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Deep Reinforcement Learning has been shown to be very successful in complex games, e.g. Atari or Go. These games have clearly defined rules, and hence allow simulation. In many practical applications, however, interactions with the…

机器学习 · 计算机科学 2019-02-12 Andreas Merentitis , Kashif Rasul , Roland Vollgraf , Abdul-Saboor Sheikh , Urs Bergmann

The contextual duelling bandit problem models adaptive recommender systems, where the algorithm presents a set of items to the user, and the user's choice reveals their preference. This setup is well suited for implicit choices users make…

机器学习 · 计算机科学 2025-08-27 Suryanarayana Sankagiri , Jalal Etesami , Pouria Fatemi , Matthias Grossglauser

Counterfactual learning from human bandit feedback describes a scenario where user feedback on the quality of outputs of a historic system is logged and used to improve a target system. We show how to apply this learning framework to neural…

计算与语言 · 计算机科学 2018-12-03 Carolin Lawrence , Stefan Riezler

In this paper, we consider online learning in generalized linear contextual bandits where rewards are not immediately observed. Instead, rewards are available to the decision-maker only after some delay, which is unknown and stochastic. We…

机器学习 · 计算机科学 2020-03-12 Jose Blanchet , Renyuan Xu , Zhengyuan Zhou

A shortcoming of batch reinforcement learning is its requirement for rewards in data, thus not applicable to tasks without reward functions. Existing settings for lack of reward, such as behavioral cloning, rely on optimal demonstrations…

机器学习 · 计算机科学 2022-11-30 Guoxi Zhang , Hisashi Kashima

Contextual bandits algorithms aim to choose the optimal arm with the highest reward out of a set of candidates based on the contextual information. Various bandit algorithms have been applied to real-world applications due to their ability…

机器学习 · 计算机科学 2023-08-22 Yunzhe Qi , Yikun Ban , Jingrui He

In this paper we consider the adversarial contextual bandit problem in metric spaces. The paper "Nearest neighbour with bandit feedback" tackled this problem but when there are many contexts near the decision boundary of the comparator…

机器学习 · 计算机科学 2023-12-18 Stephen Pasteris , Chris Hicks , Vasilios Mavroudis

In stochastic contextual bandit (SCB) problems, an agent selects an action based on certain observed context to maximize the cumulative reward over iterations. Recently there have been a few studies using a deep neural network (DNN) to…

机器学习 · 计算机科学 2021-04-23 Tan Zhu , Guannan Liang , Chunjiang Zhu , Haining Li , Jinbo Bi

Current audio captioning relies on supervised learning with paired audio-caption data, which is costly to curate and may not reflect human preferences in real-world scenarios. To address this, we propose a preference-aligned audio…

音频与语音处理 · 电气工程与系统科学 2026-02-26 Kartik Hegde , Rehana Mahfuz , Yinyi Guo , Erik Visser

Learning a reward model (RM) from human preferences has been an important component in aligning large language models (LLMs). The canonical setup of learning RMs from pairwise preference data is rooted in the classic Bradley-Terry (BT)…

机器学习 · 计算机科学 2024-11-21 Shang Liu , Yu Pan , Guanting Chen , Xiaocheng Li

Ranking algorithms are fundamental to various online platforms across e-commerce sites to content streaming services. Our research addresses the challenge of adaptively ranking items from a candidate pool for heterogeneous users, a key…

机器学习 · 计算机科学 2024-06-10 Jingyuan Wang , Perry Dong , Ying Jin , Ruohan Zhan , Zhengyuan Zhou

For traffic routing platforms, the choice of which route to recommend to a user depends on the congestion on these routes -- indeed, an individual's utility depends on the number of people using the recommended route at that instance.…

机器学习 · 计算机科学 2023-01-24 Pranjal Awasthi , Kush Bhatia , Sreenivas Gollapudi , Kostas Kollias

Reward learning techniques enable machine learning systems to learn objectives from human feedback. A core limitation of these systems is their assumption that all feedback comes from a single human teacher, despite gathering feedback from…

人工智能 · 计算机科学 2026-05-11 Rachel Freedman , Justin Svegliato , Kyle Wray , Stuart Russell

Modifying the reward-biased maximum likelihood method originally proposed in the adaptive control literature, we propose novel learning algorithms to handle the explore-exploit trade-off in linear bandits problems as well as generalized…

机器学习 · 计算机科学 2020-10-09 Yu-Heng Hung , Ping-Chun Hsieh , Xi Liu , P. R. Kumar

We study high-dimensional multi-armed contextual bandits with batched feedback where the $T$ steps of online interactions are divided into $L$ batches. In specific, each batch collects data according to a policy that depends on previous…

机器学习 · 统计学 2023-11-27 Jianqing Fan , Zhaoran Wang , Zhuoran Yang , Chenlu Ye

Contextual bandits with linear payoffs, which are also known as linear bandits, provide a powerful alternative for solving practical problems of sequential decisions, e.g., online advertisements. In the era of big data, contextual data…

机器学习 · 计算机科学 2019-03-21 Xiaotian Yu

Aligning large language models (LLMs) depends on high-quality datasets of human preference labels, which are costly to collect. Although active learning has been studied to improve sample efficiency relative to passive collection, many…

机器学习 · 计算机科学 2026-02-03 Yao Zhao , Kwang-Sung Jun

The design of personalized incentives or recommendations to improve user engagement is gaining prominence as digital platform providers continually emerge. We propose a multi-armed bandit framework for matching incentives to users, whose…

机器学习 · 计算机科学 2018-07-09 Tanner Fiez , Shreyas Sekar , Liyuan Zheng , Lillian J. Ratliff

Learning human preferences in language models remains fundamentally challenging, as reward modeling relies on subtle, subjective comparisons or shades of gray rather than clear-cut labels. This study investigates the limits of current…

计算与语言 · 计算机科学 2026-04-03 Simona-Vasilica Oprea , Adela Bâra

The correct specification of reward models is a well-known challenge in reinforcement learning. Hand-crafted reward functions often lead to inefficient or suboptimal policies and may not be aligned with user values. Reinforcement learning…