相关论文: FourieRF: Few-Shot NeRFs via Progressive Fourier F…
In this paper, we are interested in the few-shot learning problem. In particular, we focus on a challenging scenario where the number of categories is large and the number of examples per novel category is very limited, e.g. 1, 2, or 3.…
Neural surface reconstruction is sensitive to the camera pose noise, even if state-of-the-art pose estimators like COLMAP or ARKit are used. More importantly, existing Pose-NeRF joint optimisation methods have struggled to improve pose…
Recent work on Neural Radiance Fields (NeRF) showed how neural networks can be used to encode complex 3D environments that can be rendered photorealistically from novel viewpoints. Rendering these images is very computationally demanding…
Neural Radiance Fields (NeRF) has achieved unprecedented view synthesis quality using coordinate-based neural scene representations. However, NeRF's view dependency can only handle simple reflections like highlights but cannot deal with…
Recent advancements in 4D scene reconstruction using neural radiance fields (NeRF) have demonstrated the ability to represent dynamic scenes from multi-view videos. However, they fail to reconstruct the dynamic scenes and struggle to fit…
Multi-focus image fusion (MFIF) addresses the depth-of-field (DOF) limitations of optical lenses, where only objects within a specific range appear sharp. Although traditional and deep learning methods have advanced the field, challenges…
Pose estimation of 3D objects in monocular images is a fundamental and long-standing problem in computer vision. Existing deep learning approaches for 6D pose estimation typically rely on the assumption of availability of 3D object models…
Most image labeling problems such as segmentation and image reconstruction are fundamentally ill-posed and suffer from ambiguities and noise. Higher order image priors encode high level structural dependencies between pixels and are key to…
Scene graph prediction --- classifying the set of objects and predicates in a visual scene --- requires substantial training data. However, most predicates only occur a handful of times making them difficult to learn. We introduce the first…
Neural Radiance Fields (NeRF) achieve remarkable performance in dense multi-view scenarios, but their reconstruction quality degrades significantly under sparse inputs due to geometric artifacts. Existing methods utilize global depth…
Most previous few-shot learning algorithms are based on meta-training with fake few-shot tasks as training samples, where large labeled base classes are required. The trained model is also limited by the type of tasks. In this paper we…
Magnetic Resonance Fingerprinting (MRF) is a time-efficient approach to quantitative MRI, enabling the mapping of multiple tissue properties from a single, accelerated scan. However, achieving accurate reconstructions remains challenging,…
Neural radiance fields (NeRF) bring a new wave for 3D interactive experiences. However, as an important part of the immersive experiences, the defocus effects have not been fully explored within NeRF. Some recent NeRF-based methods generate…
Recently, a surge of 3D style transfer methods has been proposed that leverage the scene reconstruction power of a pre-trained neural radiance field (NeRF). To successfully stylize a scene this way, one must first reconstruct a…
Fourier phase retrieval is a classical problem that deals with the recovery of an image from the amplitude measurements of its Fourier coefficients. Conventional methods solve this problem via iterative (alternating) minimization by…
Neural Radiance Fields (NeRF) have become a popular 3D reconstruction approach in recent years. While they produce high-quality results, they also demand lengthy training times, often spanning days. This paper studies neural pruning as a…
Few-shot learning aims to recognize novel classes with few examples. Pre-training based methods effectively tackle the problem by pre-training a feature extractor and then fine-tuning it through the nearest centroid based meta-learning.…
Few-shot algorithms aim at learning new tasks provided only a handful of training examples. In this work we investigate few-shot learning in the setting where the data points are sequences of tokens and propose an efficient learning…
Recently neural scene representations have provided very impressive results for representing 3D scenes visually, however, their study and progress have mainly been limited to visualization of virtual models in computer graphics or scene…
Since the introduction of NeRFs, considerable attention has been focused on improving their training and inference times, leading to the development of Fast-NeRFs models. Despite demonstrating impressive rendering speed and quality, the…