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Individuals have unique facial expression and head pose styles that reflect their personalized speaking styles. Existing one-shot talking head methods cannot capture such personalized characteristics and therefore fail to produce diverse…

计算机视觉与模式识别 · 计算机科学 2024-09-17 Suzhen Wang , Yifeng Ma , Yu Ding , Zhipeng Hu , Changjie Fan , Tangjie Lv , Zhidong Deng , Xin Yu

Many classical fairy tales, fiction, and screenplays leverage dialogue to advance story plots and establish characters. We present the first study to explore whether machines can understand and generate dialogue in stories, which requires…

计算与语言 · 计算机科学 2022-12-13 Jianzhu Yao , Ziqi Liu , Jian Guan , Minlie Huang

End-to-end neural approaches are becoming increasingly common in conversational scenarios due to their promising performances when provided with sufficient amount of data. In this paper, we present a novel methodology to address the…

计算与语言 · 计算机科学 2019-10-17 Sourabh Majumdar , Serra Sinem Tekiroglu , Marco Guerini

Fact-based dialogue generation is a task of generating a human-like response based on both dialogue context and factual texts. Various methods were proposed to focus on generating informative words that contain facts effectively. However,…

计算与语言 · 计算机科学 2020-05-11 Ryota Tanaka , Akinobu Lee

One-shot 3D talking portrait generation aims to reconstruct a 3D avatar from an unseen image, and then animate it with a reference video or audio to generate a talking portrait video. The existing methods fail to simultaneously achieve the…

计算机视觉与模式识别 · 计算机科学 2024-03-26 Zhenhui Ye , Tianyun Zhong , Yi Ren , Jiaqi Yang , Weichuang Li , Jiawei Huang , Ziyue Jiang , Jinzheng He , Rongjie Huang , Jinglin Liu , Chen Zhang , Xiang Yin , Zejun Ma , Zhou Zhao

In task-oriented multi-turn dialogue systems, dialogue state refers to a compact representation of the user goal in the context of dialogue history. Dialogue state tracking (DST) is to estimate the dialogue state at each turn. Due to the…

计算与语言 · 计算机科学 2020-09-23 Zhi Chen , Lu Chen , Yanbin Zhao , Su Zhu , Kai Yu

Generating realistic human motions that naturally respond to both spoken language and physical objects is crucial for interactive digital experiences. Current methods, however, address speech-driven gestures or object interactions…

计算机视觉与模式识别 · 计算机科学 2025-12-16 Sreehari Rajan , Kunal Bhosikar , Charu Sharma

Training machines to understand natural language and interact with humans is one of the major goals of artificial intelligence. Recent years have witnessed an evolution from matching networks to pre-trained language models (PrLMs). In…

计算与语言 · 计算机科学 2023-01-12 Zhuosheng Zhang , Hai Zhao , Longxiang Liu

In this paper, we introduce an innovative task focused on human communication, aiming to generate 3D holistic human motions for both speakers and listeners. Central to our approach is the incorporation of factorization to decouple audio…

计算机视觉与模式识别 · 计算机科学 2024-03-29 Mingze Sun , Chao Xu , Xinyu Jiang , Yang Liu , Baigui Sun , Ruqi Huang

Recent advances in talking face generation have significantly improved facial animation synthesis. However, existing approaches face fundamental limitations: 3DMM-based methods maintain temporal consistency but lack fine-grained regional…

计算机视觉与模式识别 · 计算机科学 2025-03-26 Kangwei Liu , Junwu Liu , Yun Cao , Jinlin Guo , Xiaowei Yi

Existing datasets for audio understanding primarily focus on single-turn interactions (i.e. audio captioning, audio question answering) for describing audio in natural language, thus limiting understanding audio via interactive dialogue. To…

计算与语言 · 计算机科学 2024-04-12 Arushi Goel , Zhifeng Kong , Rafael Valle , Bryan Catanzaro

Open-domain dialog systems (also known as chatbots) have increasingly drawn attention in natural language processing. Some of the recent work aims at incorporating affect information into sequence-to-sequence neural dialog modeling, making…

计算与语言 · 计算机科学 2020-06-25 Yubo Xie , Ekaterina Svikhnushina , Pearl Pu

An intrinsic aspect of every conversation is the way talk-time is shared between multiple speakers. Conversations can be balanced, with each speaker claiming a similar amount of talk-time, or imbalanced when one talks disproportionately.…

计算与语言 · 计算机科学 2025-09-16 Kaixiang Zhang , Justine Zhang , Cristian Danescu-Niculescu-Mizil

In dyadic interaction, predicting the listener's facial reactions is challenging as different reactions could be appropriate in response to the same speaker's behaviour. Previous approaches predominantly treated this task as an…

计算机视觉与模式识别 · 计算机科学 2024-11-05 Cheng Luo , Siyang Song , Weicheng Xie , Micol Spitale , Zongyuan Ge , Linlin Shen , Hatice Gunes

Knowing how to end and resume conversations over time is a natural part of communication, allowing for discussions to span weeks, months, or years. The duration of gaps between conversations dictates which topics are relevant and which…

计算与语言 · 计算机科学 2023-10-25 Qiang Zhang , Jason Naradowsky , Yusuke Miyao

Task-oriented dialogue systems in industry settings need to have high conversational capability, be easily adaptable to changing situations and conform to business constraints. This paper describes a 3-step procedure to develop a…

计算与语言 · 计算机科学 2022-10-27 Lahari Poddar , György Szarvas , Cheng Wang , Jorge Balazs , Pavel Danchenko , Patrick Ernst

Task-oriented dialogue systems have been plagued by the difficulties of obtaining large-scale and high-quality annotated conversations. Furthermore, most of the publicly available datasets only include written conversations, which are…

Long-term, open-domain dialogue capabilities are essential for chatbots aiming to recall past interactions and demonstrate emotional intelligence (EI). Yet, most existing research relies on synthetic, LLM-generated data, leaving open…

计算与语言 · 计算机科学 2025-02-20 Dong-Ho Lee , Adyasha Maharana , Jay Pujara , Xiang Ren , Francesco Barbieri

In the rapidly evolving landscape of human-robot collaboration, effective communication between humans and robots is crucial for complex task execution. Traditional request-response systems often lack naturalness and may hinder efficiency.…

机器人学 · 计算机科学 2024-09-12 Davide Ferrari , Filippo Alberi , Cristian Secchi

Given an arbitrary audio clip, audio-driven 3D facial animation aims to generate lifelike lip motions and facial expressions for a 3D head. Existing methods typically rely on training their models using limited public 3D datasets that…

计算机视觉与模式识别 · 计算机科学 2023-06-21 Liying Lu , Tianke Zhang , Yunfei Liu , Xuangeng Chu , Yu Li