision processes (MDP) and stochastic games (SG) is value iteration (VI). Due to its good practical performance, this approximative approach is typically preferred over exact techniques, even though…

人工智能 · 计算机科学 2023-04-21 Jan Křetínský , Tobias Meggendorfer , Maximilian Weininger

We consider concurrent games played on graphs. At every round of a game, each player simultaneously and independently selects a move; the moves jointly determine the transition to a successor state. Two basic objectives are the safety…

计算机科学与博弈论 · 计算机科学 2008-09-25 Krishnendu Chatterjee , Luca de Alfaro , Thomas A. Henzinger

While value iteration (VI) is a standard solution approach to simple stochastic games (SSGs), it suffered from the lack of a stopping criterion. Recently, several solutions have appeared, among them also "optimistic" VI (OVI). However, OVI…

计算机科学与博弈论 · 计算机科学 2022-08-01 Muqsit Azeem , Alexandros Evangelidis , Jan Křetínský , Alexander Slivinskiy , Maximilian Weininger

We consider concurrent games played on graphs. At every round of the game, each player simultaneously and independently selects a move; the moves jointly determine the transition to a successor state. Two basic objectives are the safety…

计算机科学与博弈论 · 计算机科学 2008-12-18 Krishnendu Chatterjee , Luca de Alfaro , Thomas A. Henzinger

Value iteration (VI) is a ubiquitous algorithm for optimal control, planning, and reinforcement learning schemes. Under the right assumptions, VI is a vital tool to generate inputs with desirable properties for the controlled system, like…

最优化与控制 · 数学 2020-11-23 Mathieu Granzotto , Romain Postoyan , Dragan Nešić , Lucian Buşoniu , Jamal Daafouz

We consider concurrent games played on graphs. At every round of a game, each player simultaneously and independently selects a move; the moves jointly determine the transition to a successor state. Two basic objectives are the safety…

计算机科学与博弈论 · 计算机科学 2012-07-03 Krishnendu Chatterjee , Luca de Alfaro , Thomas A. Henzinger

Autonomous systems often operate in multi-agent settings and need to make concurrent, strategic decisions, typically in uncertain environments. Verification and control problems for these systems can be tackled with concurrent stochastic…

计算机科学中的逻辑 · 计算机科学 2026-01-22 Angel Y. He , David Parker

Algorithmic analysis of Markov decision processes (MDP) and stochastic games (SG) in practice relies on value-iteration (VI) algorithms. Since basic VI does not provide guarantees on the precision of the result, variants of VI have been…

计算机科学与博弈论 · 计算机科学 2025-09-18 Muqsit Azeem , Jan Kretinsky , Maximilian Weininger

Algorithmic analysis of Markov decision processes (MDP) and stochastic games (SG) in practice relies on value-iteration (VI) algorithms. Since the basic version of VI does not provide guarantees on the precision of the result, variants of…

计算机科学与博弈论 · 计算机科学 2026-03-31 Muqsit Azeem , Jan Kretinsky , Maximilian Weininger

We study zero-sum stochastic differential games with player dynamics governed by a nondegenerate controlled diffusion process. Under the assumption of uniform stability, we establish the existence of a solution to the Isaac's equation for…

最优化与控制 · 数学 2019-03-20 Ari Arapostathis , Vivek S. Borkar , K. Suresh Kumar

Reachability games are two-player games played on a graph, where the objective of $\texttt{REACH}$ player is to reach the target set whereas the objective of $\texttt{SAFE}$ player is to stay away from the target set. Reachability games…

We give polynomial time algorithms for deciding almost-sure and limit-sure reachability in Branching Concurrent Stochastic Games (BCSGs). These are a class of infinite-state imperfect-information stochastic games that generalize both…

计算机科学与博弈论 · 计算机科学 2019-04-25 Kousha Etessami , Emanuel Martinov , Alistair Stewart , Mihalis Yannakakis

We study Recursive Concurrent Stochastic Games (RCSGs), extending our recent analysis of recursive simple stochastic games to a concurrent setting where the two players choose moves simultaneously and independently at each state. For…

计算机科学与博弈论 · 计算机科学 2015-07-01 Kousha Etessami , Mihalis Yannakakis

We study the computational complexity of basic decision problems for one-counter simple stochastic games (OC-SSGs), under various objectives. OC-SSGs are 2-player turn-based stochastic games played on the transition graph of classic…

计算机科学与博弈论 · 计算机科学 2010-09-29 Tomáš Brázdil , Václav Brožek , Kousha Etessami

Markov decision processes (MDPs) are standard models for probabilistic systems with non-deterministic behaviours. Long-run average rewards provide a mathematically elegant formalism for expressing long term performance. Value iteration (VI)…

系统与控制 · 计算机科学 2017-09-01 Pranav Ashok , Krishnendu Chatterjee , Przemyslaw Daca , Jan Křetínský , Tobias Meggendorfer

This paper investigates value function approximation in the context of zero-sum Markov games, which can be viewed as a generalization of the Markov decision process (MDP) framework to the two-agent case. We generalize error bounds from MDPs…

人工智能 · 计算机科学 2013-01-07 Michail Lagoudakis , Ron Parr

Automated verification techniques for stochastic games allow formal reasoning about systems that feature competitive or collaborative behaviour among rational agents in uncertain or probabilistic settings. Existing tools and techniques…

计算机科学中的逻辑 · 计算机科学 2020-09-01 Marta Kwiatkowska , Gethin Norman , David Parker , Gabriel Santos

Two standard algorithms for approximately solving two-player zero-sum concurrent reachability games are value iteration and strategy iteration. We prove upper and lower bounds of 2^(m^(Theta(N))) on the worst case number of iterations…

计算机科学与博弈论 · 计算机科学 2012-03-02 Kristoffer Arnsfelt Hansen , Rasmus Ibsen-Jensen , Peter Bro Miltersen
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