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Reinforcement learning (RL) has transformed sequential decision making, yet traditional algorithms like Deep Q-Networks (DQNs) and Proximal Policy Optimization (PPO) often struggle with efficient exploration, stability, and adaptability in…

机器学习 · 计算机科学 2025-05-13 Umberto Gonçalves de Sousa

In reinforcement learning, it is often difficult to automate high-dimensional, rapid decision-making in dynamic environments, especially when domains require real-time online interaction and adaptive strategies such as web-based games. This…

机器学习 · 计算机科学 2024-05-30 Prabhath Reddy Gujavarthy

One major barrier to applications of deep Reinforcement Learning (RL) both inside and outside of games is the lack of explainability. In this paper, we describe a lightweight and effective method to derive explanations for deep RL agents,…

机器学习 · 计算机科学 2021-10-08 Alexander Sieusahai , Matthew Guzdial

Deep Reinforcement Learning (RL) demonstrates excellent performance on tasks that can be solved by trained policy. It plays a dominant role among cutting-edge machine learning approaches using multi-layer Neural networks (NNs). At the same…

机器学习 · 计算机科学 2019-08-20 Devdhar Patel , Hananel Hazan , Daniel J. Saunders , Hava Siegelmann , Robert Kozma

In the last decade, deep learning has achieved great success in machine learning tasks where the input data is represented with different levels of abstractions. Driven by the recent research in reinforcement learning using deep neural…

机器学习 · 计算机科学 2022-05-18 Dejan Markovikj

The potential of offline reinforcement learning (RL) is that high-capacity models trained on large, heterogeneous datasets can lead to agents that generalize broadly, analogously to similar advances in vision and NLP. However, recent works…

机器学习 · 计算机科学 2023-04-19 Aviral Kumar , Rishabh Agarwal , Xinyang Geng , George Tucker , Sergey Levine

In this study, we investigate the performance of Deep Q-Networks utilizing Convolutional Neural Networks (CNNs) and Transformer architectures across three different Atari games. The advent of DQNs has significantly advanced Reinforcement…

机器学习 · 计算机科学 2024-10-15 William A. Stigall

To explain individual differences in development, behavior, and cognition, most previous studies focused on projecting resting-state functional MRI (fMRI) based functional connectivity (FC) data into a low-dimensional space via linear…

神经元与认知 · 定量生物学 2018-11-01 Li Xiao , Julia M. Stephen , Tony W. Wilson , Vince D. Calhoun , Yu-Ping Wang

Automatic test pattern generation (ATPG) is a crucial process in integrated circuit (IC) design and testing, responsible for efficiently generating test patterns. As semiconductor technology progresses, traditional ATPG struggles with long…

硬件体系结构 · 计算机科学 2025-12-02 Bin Sun , Rengang Zhang , Zhiteng Chao , Zizhen Liu , Jianan Mu , Jing Ye , Huawei Li

Reinforcement learning (RL) algorithms have made huge progress in recent years by leveraging the power of deep neural networks (DNN). Despite the success, deep RL algorithms are known to be sample inefficient, often requiring many rounds of…

机器学习 · 计算机科学 2018-05-22 Zichuan Lin , Tianqi Zhao , Guangwen Yang , Lintao Zhang

In this paper we investigate the properties of representations learned by deep reinforcement learning systems. Much of the early work on representations for reinforcement learning focused on designing fixed-basis architectures to achieve…

机器学习 · 计算机科学 2023-05-08 Han Wang , Erfan Miahi , Martha White , Marlos C. Machado , Zaheer Abbas , Raksha Kumaraswamy , Vincent Liu , Adam White

As the third-generation neural networks, Spiking Neural Networks (SNNs) have great potential on neuromorphic hardware because of their high energy-efficiency. However, Deep Spiking Reinforcement Learning (DSRL), i.e., the Reinforcement…

神经与进化计算 · 计算机科学 2023-04-12 Guisong Liu , Wenjie Deng , Xiurui Xie , Li Huang , Huajin Tang

The talking head generation recently attracted considerable attention due to its widespread application prospects, especially for digital avatars and 3D animation design. Inspired by this practical demand, several works explored Neural…

计算机视觉与模式识别 · 计算机科学 2024-05-01 Tianyong Wang , Xiangyu Liang , Wangguandong Zheng , Dan Niu , Haifeng Xia , Siyu Xia

Potential Based Reward Shaping combined with a potential function based on appropriately defined abstract knowledge has been shown to significantly improve learning speed in Reinforcement Learning. MultiGrid Reinforcement Learning (MRL) has…

机器学习 · 计算机科学 2020-04-08 John Burden , Daniel Kudenko

Many reinforcement learning (RL) tasks provide the agent with high-dimensional observations that can be simplified into low-dimensional continuous states. To formalize this process, we introduce the concept of a DeepMDP, a parameterized…

机器学习 · 计算机科学 2019-06-07 Carles Gelada , Saurabh Kumar , Jacob Buckman , Ofir Nachum , Marc G. Bellemare

Activities in reinforcement learning (RL) revolve around learning the Markov decision process (MDP) model, in particular, the following parameters: state values, V; state-action values, Q; and policy, pi. These parameters are commonly…

机器学习 · 计算机科学 2018-07-24 Somnuk Phon-Amnuaisuk

Deep Reinforcement Learning (RL) has demonstrated success in solving complex sequential decision-making problems by integrating neural networks with the RL framework. However, training deep RL models poses several challenges, such as the…

机器学习 · 计算机科学 2025-09-30 Sooraj Sathish , Keshav Goyal , Raghuram Bharadwaj Diddigi

While Reinforcement Learning (RL) agents can successfully learn to handle complex tasks, effectively generalizing acquired skills to unfamiliar settings remains a challenge. One of the reasons behind this is the visual encoders used are…

计算机视觉与模式识别 · 计算机科学 2025-02-11 Yuhan Zhang , Guoqing Ma , Guangfu Hao , Liangxuan Guo , Yang Chen , Shan Yu

Deep complex-valued neural networks (CVNNs) provide a powerful way to leverage complex number operations and representations and have succeeded in several phase-based applications. However, previous networks have not fully explored the…

图像与视频处理 · 电气工程与系统科学 2025-03-06 Yanting Yang , Yiren Zhang , Zongyu Li , Jeffery Siyuan Tian , Matthieu Dagommer , Jia Guo

Motivated by vision-based reinforcement learning (RL) problems, in particular Atari games from the recent benchmark Aracade Learning Environment (ALE), we consider spatio-temporal prediction problems where future (image-)frames are…

机器学习 · 计算机科学 2015-12-23 Junhyuk Oh , Xiaoxiao Guo , Honglak Lee , Richard Lewis , Satinder Singh