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相关论文: A Real-Time Gesture-Based Control Framework

200 篇论文

Teaching motor skills such as playing music, handwriting, and driving, can greatly benefit from recently developed technologies such as wearable gloves for haptic feedback or robotic sensorimotor exoskeletons for the mediation of effective…

人机交互 · 计算机科学 2024-02-16 Segev Shlomov , Jonathan Muehlstein , Nitzan Guetta , Lior Limonad

This paper presents a new continuous interaction strategy with visual feedback of hand pose and mid-air gesture recognition and control for a smart music speaker, which utilizes only 2 video frames to recognize gestures. Frame-based hand…

人机交互 · 计算机科学 2023-03-01 Songpei Xu , Chaitanya Kaul , Xuri Ge , Roderick Murray-Smith

Virtual reality (VR) is not a new technology but has been in development for decades, driven by advances in computer technology. Currently, VR technology is increasingly being used in applications to enable immersive, yet controlled…

人机交互 · 计算机科学 2022-11-24 Hong Gao

Manipulating objects with robotic hands is a complicated task. Not only the fingers of the hand, but also the pose of the robot's end effector need to be coordinated. Using human demonstrations of movements is an intuitive and…

机器人学 · 计算机科学 2023-02-06 Alexander Fabisch , Manuela Uliano , Dennis Marschner , Melvin Laux , Johannes Brust , Marco Controzzi

We want to build robots that are useful in unstructured real world applications, such as doing work in the household. Grasping in particular is an important skill in this domain, yet it remains a challenge. One of the key hurdles is…

机器人学 · 计算机科学 2017-11-21 Ulrich Viereck , Andreas ten Pas , Kate Saenko , Robert Platt

We present a novel method for populating 3D indoor scenes with virtual humans that can navigate in the environment and interact with objects in a realistic manner. Existing approaches rely on training sequences that contain captured human…

计算机视觉与模式识别 · 计算机科学 2023-08-22 Kaifeng Zhao , Yan Zhang , Shaofei Wang , Thabo Beeler , Siyu Tang

The creation of virtual humans increasingly leverages automated synthesis of speech and gestures, enabling expressive, adaptable agents that effectively engage users. However, the independent development of voice and gesture generation…

图形学 · 计算机科学 2025-07-02 Haoyang Du , Kiran Chhatre , Christopher Peters , Brian Keegan , Rachel McDonnell , Cathy Ennis

Cardiopulmonary resuscitation (CPR) is a critical life-saving procedure, and effective training benefits from self-directed practice beyond instructor-led sessions. In this paper, we propose a closed-loop CPR training glove that integrates…

人机交互 · 计算机科学 2026-03-09 Jaeyoung Moon , Mingzhuo Ma , Qifeng Yang , Youjin Choi , Seokhyun Hwang , Samuel Burden , Kyung-Joong Kim , Yiyue Luo

In this paper we introduce a new synchronisation task, Gesture-Sync: determining if a person's gestures are correlated with their speech or not. In comparison to Lip-Sync, Gesture-Sync is far more challenging as there is a far looser…

计算机视觉与模式识别 · 计算机科学 2023-10-10 Sindhu B Hegde , Andrew Zisserman

We present advancements in the design and development of in-vehicle infotainment systems that utilize gesture input and ultrasonic mid-air haptic feedback. Such systems employ state-of-the-art hand tracking technology and novel haptic…

人机交互 · 计算机科学 2020-05-19 Gareth Young , Hamish Milne , Daniel Griffiths , Elliot Padfield , Robert Blenkinsopp , Orestis Georgiou

We present a framework for generating music-synchronized, choreography aware animal dance videos. Our framework introduces choreography patterns -- structured sequences of motion beats that define the long-range structure of a dance -- as a…

计算机视觉与模式识别 · 计算机科学 2025-11-26 Xiaojuan Wang , Aleksander Holynski , Brian Curless , Ira Kemelmacher , Steve Seitz

The field has made significant progress in synthesizing realistic human motion driven by various modalities. Yet, the need for different methods to animate various body parts according to different control signals limits the scalability of…

计算机视觉与模式识别 · 计算机科学 2023-11-29 Zixiang Zhou , Yu Wan , Baoyuan Wang

We study real-time audio-responsive character control as a deployment-faithful problem: strictly causal, bounded-latency streaming that must generate coherent full-body motion at interactive frame rates while the audio condition can change…

计算机视觉与模式识别 · 计算机科学 2026-05-28 Kaiyang Ji , Bingsheng Qian , Binghuan Wu , Kangyi Chen , Ye Shi , Jingya Wang

Dynamic hand tracking and gesture recognition is a hard task since there are many joints on the fingers and each joint owns many degrees of freedom. Besides, object occlusion is also a thorny issue in finger tracking and posture…

人机交互 · 计算机科学 2018-09-18 Zhishuai Han , Xiaojuan Ban , Xiaokun Wang , Di wu

We propose a method for generating video-realistic animations of real humans under user control. In contrast to conventional human character rendering, we do not require the availability of a production-quality photo-realistic 3D model of…

计算机视觉与模式识别 · 计算机科学 2019-05-13 Lingjie Liu , Weipeng Xu , Michael Zollhoefer , Hyeongwoo Kim , Florian Bernard , Marc Habermann , Wenping Wang , Christian Theobalt

Dance performance traditionally follows a unidirectional relationship where movement responds to music. While AI has advanced in various creative domains, its application in dance has primarily focused on generating choreography from…

声音 · 计算机科学 2025-06-16 Olga Vechtomova , Jeff Bos

This paper describes a global framework that enables contactless human machine interaction using computer vision and machine learning techniques. The main originality of our framework is that only a very simple image acquisition device, as…

人机交互 · 计算机科学 2019-07-12 Frederic Magoules , Qinmeng Zou

Lately, there has been an increasing interest in hand gesture analysis systems. Recent works have employed pattern recognition techniques and have focused on the development of systems with more natural user interfaces. These systems may…

人机交互 · 计算机科学 2013-12-18 Renata Cristina Barros Madeo , Priscilla Koch Wagner , Sarajane Marques Peres

This work focuses on generating realistic, physically-based human behaviors from multi-modal inputs, which may only partially specify the desired motion. For example, the input may come from a VR controller providing arm motion and body…

机器人学 · 计算机科学 2025-02-11 Aayam Shrestha , Pan Liu , German Ros , Kai Yuan , Alan Fern

Training a real-time gesture recognition model heavily relies on annotated data. However, manual data annotation is costly and demands substantial human effort. In order to address this challenge, we propose a framework that can…

计算机视觉与模式识别 · 计算机科学 2024-10-08 Junxiao Shen , Xuhai Xu , Ran Tan , Amy Karlson , Evan Strasnick