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相关论文: Many-Objective Neuroevolution for Testing Games

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Game-like programs have become increasingly popular in many software engineering domains such as mobile apps, web applications, or programming education. However, creating tests for programs that have the purpose of challenging human…

软件工程 · 计算机科学 2022-08-30 Patric Feldmeier , Gordon Fraser

As games challenge traditional automated white-box test generators, the Neatest approach generates test suites consisting of neural networks that exercise the source code by playing the games. Neatest generates these neural networks using…

软件工程 · 计算机科学 2024-07-09 Patric Feldmeier , Gordon Fraser

Automated test generation for game-like programs presents unique challenges due to their non-deterministic behavior and complex control structures. The NEATEST framework has been used for automated testing in Scratch games, employing…

软件工程 · 计算机科学 2025-07-15 Khizra Sohail , Atif Aftab Ahmed Jilani , Nigar Azhar Butt

Although automated test generation is common in many programming domains, games still challenge test generators due to their heavy randomisation and hard-to-reach program states. Neuroevolution combined with search-based software testing…

软件工程 · 计算机科学 2023-04-14 Patric Feldmeier , Gordon Fraser

Novelty search is a recent artificial evolution technique that challenges traditional evolutionary approaches. In novelty search, solutions are rewarded based on their novelty, rather than their quality with respect to a predefined…

神经与进化计算 · 计算机科学 2017-03-14 Jorge Gomes , Paulo Urbano , Anders Lyhne Christensen

Multiagent systems provide an ideal environment for the evaluation and analysis of real-world problems using reinforcement learning algorithms. Most traditional approaches to multiagent learning are affected by long training periods as well…

人工智能 · 计算机科学 2021-05-25 Unnikrishnan Rajendran Menon , Anirudh Rajiv Menon

Majority of Artificial Neural Network (ANN) implementations in autonomous systems use a fixed/user-prescribed network topology, leading to sub-optimal performance and low portability. The existing neuro-evolution of augmenting topology or…

神经与进化计算 · 计算机科学 2018-07-24 Sharat Chidambaran , Amir Behjat , Souma Chowdhury

The ongoing advancements in network architecture design have led to remarkable achievements in deep learning across various challenging computer vision tasks. Meanwhile, the development of neural architecture search (NAS) has provided…

神经与进化计算 · 计算机科学 2023-04-19 Zhichao Lu , Ran Cheng , Yaochu Jin , Kay Chen Tan , Kalyanmoy Deb

Games are usually created incrementally, requiring repeated testing of the same scenarios, which is a tedious and error-prone task for game developers. Therefore, we aim to alleviate this game testing process by encapsulating it into a game…

软件工程 · 计算机科学 2023-10-31 Patric Feldmeier , Philipp Straubinger , Gordon Fraser

The incentive for using Evolutionary Algorithms (EAs) for the automated optimization and training of deep neural networks (DNNs), a process referred to as neuroevolution, has gained momentum in recent years. The configuration and training…

神经与进化计算 · 计算机科学 2022-05-09 Fergal Stapleton , Edgar Galván , Ganesh Sistu , Senthil Yogamani

This paper surveys research on applying neuroevolution (NE) to games. In neuroevolution, artificial neural networks are trained through evolutionary algorithms, taking inspiration from the way biological brains evolved. We analyse the…

神经与进化计算 · 计算机科学 2015-11-05 Sebastian Risi , Julian Togelius

This paper introduces a new paradigm for minimax game-tree search algo- rithms. MT is a memory-enhanced version of Pearls Test procedure. By changing the way MT is called, a number of best-first game-tree search algorithms can be simply and…

人工智能 · 计算机科学 2014-04-08 Aske Plaat , Jonathan Schaeffer , Wim Pijls , Arie de Bruin

Neuroevolution is one of the methodologies that can be used for learning optimal architecture during training. It uses evolutionary algorithms to generate the topology of artificial neural networks and its parameters. The main benefits are…

神经与进化计算 · 计算机科学 2022-08-30 M. Pietroń , D. Żurek , K. Faber , R. Corizzo

One of the common artificial intelligence applications in electronic games consists of making an artificial agent learn how to execute some determined task successfully in a game environment. One way to perform this task is through machine…

神经与进化计算 · 计算机科学 2025-06-18 Karine da Silva Miras de Araújo , Fabrício Olivetti de França

The increasing inclusion of Deep Learning (DL) models in safety-critical systems such as autonomous vehicles have led to the development of multiple model-based DL testing techniques. One common denominator of these testing techniques is…

机器学习 · 计算机科学 2019-09-09 Houssem Ben Braiek , Foutse khomh

Procedurally generated video game content has the potential to drastically reduce the content creation budget of game developers and large studios. However, adoption is hindered by limitations such as slow generation, as well as low quality…

神经与进化计算 · 计算机科学 2022-04-15 Michael Beukman , Christopher W Cleghorn , Steven James

Game economy design significantly shapes the player experience and progression speed. Modern game economies are becoming increasingly complex and can be very sensitive to even minor numerical adjustments, which may have an unexpected impact…

神经与进化计算 · 计算机科学 2024-09-10 Florian Rupp , Kai Eckert

This paper presents an evolutionary metaheuristic called Multiple Search Neuroevolution (MSN) to optimize deep neural networks. The algorithm attempts to search multiple promising regions in the search space simultaneously, maintaining…

神经与进化计算 · 计算机科学 2019-01-21 Ahmed Aly , David Weikersdorfer , Claire Delaunay

Artificial neural network (NN) architecture design is a nontrivial and time-consuming task that often requires a high level of human expertise. Neural architecture search (NAS) serves to automate the design of NN architectures and has…

神经与进化计算 · 计算机科学 2024-09-10 Reinhard Booysen , Anna Sergeevna Bosman

Multivariate time series anomaly detection is a very common problem in the field of failure prevention. Fast prevention means lower repair costs and losses. The amount of sensors in novel industry systems makes the anomaly detection process…

机器学习 · 计算机科学 2021-11-24 Kamil Faber , Dominik Żurek , Marcin Pietroń , Kamil Piętak
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