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Recently, there have been several high-profile achievements of agents learning to play games against humans and beat them. In this paper, we study the problem of training intelligent agents in service of game development. Unlike the agents…

Imitation learning is a popular paradigm to teach robots new tasks, but collecting robot demonstrations through teleoperation or kinesthetic teaching is tedious and time-consuming. In contrast, directly demonstrating a task using our human…

机器人学 · 计算机科学 2026-02-16 Nick Heppert , Minh Quang Nguyen , Abhinav Valada

Generative AI systems have entered everyday academic, professional, and personal life with remarkable speed, yet most users encounter them as mysterious artifacts rather than intelligible systems. This chapter discusses large language…

计算机与社会 · 计算机科学 2026-04-21 John T. Behrens

Recent developments in Generative AI enable creators to stylize 3D models based on text prompts. These methods change the 3D model geometry, which can compromise the model's structural integrity once fabricated. We present MechStyle, a…

Learning algorithms are enabling robots to solve increasingly challenging real-world tasks. These approaches often rely on demonstrations and reproduce the behavior shown. Unexpected changes in the environment may require using different…

机器学习 · 计算机科学 2020-02-19 Marija Jegorova , Stéphane Doncieux , Timothy Hospedales

Character design in games involves interdisciplinary collaborations, typically between designers who create the narrative content, and illustrators who realize the design vision. However, traditional workflows face challenges in…

人机交互 · 计算机科学 2025-08-19 Long Ling , Xinyi Chen , Ruoyu Wen , Toby Jia-Jun Li , Ray LC

Realistic human geometry generation is an important yet challenging task, requiring both the preservation of fine clothing details and the accurate modeling of clothing-body interactions. To tackle this challenge, we build upon Geometry…

计算机视觉与模式识别 · 计算机科学 2026-05-01 Xiangjun Tang , Biao Zhang , Peter Wonka

Gauging an individual's skill level is crucial, as it inherently shapes their behavior. Quantifying skill, however, is challenging because it is latent to the observed actions. To explore skill understanding in human behavior, we focus on…

计算机视觉与模式识别 · 计算机科学 2026-03-27 Akihiro Kubota , Tomoya Hasegawa , Ryo Kawahara , Ko Nishino

Evaluating the surroundings to gain understanding, frame perspectives, and anticipate behavioral reactions is an inherent human trait. However, these continuous encounters are diverse and complex, posing challenges to their study and…

计算机与社会 · 计算机科学 2026-02-26 Deepank Verma , Olaf Mumm , Vanessa Miriam Carlow

The ability to plan actions on multiple levels of abstraction enables intelligent agents to solve complex tasks effectively. However, learning the models for both low and high-level planning from demonstrations has proven challenging,…

人工智能 · 计算机科学 2023-05-30 Kalle Kujanpää , Joni Pajarinen , Alexander Ilin

Generative models are now widely used by graphic designers and artists. Prior works have shown that these models remember and often replicate content from their training data during generation. Hence as their proliferation increases, it has…

计算机视觉与模式识别 · 计算机科学 2024-04-02 Gowthami Somepalli , Anubhav Gupta , Kamal Gupta , Shramay Palta , Micah Goldblum , Jonas Geiping , Abhinav Shrivastava , Tom Goldstein

With the goal of facilitating team collaboration, we propose a new approach to building vector representations of individual developers by capturing their individual contribution style, or coding style. Such representations can find use in…

软件工程 · 计算机科学 2020-02-11 Vladimir Kovalenko , Egor Bogomolov , Timofey Bryksin , Alberto Bacchelli

Recent deep generative models are able to provide photo-realistic images as well as visual or textual content embeddings useful to address various tasks of computer vision and natural language processing. Their usefulness is nevertheless…

机器学习 · 计算机科学 2020-01-29 Antoine Plumerault , Hervé Le Borgne , Céline Hudelot

The Generative AI Ethics Playbook provides guidance for identifying and mitigating risks of machine learning systems across various domains, including natural language processing, computer vision, and generative AI. This playbook aims to…

计算机与社会 · 计算机科学 2025-01-22 Jessie J. Smith , Wesley Hanwen Deng , William H. Smith , Maarten Sap , Nicole DeCario , Jesse Dodge

The increasing use of Generative Artificial Intelligence (GAI) tools in education highlights the need to understand their influence on individuals' thinking processes and agency. This research explored 20 university students' interaction…

人机交互 · 计算机科学 2024-12-02 Tianlong Zhong , Gaoxia Zhu , Kang You Lim , Yew Soon Ong

Generative models are typically trained on grid-like data such as images. As a result, the size of these models usually scales directly with the underlying grid resolution. In this paper, we abandon discretized grids and instead…

机器学习 · 计算机科学 2022-02-18 Emilien Dupont , Yee Whye Teh , Arnaud Doucet

Competitive online games use rating systems to match players with similar skills to ensure a satisfying experience for players. In this paper, we focus on the importance of addressing different aspects of playing behavior when modeling…

计算机科学与博弈论 · 计算机科学 2021-12-09 Arman Dehpanah , Muheeb Faizan Ghori , Jonathan Gemmell , Bamshad Mobasher

Human activities increasingly take place in online environments, providing novel opportunities for relating individual behaviours to population-level outcomes. In this paper, we introduce a simple generative model for the collective…

物理与社会 · 物理学 2014-07-24 James P. Gleeson , Davide Cellai , Jukka-Pekka Onnela , Mason A. Porter , Felix Reed-Tsochas

This paper explores the potential of generative AI in creating adaptive educational simulations. By leveraging a system of multiple AI agents, simulations can provide personalized learning experiences, offering students the opportunity to…

计算机与社会 · 计算机科学 2024-07-19 Ethan Mollick , Lilach Mollick , Natalie Bach , LJ Ciccarelli , Ben Przystanski , Daniel Ravipinto

Previous efforts to support creative problem-solving have included (a) techniques (such as brainstorming and design thinking) to stimulate creative ideas, and (b) software tools to record and share these ideas. Now, generative AI…