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3D Gaussian Splatting (3DGS) demonstrates unparalleled superior performance in 3D scene reconstruction. However, 3DGS heavily relies on the sharp images. Fulfilling this requirement can be challenging in real-world scenarios especially when…

计算机视觉与模式识别 · 计算机科学 2024-12-25 Yijia Guo , Liwen Hu , Yuanxi Bai , Jiawei Yao , Lei Ma , Tiejun Huang

Existing offline feed-forward methods for joint scene understanding and reconstruction on long image streams often repeatedly perform global computation over an ever-growing set of past observations, causing runtime and GPU memory to…

计算机视觉与模式识别 · 计算机科学 2026-03-17 Renhe Zhang , Yuyang Tan , Jingyu Gong , Zhizhong Zhang , Lizhuang Ma , Yuan Xie , Xin Tan

Real-time rendering of dynamic scenes with view-dependent effects remains a fundamental challenge in computer graphics. While recent advances in Gaussian Splatting have shown promising results separately handling dynamic scenes (4DGS) and…

计算机视觉与模式识别 · 计算机科学 2025-03-12 Zhongpai Gao , Benjamin Planche , Meng Zheng , Anwesa Choudhuri , Terrence Chen , Ziyan Wu

Deformable 3D Gaussian Splatting (3D-GS) is limited by missing intermediate motion information due to the low temporal resolution of RGB cameras. To address this, we introduce the first approach combining event cameras, which capture…

计算机视觉与模式识别 · 计算机科学 2025-03-28 Wenhao Xu , Wenming Weng , Yueyi Zhang , Ruikang Xu , Zhiwei Xiong

Cloud rendering is widely used in gaming and XR to overcome limited client-side GPU resources and to support heterogeneous devices. Existing systems typically deliver the rendered scene as a 2D video stream, which tightly couples the…

图像与视频处理 · 电气工程与系统科学 2026-04-06 Matti Siekkinen , Teemu Kämäräinen

We present ViewSplat, a view-adaptive 3D Gaussian splatting network for novel view synthesis from unposed images. While recent feed-forward 3D Gaussian splatting has significantly accelerated 3D scene reconstruction by bypassing per-scene…

计算机视觉与模式识别 · 计算机科学 2026-03-27 Moonyeon Jeong , Seunggi Min , Suhyeon Lee , Hongje Seong

Real-time, high-fidelity reconstruction of dynamic driving scenes is challenged by complex dynamics and sparse views, with prior methods struggling to balance quality and efficiency. We propose DrivingScene, an online, feed-forward…

计算机视觉与模式识别 · 计算机科学 2025-10-30 Qirui Hou , Wenzhang Sun , Chang Zeng , Chunfeng Wang , Hao Li , Jianxun Cui

In the domain of 3D scene representation, 3D Gaussian Splatting (3DGS) has emerged as a pivotal technology. However, its application to large-scale, high-resolution scenes (exceeding 4k$\times$4k pixels) is hindered by the excessive…

计算机视觉与模式识别 · 计算机科学 2024-04-22 Wenkai Liu , Tao Guan , Bin Zhu , Lili Ju , Zikai Song , Dan Li , Yuesong Wang , Wei Yang

3D Gaussian Splatting (3DGS) has shown remarkable potential for static scene reconstruction, and recent advancements have extended its application to dynamic scenes. However, the quality of reconstructions depends heavily on high-quality…

计算机视觉与模式识别 · 计算机科学 2025-03-21 Yiren Lu , Yunlai Zhou , Disheng Liu , Tuo Liang , Yu Yin

Image-based 3D reconstruction is a challenging task that involves inferring the 3D shape of an object or scene from a set of input images. Learning-based methods have gained attention for their ability to directly estimate 3D shapes. This…

计算机视觉与模式识别 · 计算机科学 2024-09-02 Anurag Dalal , Daniel Hagen , Kjell G. Robbersmyr , Kristian Muri Knausgård

Reconstructing intricate, ever-changing environments remains a central ambition in computer vision, yet existing solutions often crumble before the complexity of real-world dynamics. We present DynaSplat, an approach that extends Gaussian…

计算机视觉与模式识别 · 计算机科学 2025-06-12 Junli Deng , Ping Shi , Qipei Li , Jinyang Guo

Recent advances in 3D Gaussian Splatting (3DGS) have focused on accelerating optimization while preserving reconstruction quality. However, many proposed methods entangle implementation-level improvements with fundamental algorithmic…

计算机视觉与模式识别 · 计算机科学 2026-02-11 Florian Hahlbohm , Linus Franke , Martin Eisemann , Marcus Magnor

Current 4D Gaussian frameworks for dynamic scene reconstruction deliver impressive visual fidelity and rendering speed, however, the inherent trade-off between storage costs and the ability to characterize complex physical motions…

图形学 · 计算机科学 2025-07-11 Wei Yao , Shuzhao Xie , Letian Li , Weixiang Zhang , Zhixin Lai , Shiqi Dai , Ke Zhang , Zhi Wang

The dominant 3D Gaussian splatting (3DGS) acceleration methods fail to properly regulate the number of Gaussians during training, causing redundant computational time overhead. In this paper, we propose FastGS, a novel, simple, and general…

计算机视觉与模式识别 · 计算机科学 2025-12-09 Shiwei Ren , Tianci Wen , Yongchun Fang , Biao Lu

Simultaneously localizing camera poses and constructing Gaussian radiance fields in dynamic scenes establish a crucial bridge between 2D images and the 4D real world. Instead of removing dynamic objects as distractors and reconstructing…

计算机视觉与模式识别 · 计算机科学 2025-03-24 Yanyan Li , Youxu Fang , Zunjie Zhu , Kunyi Li , Yong Ding , Federico Tombari

Recently, Gaussian Splatting methods have emerged as a desirable substitute for prior Radiance Field methods for novel-view synthesis of scenes captured with multi-view images or videos. In this work, we propose a novel extension to 4D…

计算机视觉与模式识别 · 计算机科学 2025-06-03 Karly Hou , Wanhua Li , Hanspeter Pfister

Recent methods have made significant progress in synthesizing novel views with long video sequences. This paper proposes a highly scalable method for dynamic novel view synthesis with continual learning. We leverage the 3D Gaussians to…

计算机视觉与模式识别 · 计算机科学 2025-02-25 Zhenhuan Liu , Shuai Liu , Yidong Lu , Yirui Chen , Jie Yang , Wei Liu

Gaussian Splatting and its dynamic extensions are effective for reconstructing 3D scenes from 2D images when there is significant camera movement to facilitate motion parallax and when scene objects remain relatively static. However, in…

计算机视觉与模式识别 · 计算机科学 2025-03-28 Liuyue Xie , Joel Julin , Koichiro Niinuma , Laszlo A. Jeni

Reconstruction of rigid motion over large spatiotemporal scales remains a challenging task due to limitations in modeling paradigms, severe motion blur, and insufficient physical consistency. In this work, we propose PEGS, a framework that…

计算机视觉与模式识别 · 计算机科学 2025-11-24 Yijun Xu , Jingrui Zhang , Hongyi Liu , Yuhan Chen , Yuanyang Wang , Qingyao Guo , Dingwen Wang , Lei Yu , Chu He

Existing dynamic scene reconstruction methods based on Gaussian Splatting enable real-time rendering and generate realistic images. However, adjusting the camera's focal length or the distance between Gaussian primitives and the camera to…

计算机视觉与模式识别 · 计算机科学 2025-11-25 Zilong Chen , Huan-ang Gao , Delin Qu , Haohan Chi , Hao Tang , Kai Zhang , Hao Zhao