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In Reinforcement Learning (RL), agents have no incentive to exhibit predictable behaviors, and are often pushed (through e.g. policy entropy regularisation) to randomise their actions in favor of exploration. This often makes it challenging…

机器学习 · 计算机科学 2025-06-04 Daniel Jarne Ornia , Giannis Delimpaltadakis , Jens Kober , Javier Alonso-Mora

Reinforcement learning with verifiable rewards (RLVR) for Large Reasoning Models hinges on baseline estimation for variance reduction, but existing approaches pay a heavy price: PPO requires a policy-model scale critic, while GRPO needs…

机器学习 · 计算机科学 2026-05-12 Yunho Choi , Jongwon Lim , Woojin Ahn , Minjae Oh , Jeonghoon Shim , Yohan Jo

Interactive-Grounded Learning (IGL) [Xie et al., 2021] is a powerful framework in which a learner aims at maximizing unobservable rewards through interacting with an environment and observing reward-dependent feedback on the taken actions.…

机器学习 · 计算机科学 2024-06-03 Mengxiao Zhang , Yuheng Zhang , Haipeng Luo , Paul Mineiro

Markov reward processes (MRPs) are used to model stochastic phenomena arising in operations research, control engineering, robotics, and artificial intelligence, as well as communication and transportation networks. In many of these cases,…

机器学习 · 统计学 2020-09-17 Ashwin Pananjady , Martin J. Wainwright

Fairness plays a crucial role in various multi-agent systems (e.g., communication networks, financial markets, etc.). Many multi-agent dynamical interactions can be cast as Markov Decision Processes (MDPs). While existing research has…

机器学习 · 计算机科学 2023-06-02 Peizhong Ju , Arnob Ghosh , Ness B. Shroff

Proficient game agents with diverse play styles enrich the gaming experience and enhance the replay value of games. However, recent advancements in game AI based on reinforcement learning have predominantly focused on improving proficiency,…

人工智能 · 计算机科学 2025-09-23 Lingfeng Li , Yunlong Lu , Yongyi Wang , Wenxin Li

Safe Reinforcement learning (Safe RL) aims at learning optimal policies while staying safe. A popular solution to Safe RL is shielding, which uses a logical safety specification to prevent an RL agent from taking unsafe actions. However,…

人工智能 · 计算机科学 2023-03-07 Wen-Chi Yang , Giuseppe Marra , Gavin Rens , Luc De Raedt

Reinforcement learning has been shown to be highly successful at many challenging tasks. However, success heavily relies on well-shaped rewards. Intrinsically motivated RL attempts to remove this constraint by defining an intrinsic reward…

机器学习 · 计算机科学 2021-03-16 Rui Zhao , Yang Gao , Pieter Abbeel , Volker Tresp , Wei Xu

Exploration is essential in reinforcement learning as an agent relies on trial and error to learn an optimal policy. However, when rewards are sparse, naive exploration strategies, like noise injection, are often insufficient. Intrinsic…

机器学习 · 计算机科学 2026-01-30 Minjae Cho , Huy Trong Tran

Coordination is one of the essential problems in multi-agent systems. Typically multi-agent reinforcement learning (MARL) methods treat agents equally and the goal is to solve the Markov game to an arbitrary Nash equilibrium (NE) when…

多智能体系统 · 计算机科学 2020-04-07 Haifeng Zhang , Weizhe Chen , Zeren Huang , Minne Li , Yaodong Yang , Weinan Zhang , Jun Wang

The balancing process for game levels in competitive two-player contexts involves a lot of manual work and testing, particularly for non-symmetrical game levels. In this work, we frame game balancing as a procedural content generation task…

机器学习 · 计算机科学 2025-03-25 Florian Rupp , Manuel Eberhardinger , Kai Eckert

Offline reinforcement learning (RL) aims to find optimal policies in dynamic environments in order to maximize the expected total rewards by leveraging pre-collected data. Learning from heterogeneous data is one of the fundamental…

机器学习 · 统计学 2026-03-10 Rui Miao , Babak Shahbaba , Annie Qu

We study the problem of online multi-agent reinforcement learning (MARL) in environments with sparse rewards, where reward feedback is not provided at each interaction but only revealed at the end of a trajectory. This setting, though…

机器学习 · 计算机科学 2025-09-29 The Viet Bui , Tien Mai , Hong Thanh Nguyen

In several realistic situations, an interactive learning agent can practice and refine its strategy before going on to be evaluated. For instance, consider a student preparing for a series of tests. She would typically take a few practice…

机器学习 · 计算机科学 2017-06-08 Sudeep Raja Putta , Theja Tulabandhula

We propose the concept of a Lagrangian game to solve constrained Markov games. Such games model scenarios where agents face cost constraints in addition to their individual rewards, that depend on both agent joint actions and the evolving…

最优化与控制 · 数学 2025-03-14 Soham Das , Santiago Paternain , Luiz F. O. Chamon , Ceyhun Eksin

We consider the problem of decentralized multi-agent reinforcement learning in Markov games. A fundamental question is whether there exist algorithms that, when adopted by all agents and run independently in a decentralized fashion, lead to…

机器学习 · 计算机科学 2023-03-23 Dylan J. Foster , Noah Golowich , Sham M. Kakade

Large language models (LLMs) have demonstrated high performance on tasks expressed in natural language, particularly in zero- or few-shot settings. These are typically framed as supervised (e.g., classification) or unsupervised (e.g.,…

计算与语言 · 计算机科学 2026-02-27 Yarik Menchaca Resendiz , Roman Klinger

Multi-agent robust reinforcement learning, also known as multi-player robust Markov games (RMGs), is a crucial framework for modeling competitive interactions under environmental uncertainties, with wide applications in multi-agent systems.…

机器学习 · 计算机科学 2024-12-31 Yuchen Jiao , Gen Li

We study reinforcement learning (RL) with no-reward demonstrations, a setting in which an RL agent has access to additional data from the interaction of other agents with the same environment. However, it has no access to the rewards or…

机器学习 · 计算机科学 2021-06-11 Angelos Filos , Clare Lyle , Yarin Gal , Sergey Levine , Natasha Jaques , Gregory Farquhar

This paper addresses the problem of training a reinforcement learning (RL) policy under partial observability by exploiting a privileged, anytime-feasible planner agent available exclusively during training. We formalize this as a Partially…

机器学习 · 计算机科学 2026-04-10 Mohsen Amiri , Mohsen Amiri , Ali Beikmohammadi , Sindri Magnuśson , Mehdi Hosseinzadeh
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