相关论文: New Distributed Interactive Proofs for Planarity: …
We provide new communication-efficient distributed interactive proofs for planarity. The notion of a \emph{distributed interactive proof (DIP)} was introduced by Kol, Oshman, and Saxena (PODC 2018). In a DIP, the \emph{prover} is a single…
We explore the power of interactive proofs with a distributed verifier. In this setting, the verifier consists of $n$ nodes and a graph $G$ that defines their communication pattern. The prover is a single entity that communicates with all…
Naor, Parter, and Yogev (SODA 2020) have recently demonstrated the existence of a \emph{distributed interactive proof} for planarity (i.e., for certifying that a network is planar), using a sophisticated generic technique for constructing…
Naor, Parter, and Yogev [SODA 2020] recently designed a compiler for automatically translating standard centralized interactive protocols to distributed interactive protocols, as introduced by Kol, Oshman, and Saxena [PODC 2018]. In…
We present compact distributed interactive proofs for the recognition of two important graph classes, well-studied in the context of centralized algorithms, namely complement reducible graphs and distance-hereditary graphs. Complement…
Traditional proof systems involve a resource-bounded verifier communicating with a powerful (but untrusted) prover. Distributed verifier proof systems are a new family of proof models that involve a network of verifier nodes communicating…
We revisit the framework of interactive proofs for distribution testing, first introduced by Chiesa and Gur (ITCS 2018), which has recently experienced a surge in interest, accompanied by notable progress (e.g., Herman and Rothblum, STOC…
The study of interactive proofs in the context of distributed network computing is a novel topic, recently introduced by Kol, Oshman, and Saxena [PODC 2018]. In the spirit of sequential interactive proofs theory, we study the power of…
A graph $G=(V,E)$ is a geometric intersection graph if every node $v \in V$ is identified with a geometric object of some particular type, and two nodes are adjacent if the corresponding objects intersect. Geometric intersection graph…
We study distributed zero-knowledge proofs, introduced by Bick, Kol, and Oshman (SODA 2022). While distributed interactive proofs have advanced rapidly, general-purpose techniques for distributed zero-knowledge remain limited and mostly…
Many techniques for the automated verification of distributed protocols have been developed over the past several years, but their performance is still unpredictable and their failure modes can be opaque for industrial scale verification…
Distributed proofs are mechanisms enabling the nodes of a network to collectivity and efficiently check the correctness of Boolean predicates on the structure of the network, or on data-structures distributed over the nodes (e.g., spanning…
Interactive proofs (IP) model a world where a verifier delegates computation to an untrustworthy prover, verifying the prover's claims before accepting them. IP protocols have applications in areas such as verifiable computation…
We show that interactive protocols between a prover and a verifier, a well-known tool of complexity theory, can be used in practice to certify the correctness of automated reasoning tools. Theoretically, interactive protocols exist for all…
In distributed interactive proofs, the nodes of a graph G interact with a powerful but untrustable prover who tries to convince them, in a small number of rounds and through short messages, that G satisfies some property. This series of…
A proof-labeling scheme (PLS) for a boolean predicate $\Pi$ on labeled graphs is a mechanism used for certifying the legality with respect to $\Pi$ of global network states in a distributed manner. In a PLS, a certificate is assigned to…
We extend the notion of distributed decision in the framework of distributed network computing, inspired by recent results on so-called distributed graph automata. We show that, by using distributed decision mechanisms based on the…
In this paper we study the problem of testing graph isomorphism (GI) in the CONGEST distributed model. In this setting we test whether the distributive network, $G_U$, is isomorphic to $G_K$ which is given as an input to all the nodes in…
Graph coloring with preferences offers a powerful framework for constraint satisfaction problems in which fulfilling every request is impossible but satisfying a guaranteed positive fraction is highly desirable. A \emph{request} on a graph…
In the distributed triangle detection problem, we have an $n$-vertex network $G=(V,E)$ with one player for each vertex of the graph who sees the edges incident on the vertex. The players communicate in synchronous rounds using the edges of…