相关论文: FourieRF: Few-Shot NeRFs via Progressive Fourier F…
Neural Radiance Fields (NeRF) use multi-view images for 3D scene representation, demonstrating remarkable performance. As one of the primary sources of multi-view images, multi-camera systems encounter challenges such as varying intrinsic…
Few-shot fine-grained recognition (FS-FGR) aims to recognize novel fine-grained categories with the help of limited available samples. Undoubtedly, this task inherits the main challenges from both few-shot learning and fine-grained…
Compared to frame-based methods, computational neuromorphic imaging using event cameras offers significant advantages, such as minimal motion blur, enhanced temporal resolution, and high dynamic range. The multi-view consistency of Neural…
Fourier methods have a long and proven track record as an excellent tool in data processing. As memory and computational constraints gain importance in embedded and mobile applications, we propose to combine Fourier methods and recurrent…
Feature reconstruction techniques are widely applied for few-shot fine-grained image classification (FSFGIC). Our research indicates that one of the main challenges facing existing feature-based FSFGIC methods is how to choose the size of…
Multi-focus image fusion (MFIF) and super-resolution (SR) are the inverse problem of imaging model, purposes of MFIF and SR are obtaining all-in-focus and high-resolution 2D mapping of targets. Though various MFIF and SR methods have been…
The substantial computational costs of diffusion models, especially due to the repeated denoising steps necessary for high-quality image generation, present a major obstacle to their widespread adoption. While several studies have attempted…
Most existing methods for CRF estimation from a single image fail to handle general real images. For instance, EdgeCRF based on colour patches extracted from edges works effectively only when the presence of noise is insignificant, which is…
Neural surface reconstruction methods typically treat camera poses as fixed values, assuming perfect accuracy from Structure-from-Motion (SfM) systems. This assumption breaks down with imperfect pose estimates, leading to distorted or…
Recent 3D face editing methods using masks have produced high-quality edited images by leveraging Neural Radiance Fields (NeRF). Despite their impressive performance, existing methods often provide limited user control due to the use of…
While object reconstruction has made great strides in recent years, current methods typically require densely captured images and/or known camera poses, and generalize poorly to novel object categories. To step toward object reconstruction…
Pose-free neural radiance fields (NeRF) aim to train NeRF with unposed multi-view images and it has achieved very impressive success in recent years. Most existing works share the pipeline of training a coarse pose estimator with rendered…
Even when using large multi-modal foundation models, few-shot learning is still challenging -- if there is no proper inductive bias, it is nearly impossible to keep the nuanced class attributes while removing the visually prominent…
Neural Radiance Fields (NeRF) has emerged as the state-of-the-art method for novel view generation of complex scenes, but is very slow during inference. Recently, there have been multiple works on speeding up NeRF inference, but the state…
Few-shot image classification, where the goal is to generalize to tasks with limited labeled data, has seen great progress over the years. However, the classifiers are vulnerable to adversarial examples, posing a question regarding their…
Human beings can recognize new objects with only a few labeled examples, however, few-shot learning remains a challenging problem for machine learning systems. Most previous algorithms in few-shot learning only utilize spatial information…
Large-scale Neural Radiance Fields (NeRF) reconstructions are typically hindered by the requirement for extensive image datasets and substantial computational resources. This paper introduces IOVS4NeRF, a framework that employs an…
This paper proposes an algorithm for synthesizing novel views under few-shot setup. The main concept is to develop a stable surface regularization technique called Annealing Signed Distance Function (ASDF), which anneals the surface in a…
Neural radiance fields provide state-of-the-art view synthesis quality but tend to be slow to render. One reason is that they make use of volume rendering, thus requiring many samples (and model queries) per ray at render time. Although…
Video prediction is a pixel-level task that generates future frames by employing the historical frames. There often exist continuous complex motions, such as object overlapping and scene occlusion in video, which poses great challenges to…