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Existing grasp controllers usually either only support finger-tip grasps or need explicit configuration of the inner forces. We propose a novel grasp controller that supports arbitrary grasp types, including power grasps with…

机器人学 · 计算机科学 2024-09-20 Dominik Winkelbauer , Rudolph Triebel , Berthold Bäuml

A successful grasp requires careful balancing of the contact forces. Deducing whether a particular grasp will be successful from indirect measurements, such as vision, is therefore quite challenging, and direct sensing of contacts through…

机器人学 · 计算机科学 2025-03-06 Roberto Calandra , Andrew Owens , Manu Upadhyaya , Wenzhen Yuan , Justin Lin , Edward H. Adelson , Sergey Levine

Egocentric perception on smart glasses could transform how we learn new skills in the physical world, but automatic skill assessment remains a fundamental technical challenge. We introduce SkillSight for power-efficient skill assessment…

计算机视觉与模式识别 · 计算机科学 2026-04-07 Chi Hsuan Wu , Kumar Ashutosh , Kristen Grauman

We propose a novel criterion for evaluating user input for human-robot interfaces for known tasks. We use the mode insertion gradient (MIG)---a tool from hybrid control theory---as a filtering criterion that instantaneously assesses the…

机器人学 · 计算机科学 2018-08-29 Aleksandra Kalinowska , Kathleen Fitzsimons , Julius Dewald , Todd D Murphey

Developing agents capable of fluid gameplay in first/third-person games without API access remains a critical challenge in Artificial General Intelligence (AGI). Recent efforts leverage Vision Language Models (VLMs) as direct controllers,…

计算与语言 · 计算机科学 2025-03-28 Wenxuan Lu , Jiangyang He , Zhanqiu Zhang , Yiwen Guo , Tianning Zang

Reinforcement learning has enabled agents to solve challenging tasks in unknown environments. However, manually crafting reward functions can be time consuming, expensive, and error prone to human error. Competing objectives have been…

机器学习 · 计算机科学 2021-02-11 Brendon Matusch , Jimmy Ba , Danijar Hafner

The video game industry is larger than both the film and music industries combined. Recommender systems for video games have received relatively scant academic attention, despite the uniqueness of the medium and its data. In this paper, we…

信息检索 · 计算机科学 2018-08-21 Hal Cooper , Garud Iyengar , Ching-Yung Lin

In projectors and head-mounted displays, an out-of-focus image appears blurred. Even when a display itself is in focus, computer operation may be hindered if the display is far from the user or if a user has poor visual acuity, because the…

人机交互 · 计算机科学 2026-04-28 Ryuto Tomihari , Taiki Kinoshita , Yosuke Oba , Shota Yamanaka , Homei Miyashita

We introduce an approach for the real-time (2Hz) creation of a dense map and alignment of a moving robotic agent within that map by rendering using a Graphics Processing Unit (GPU). This is done by recasting the scan alignment part of the…

计算机视觉与模式识别 · 计算机科学 2017-02-23 Julian Ryde , Xuchu , Ding

As assistive and collaborative robots become more ubiquitous in the real-world, we need to develop interfaces and controllers that are safe for users to build trust and encourage adoption. In this Blue Sky paper, we discuss the need for…

机器人学 · 计算机科学 2022-10-18 Ahalya Prabhakar , Aude Billard

Simulator training for image guided surgical interventions would benefit from intelligent systems that detect the evolution of task performance, and take control of individual speed precision strategies by providing effective automatic…

人机交互 · 计算机科学 2019-04-16 Birgitta Dresp-Langley

Neuroadaptive haptics offers a path to more immersive extended reality (XR) experiences by dynamically tuning multisensory feedback to user preferences. We present a neuroadaptive haptics system that adapts XR feedback through reinforcement…

人机交互 · 计算机科学 2025-12-22 Lukas Gehrke , Aleksandrs Koselevs , Marius Klug , Klaus Gramann

Accurate rotational odometry is crucial for autonomous robotic systems, particularly for small, power-constrained platforms such as drones and mobile robots. This study introduces thermal-gyro fusion, a novel sensor fusion approach that…

机器人学 · 计算机科学 2025-06-17 Farida Mohsen , Ali Safa

Since the launch of Google Glass in 2014, smart glasses have mainly been designed to support micro-interactions. The ultimate goal for them to become an augmented reality interface has not yet been attained due to an encumbrance of…

人机交互 · 计算机科学 2017-08-01 Lik-Hang Lee , Pan Hui

In this paper, we investigate the synthesis of piecewise affine feedback controllers to address the problem of safe and robust controller design in robotics based on high-level controls specifications. The methodology is based on…

机器人学 · 计算机科学 2016-10-10 Marijan Vukosavljev , Ivo Jansen , Mireille E. Broucke , Angela P. Schoellig

Advances in deep reinforcement learning have allowed autonomous agents to perform well on Atari games, often outperforming humans, using only raw pixels to make their decisions. However, most of these games take place in 2D environments…

人工智能 · 计算机科学 2018-01-30 Guillaume Lample , Devendra Singh Chaplot

Variable frame timing (VFT), or changes in the time intervals between discrete frame images displayed to users, deviates from our traditional conceptualization of frame rate in which all frame times are equal. With the advent of variable…

图形学 · 计算机科学 2023-06-05 Devi Klein , Josef Spjut , Ben Boudaoud , Joohwan Kim

In this work, we present several heuristic-based and data-driven active vision strategies for viewpoint optimization of an arm-mounted depth camera for the purpose of aiding robotic grasping. These strategies aim to efficiently collect data…

机器人学 · 计算机科学 2021-04-26 Sabhari Natarajan , Galen Brown , Berk Calli

Adaptive game systems aim to enrich player experiences by dynamically adjusting game content in response to user data. While extensive research has addressed content personalization and player experience modeling, the integration of these…

人机交互 · 计算机科学 2025-05-05 Phil Lopes , Nuno Fachada , Maria Fonseca

Strong gravitational lensing is a powerful probe of cosmology and the dark matter distribution. Efficient lensing software is already a necessity to fully use its potential and the performance demands will only increase with the upcoming…

天体物理仪器与方法 · 物理学 2019-02-12 Markus Rexroth , Christoph Schäfer , Gilles Fourestey , Jean-Paul Kneib
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