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Recently, the 3D Gaussian splatting (3DGS) technique for real-time radiance field rendering has revolutionized the field of volumetric scene representation, providing users with an immersive experience. But in return, it also poses a large…

计算机视觉与模式识别 · 计算机科学 2026-03-11 Zhiye Tang , Qiudan Zhang , Lei Zhang , Junhui Hou , You Yang , Xu Wang

3D Gaussian Splatting has recently gained traction for its efficient training and real-time rendering. While its vanilla representation is mainly designed for view synthesis, recent works extended it to scene understanding with language…

计算机视觉与模式识别 · 计算机科学 2026-01-21 Siyun Liang , Sen Wang , Kunyi Li , Michael Niemeyer , Stefano Gasperini , Hendrik P. A. Lensch , Nassir Navab , Federico Tombari

Implicit neural representation methods have shown impressive advancements in learning 3D scenes from unstructured in-the-wild photo collections but are still limited by the large computational cost of volumetric rendering. More recently, 3D…

计算机视觉与模式识别 · 计算机科学 2024-04-08 Hiba Dahmani , Moussab Bennehar , Nathan Piasco , Luis Roldao , Dzmitry Tsishkou

This paper presents a multimodal framework that integrates touch signals (contact points and surface normals) into 3D Gaussian Splatting (3DGS). Our approach enhances scene reconstruction, particularly under challenging conditions like low…

信号处理 · 电气工程与系统科学 2025-08-12 Yuchen Gao , Xiao Xu , Eckehard Steinbach , Daniel E. Lucani , Qi Zhang

Recent advancements in 3D Gaussian Splatting (3D-GS) have established new benchmarks for rendering quality and efficiency in 3D reconstruction. However, 3D-GS faces critical limitations when generating novel views that significantly deviate…

图形学 · 计算机科学 2025-03-05 Yifei Gao , Kerui Ren , Jie Ou , Lei Wang , Jiaji Wu , Jun Cheng

3D Gaussian Splatting (3DGS) has gained significant attention for its application in dense Simultaneous Localization and Mapping (SLAM), enabling real-time rendering and high-fidelity mapping. However, existing 3DGS-based SLAM methods often…

机器人学 · 计算机科学 2024-09-18 Ziheng Xu , Qingfeng Li , Chen Chen , Xuefeng Liu , Jianwei Niu

We introduce G-Style, a novel algorithm designed to transfer the style of an image onto a 3D scene represented using Gaussian Splatting. Gaussian Splatting is a powerful 3D representation for novel view synthesis, as -- compared to other…

图形学 · 计算机科学 2024-09-06 Áron Samuel Kovács , Pedro Hermosilla , Renata G. Raidou

Advancements in 3D rendering like Gaussian Splatting (GS) allow novel view synthesis and real-time rendering in virtual reality (VR). However, GS-created 3D environments are often difficult to edit. For scene enhancement or to incorporate…

计算机视觉与模式识别 · 计算机科学 2024-09-25 Hannah Schieber , Jacob Young , Tobias Langlotz , Stefanie Zollmann , Daniel Roth

Real-time rendering of dynamic scenes with view-dependent effects remains a fundamental challenge in computer graphics. While recent advances in Gaussian Splatting have shown promising results separately handling dynamic scenes (4DGS) and…

计算机视觉与模式识别 · 计算机科学 2025-03-12 Zhongpai Gao , Benjamin Planche , Meng Zheng , Anwesa Choudhuri , Terrence Chen , Ziyan Wu

Recent advancements in 3D editing have highlighted the potential of text-driven methods in real-time, user-friendly AR/VR applications. However, current methods rely on 2D diffusion models without adequately considering multi-view…

计算机视觉与模式识别 · 计算机科学 2025-04-21 Dong In Lee , Hyeongcheol Park , Jiyoung Seo , Eunbyung Park , Hyunje Park , Ha Dam Baek , Sangheon Shin , Sangmin Kim , Sangpil Kim

3D Gaussian splatting (GS) has emerged as a transformative technique in radiance fields. Unlike mainstream implicit neural models, 3D GS uses millions of learnable 3D Gaussians for an explicit scene representation. Paired with a…

计算机视觉与模式识别 · 计算机科学 2026-04-10 Guikun Chen , Wenguan Wang

We present GSEdit, a pipeline for text-guided 3D object editing based on Gaussian Splatting models. Our method enables the editing of the style and appearance of 3D objects without altering their main details, all in a matter of minutes on…

计算机视觉与模式识别 · 计算机科学 2024-05-22 Francesco Palandra , Andrea Sanchietti , Daniele Baieri , Emanuele Rodolà

The significance of informative and robust point representations has been widely acknowledged for 3D scene understanding. Despite existing self-supervised pre-training counterparts demonstrating promising performance, the model collapse and…

计算机视觉与模式识别 · 计算机科学 2026-02-12 Lei Yao , Yi Wang , Yi Zhang , Moyun Liu , Lap-Pui Chau

3D Gaussian Splatting is a novel method for 3D view synthesis, which can gain an implicit neural learning rendering result than the traditional neural rendering technology but keep the more high-definition fast rendering speed. But it is…

计算机视觉与模式识别 · 计算机科学 2024-05-13 Jinwei Lin

Empowering 3D Gaussian Splatting with generalization ability is appealing. However, existing generalizable 3D Gaussian Splatting methods are largely confined to narrow-range interpolation between stereo images due to their heavy backbones,…

计算机视觉与模式识别 · 计算机科学 2024-10-30 Yunsong Wang , Tianxin Huang , Hanlin Chen , Gim Hee Lee

Realistic scene reconstruction and view synthesis are essential for advancing autonomous driving systems by simulating safety-critical scenarios. 3D Gaussian Splatting excels in real-time rendering and static scene reconstructions but…

计算机视觉与模式识别 · 计算机科学 2024-07-08 Mustafa Khan , Hamidreza Fazlali , Dhruv Sharma , Tongtong Cao , Dongfeng Bai , Yuan Ren , Bingbing Liu

The increasing prominence of e-commerce has underscored the importance of Virtual Try-On (VTON). However, previous studies predominantly focus on the 2D realm and rely heavily on extensive data for training. Research on 3D VTON primarily…

计算机视觉与模式识别 · 计算机科学 2024-05-24 Haodong Chen , Yongle Huang , Haojian Huang , Xiangsheng Ge , Dian Shao

Achieving high-fidelity 3D reconstruction from monocular video remains challenging due to the inherent limitations of traditional methods like Structure-from-Motion (SfM) and monocular SLAM in accurately capturing scene details. While…

计算机视觉与模式识别 · 计算机科学 2025-04-15 Yue Hu , Rong Liu , Meida Chen , Peter Beerel , Andrew Feng

We introduce Go-SLAM, a novel framework that utilizes 3D Gaussian Splatting SLAM to reconstruct dynamic environments while embedding object-level information within the scene representations. This framework employs advanced object…

机器人学 · 计算机科学 2024-09-26 Phu Pham , Dipam Patel , Damon Conover , Aniket Bera

Feed-forward 3D Gaussian Splatting (3DGS) has emerged as a highly effective solution for novel view synthesis. Existing methods predominantly rely on a \emph{pixel-aligned} Gaussian prediction paradigm, where each 2D pixel is mapped to a 3D…

计算机视觉与模式识别 · 计算机科学 2026-03-13 Weijie Wang , Yeqing Chen , Zeyu Zhang , Hengyu Liu , Haoxiao Wang , Zhiyuan Feng , Wenkang Qin , Feng Chen , Zheng Zhu , Donny Y. Chen , Bohan Zhuang