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Self-play, a learning paradigm where agents iteratively refine their policies by interacting with historical or concurrent versions of themselves or other evolving agents, has shown remarkable success in solving complex non-cooperative…

人工智能 · 计算机科学 2025-10-21 Ruize Zhang , Zelai Xu , Chengdong Ma , Chao Yu , Wei-Wei Tu , Wenhao Tang , Shiyu Huang , Deheng Ye , Wenbo Ding , Yaodong Yang , Yu Wang

We investigate how reinforcement learning can be used to train level-designing agents. This represents a new approach to procedural content generation in games, where level design is framed as a game, and the content generator itself is…

机器学习 · 计算机科学 2020-08-14 Ahmed Khalifa , Philip Bontrager , Sam Earle , Julian Togelius

Reinforcement learning (RL) shows great potential in sequential decision-making. At present, mainstream RL algorithms are data-driven, which usually yield better asymptotic performance but much slower convergence compared with model-driven…

机器学习 · 计算机科学 2024-02-27 Yang Guan , Jingliang Duan , Shengbo Eben Li , Jie Li , Jianyu Chen , Bo Cheng

We study policy gradient (PG) for reinforcement learning in continuous time and space under the regularized exploratory formulation developed by Wang et al. (2020). We represent the gradient of the value function with respect to a given…

机器学习 · 计算机科学 2022-07-26 Yanwei Jia , Xun Yu Zhou

Multi-Agent Reinforcement Learning (MARL) -- where multiple agents learn to interact in a shared dynamic environment -- permeates across a wide range of critical applications. While there has been substantial progress on understanding the…

计算机科学与博弈论 · 计算机科学 2022-10-05 Shicong Cen , Yuejie Chi , Simon S. Du , Lin Xiao

This paper presents a comprehensive overview of autotelic Reinforcement Learning (RL), emphasizing the role of intrinsic motivations in the open-ended formation of skill repertoires. We delineate the distinctions between knowledge-based and…

机器学习 · 计算机科学 2025-02-10 Prakhar Srivastava , Jasmeet Singh

Self-play, where the algorithm learns by playing against itself without requiring any direct supervision, has become the new weapon in modern Reinforcement Learning (RL) for achieving superhuman performance in practice. However, the…

机器学习 · 计算机科学 2020-07-10 Yu Bai , Chi Jin

We present an agent-based simulator for economic systems with heterogeneous households, firms, central bank, and government agents. These agents interact to define production, consumption, and monetary flow. Each agent type has distinct…

多智能体系统 · 计算机科学 2024-08-23 Kshama Dwarakanath , Svitlana Vyetrenko , Tucker Balch

Reinforcement learning (RL) algorithms update an agent's parameters according to one of several possible rules, discovered manually through years of research. Automating the discovery of update rules from data could lead to more efficient…

Continuous reinforcement learning such as DDPG and A3C are widely used in robot control and autonomous driving. However, both methods have theoretical weaknesses. While DDPG cannot control noises in the control process, A3C does not satisfy…

机器学习 · 计算机科学 2019-08-09 Tianhao Chen , Limei Cheng , Yang Liu , Wenchuan Jia , Shugen Ma

Model Predictive Control (MPC) is attracting tremendous attention in the autonomous driving task as a powerful control technique. The success of an MPC controller strongly depends on an accurate internal dynamics model. However, the static…

机器学习 · 计算机科学 2023-04-28 Yuan Zhang , Joschka Boedecker , Chuxuan Li , Guyue Zhou

We propose networked policy gradient play for solving Markov potential games with continuous and/or discrete state-action pairs. During the game, agents use parametrized and differentiable policies that depend on the current state and the…

系统与控制 · 电气工程与系统科学 2025-10-02 Sarper Aydin , Ceyhun Eksin

We consider a setting for Inverse Reinforcement Learning (IRL) where the learner is extended with the ability to actively select multiple environments, observing an agent's behavior on each environment. We first demonstrate that if the…

人工智能 · 计算机科学 2016-01-26 Kareem Amin , Satinder Singh

Learning by experience in Multi-Agent Systems (MAS) is a difficult and exciting task, due to the lack of stationarity of the environment, whose dynamics evolves as the population learns. In order to design scalable algorithms for systems…

最优化与控制 · 数学 2020-02-24 Romuald Elie , Julien Pérolat , Mathieu Laurière , Matthieu Geist , Olivier Pietquin

Providing a suitable reward function to reinforcement learning can be difficult in many real world applications. While inverse reinforcement learning (IRL) holds promise for automatically learning reward functions from demonstrations,…

机器学习 · 计算机科学 2019-10-29 Lantao Yu , Tianhe Yu , Chelsea Finn , Stefano Ermon

Coordinating multiple large language models (LLMs) to solve complex tasks collaboratively poses a fundamental trade-off between the computation costs and collective performance compared with individual model. We introduce a novel,…

人工智能 · 计算机科学 2025-08-05 Yunhao Liang , Yuan Qu , Jingyuan Yang , Shaochong Lin , Zuo-Jun Max Shen

We analyze independent policy-gradient (PG) learning in $N$-player linear-quadratic (LQ) stochastic differential games. Each player employs a distributed policy that depends only on its own state and updates the policy independently using…

最优化与控制 · 数学 2026-02-19 Philipp Plank , Yufei Zhang

While multi-agent reinforcement learning (MARL) has produced numerous algorithms that converge to Nash or related equilibria, such equilibria are often non-unique and can exhibit widely varying efficiency. This raises a fundamental…

计算机科学与博弈论 · 计算机科学 2026-01-29 Runyu Zhang , Gioele Zardini , Asuman Ozdaglar , Jeff Shamma , Na Li

Reinforcement learning (RL) is a fundamental framework for sequential decision-making, in which an agent learns an optimal policy through interactions with an unknown environment. In settings with function approximation, many existing RL…

机器学习 · 计算机科学 2026-05-05 Ruiquan Huang , Donghao Li , Yingbin Liang , Jing Yang

Achieving optimal balance in games is essential to their success, yet reliant on extensive manual work and playtesting. To facilitate this process, the Procedural Content Generation via Reinforcement Learning (PCGRL) framework has recently…

人机交互 · 计算机科学 2024-09-10 Florian Rupp , Alessandro Puddu , Christian Becker-Asano , Kai Eckert