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相关论文: ARfy: A Pipeline for Adapting 3D Scenes to Augment…

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Augmented Reality (AR) is transforming the way we interact with virtual information in the physical world. By overlaying digital content in real-world environments, AR enables new forms of immersive and engaging experiences. However,…

人机交互 · 计算机科学 2025-04-24 Julian Rasch , Florian Müller , Francesco Chiossi

Building interactive simulators and scalable robot-learning environments requires a large number of articulated assets. However, most existing 3D assets in simulation are rigid, and manually converting them into articulated objects is…

计算机视觉与模式识别 · 计算机科学 2025-11-19 Yixuan Yang , Luyang Xie , Zhen Luo , Zixiang Zhao , Tongsheng Ding , Mingqi Gao , Feng Zheng

3D modeling is becoming a well-developed field of medicine, but its applicability can be limited due to the lack of software allowing for easy utilizations of generated 3D visualizations. By leveraging recent advances in virtual reality, we…

人机交互 · 计算机科学 2020-12-07 Alex J. Deakyne , Erik N. Gaasedelen , Tinen L. Iles , Paul A. Iaizzo

Constructing simulation scenes that are both visually and physically realistic is a problem of practical interest in domains ranging from robotics to computer vision. This problem has become even more relevant as researchers wielding large…

机器人学 · 计算机科学 2024-06-03 Zoey Chen , Aaron Walsman , Marius Memmel , Kaichun Mo , Alex Fang , Karthikeya Vemuri , Alan Wu , Dieter Fox , Abhishek Gupta

Augmented reality (AR) has revolutionized the video game industry by providing interactive, three-dimensional visualization. Interestingly, AR technology has only been sparsely used in scientific visualization. This is, at least in part,…

图形学 · 计算机科学 2022-08-04 Mrudang Mathur , Josef M. Brozovich , Manuel K. Rausch

One key challenge in augmented reality is the placement of virtual content in natural locations. Existing automated techniques are only able to work with a closed-vocabulary, fixed set of objects. In this paper, we introduce a new…

计算机视觉与模式识别 · 计算机科学 2023-12-21 Luke Yoffe , Aditya Sharma , Tobias Höllerer

In virtual reality environments, the alignment of perceptual modalities is crucial for immersion and presence. In the AR domain, it is difficult to create such alignments because elements in the physical world are often beyond the user's…

人机交互 · 计算机科学 2026-05-18 Jan Henry Belz

We present Roomify, a spatially-grounded transformation system that generates themed virtual environments anchored to users' physical rooms while maintaining spatial structure and functional semantics. Current VR approaches face a…

人机交互 · 计算机科学 2026-03-06 Xueyang Wang , Qinxuan Cen , Weitao Bi , Yunxiang Ma , Xin Yi , Robert Xiao , Xinyi Fu , Hewu Li

Augmented Reality (AR) technologies are redefining how we perceive and interact with the world by seamlessly integrating digital elements into our physical surroundings. These technologies offer personalized experiences and transform…

人机交互 · 计算机科学 2025-10-28 You-Jin Kim

Seamless integration of virtual and physical worlds in augmented reality benefits from the system semantically "understanding" the physical environment. AR research has long focused on the potential of context awareness, demonstrating novel…

人机交互 · 计算机科学 2024-10-08 Chengyuan Xu , Radha Kumaran , Noah Stier , Kangyou Yu , Tobias Höllerer

As the digital and physical worlds become more intertwined, there has been a lot of interest in digital avatars that closely resemble their real-world counterparts. Current digitization methods used in 3D production pipelines require costly…

计算机视觉与模式识别 · 计算机科学 2025-03-20 Yifan Wang , Ivan Molodetskikh , Ondrej Texler , Dimitar Dinev

Mixed Reality (MR) could assist users' tasks by continuously integrating virtual content with their view of the physical environment. However, where and how to place these content to best support the users has been a challenging problem due…

人机交互 · 计算机科学 2025-05-01 Feiyu Lu , Mengyu Chen , Hsiang Hsu , Pranav Deshpande , Cheng Yao Wang , Blair MacIntyre

Desktop environments can integrate augmented reality (AR) head-worn devices to support 3D representations, visualizations, and interactions in a novel yet familiar setting. As users navigate across the dual realities -- desktop and AR -- a…

人机交互 · 计算机科学 2025-04-02 Tobias Rau , Tobias Isenberg , Andreas Köhn , Michael Sedlmair , Benjamin Lee

Augmented reality (AR) has gained increasingly attention from both research and industry communities. By overlaying digital information and content onto the physical world, AR enables users to experience the world in a more informative and…

计算机视觉与模式识别 · 计算机科学 2021-03-30 Rui Huang , Chuan Fang , Kejie Qiu , Le Cui , Zilong Dong , Siyu Zhu , Ping Tan

One key challenge in Augmented Reality is the placement of virtual content in natural locations. Most existing automated techniques can only work with a closed-vocabulary, fixed set of objects. In this paper, we introduce and evaluate…

计算机视觉与模式识别 · 计算机科学 2024-01-18 Aditya Sharma , Luke Yoffe , Tobias Höllerer

Site-specific outdoor AR experiences are typically authored using static 3D models, but are deployed in physical environments that change over time. As a result, virtual content may become misaligned with its intended real-world referents,…

人机交互 · 计算机科学 2025-08-12 Nels Numan , Jessica Van Brummelen , Ziwen Lu , Anthony Steed

Augmented Reality (AR) is evolving to become the next frontier in social media, merging physical and virtual reality into a living metaverse, a Social MediARverse. With this transition, we must understand how different contexts (public,…

人机交互 · 计算机科学 2025-08-25 Linda Hirsch , Florian Müller , Mari Kruse , Andreas Butz , Robin Welsch

There is increased interest in using generative AI to create 3D spaces for Virtual Reality (VR) applications. However, today's models produce artificial environments, falling short of supporting collaborative tasks that benefit from…

The insertion of objects into a scene and relighting are commonly utilized applications in augmented reality (AR). Previous methods focused on inserting virtual objects using CAD models or real objects from single-view images, resulting in…

计算机视觉与模式识别 · 计算机科学 2024-06-24 Xuening Zhu , Renjiao Yi , Xin Wen , Chenyang Zhu , Kai Xu

By converting the entire 3D space around the user into a screen, Extended Reality (XR) can ameliorate traditional displays' space limitations and facilitate the consumption of multiple pieces of information at a time. However, if designed…

人机交互 · 计算机科学 2024-11-06 Shakiba Davari , Doug A. Bowman
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