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Emerging Metaverse applications demand accessible, accurate, and easy-to-use tools for 3D digital human creations in order to depict different cultures and societies as if in the physical world. Recent large-scale vision-language advances…

图形学 · 计算机科学 2023-04-07 Longwen Zhang , Qiwei Qiu , Hongyang Lin , Qixuan Zhang , Cheng Shi , Wei Yang , Ye Shi , Sibei Yang , Lan Xu , Jingyi Yu

Unsupervised cross-domain person re-identification (Re-ID) faces two key issues. One is the data distribution discrepancy between source and target domains, and the other is the lack of labelling information in target domain. They are…

计算机视觉与模式识别 · 计算机科学 2019-08-13 Lei Qi , Lei Wang , Jing Huo , Luping Zhou , Yinghuan Shi , Yang Gao

While high fidelity and efficiency are central to the creation of digital head avatars, recent methods relying on 2D or 3D generative models often experience limitations such as shape distortion, expression inaccuracy, and identity…

计算机视觉与模式识别 · 计算机科学 2024-05-28 Xiaochen Zhao , Jingxiang Sun , Lizhen Wang , Jinli Suo , Yebin Liu

Acquiring the virtual equivalent of exhibits, such as sculptures, in virtual reality (VR) museums, can be labour-intensive and sometimes infeasible. Deep learning based 3D reconstruction approaches allow us to recover 3D shapes from 2D…

计算机视觉与模式识别 · 计算机科学 2022-10-11 Ziyi Chang , George Alex Koulieris , Hubert P. H. Shum

Creating high-fidelity, animatable 3D talking heads is crucial for immersive applications, yet often hindered by the prevalence of low-quality image or video sources, which yield poor 3D reconstructions. In this paper, we introduce…

计算机视觉与模式识别 · 计算机科学 2026-02-09 Ding-Jiun Huang , Yuanhao Wang , Shao-Ji Yuan , Albert Mosella-Montoro , Francisco Vicente Carrasco , Cheng Zhang , Fernando De la Torre

Many deep learning based 3D face reconstruction methods have been proposed recently, however, few of them have applications in games. Current game character customization systems either require players to manually adjust considerable face…

计算机视觉与模式识别 · 计算机科学 2021-02-09 Jiangke Lin , Yi Yuan , Zhengxia Zou

Many methods have been proposed over the years to tackle the task of facial 3D geometry and texture recovery from a single image. Such methods often fail to provide high-fidelity texture without relying on 3D facial scans during training.…

计算机视觉与模式识别 · 计算机科学 2021-10-12 Ron Slossberg , Ibrahim Jubran , Ron Kimmel

With the rapid advancement of 3D representation techniques and generative models, substantial progress has been made in reconstructing full-body 3D avatars from a single image. However, this task remains fundamentally ill-posedness due to…

计算机视觉与模式识别 · 计算机科学 2025-09-17 Gaofeng Liu , Hengsen Li , Ruoyu Gao , Xuetong Li , Zhiyuan Ma , Tao Fang

We present an unsupervised approach for learning to estimate three dimensional (3D) facial structure from a single image while also predicting 3D viewpoint transformations that match a desired pose and facial geometry. We achieve this by…

计算机视觉与模式识别 · 计算机科学 2018-12-27 Joel Ruben Antony Moniz , Christopher Beckham , Simon Rajotte , Sina Honari , Christopher Pal

With the increasing demands of applications in virtual reality such as 3D films, virtual Human-Machine Interactions and virtual agents, the analysis of 3D human face analysis is considered to be more and more important as a fundamental step…

计算机视觉与模式识别 · 计算机科学 2017-04-25 Shu Zhang , Hui Yu , Ting Wang , Junyu Dong , Honghai Liu

3D face reconstruction plays a very important role in many real-world multimedia applications, including digital entertainment, social media, affection analysis, and person identification. The de-facto pipeline for estimating the parametric…

计算机视觉与模式识别 · 计算机科学 2021-01-07 Jialiang Zhang , Lixiang Lin , Jianke Zhu , Steven C. H. Hoi

Modern 3D-GANs synthesize geometry and texture by training on large-scale datasets with a consistent structure. Training such models on stylized, artistic data, with often unknown, highly variable geometry, and camera information has not…

计算机视觉与模式识别 · 计算机科学 2023-03-28 Rameen Abdal , Hsin-Ying Lee , Peihao Zhu , Menglei Chai , Aliaksandr Siarohin , Peter Wonka , Sergey Tulyakov

Deep learning-based object reconstruction algorithms have shown remarkable improvements over classical methods. However, supervised learning based methods perform poorly when the training data and the test data have different distributions.…

计算机视觉与模式识别 · 计算机科学 2021-08-26 Brandon Leung , Siddharth Singh , Arik Horodniceanu

Recently, cross domain transfer has been applied for unsupervised image restoration tasks. However, directly applying existing frameworks would lead to domain-shift problems in translated images due to lack of effective supervision.…

计算机视觉与模式识别 · 计算机科学 2020-03-31 Wenchao Du , Hu Chen , Hongyu Yang

Many modern online 3D applications and video games rely on parametric models of human faces for creating believable avatars. However, manually reproducing someone's facial likeness with a parametric model is difficult and time-consuming.…

计算机视觉与模式识别 · 计算机科学 2022-09-07 Igor Borovikov , Karine Levonyan , Jon Rein , Pawel Wrotek , Nitish Victor

The creation of 3D human face avatars from a single unconstrained image is a fundamental task that underlies numerous real-world vision and graphics applications. Despite the significant progress made in generative models, existing methods…

计算机视觉与模式识别 · 计算机科学 2026-03-10 Wenqing Wang , Haosen Yang , Josef Kittler , Xiatian Zhu

Reconstructing photorealistic and animatable 4D head avatars from a single portrait image remains a fundamental challenge in computer vision. While diffusion models have enabled remarkable progress in image and video generation for avatar…

计算机视觉与模式识别 · 计算机科学 2026-03-13 Chao Xu , Xiaochen Zhao , Xiang Deng , Jingxiang Sun , Donglin Di , Zhuo Su , Yebin Liu

With the rapid development of Role-Playing Games (RPGs), players are now allowed to edit the facial appearance of their in-game characters with their preferences rather than using default templates. This paper proposes a game character…

计算机视觉与模式识别 · 计算机科学 2020-08-18 Tianyang Shi , Zhengxia Zou , Yi Yuan , Changjie Fan

High-fidelity head avatar reconstruction plays a crucial role in AR/VR, gaming, and multimedia content creation. Recent advances in 3D Gaussian Splatting (3DGS) have demonstrated effectiveness in modeling complex geometry with real-time…

计算机视觉与模式识别 · 计算机科学 2025-08-20 Shikun Zhang , Cunjian Chen , Yiqun Wang , Qiuhong Ke , Yong Li

Recent advances in 3D scene generation produce visually appealing output, but current representations hinder artists' workflows that require modifiable 3D textured mesh scenes for visual effects and game development. Despite significant…

计算机视觉与模式识别 · 计算机科学 2025-12-22 Tobias Sautter , Jan-Niklas Dihlmann , Hendrik P. A. Lensch
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