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Gaussian Splatting has emerged as a high-performance technique for novel view synthesis, enabling real-time rendering and high-quality reconstruction of small scenes. However, scaling to larger environments has so far relied on partitioning…

Recent advances in 4D Gaussian Splatting (4DGS) editing still face challenges with view, temporal, and non-editing region consistency, as well as with handling complex text instructions. To address these issues, we propose 4DGS-Craft, a…

计算机视觉与模式识别 · 计算机科学 2025-10-03 Lei Liu , Can Wang , Zhenghao Chen , Dong Xu

We present a framework that enables fast reconstruction and real-time rendering of urban-scale scenes while maintaining robustness against appearance variations across multi-view captures. Our approach begins with scene partitioning for…

计算机视觉与模式识别 · 计算机科学 2025-08-01 Zhensheng Yuan , Haozhi Huang , Zhen Xiong , Di Wang , Guanghua Yang

While Dynamic Gaussian Splatting enables high-fidelity 4D reconstruction, its deployment is severely hindered by a fundamental dilemma: unconstrained densification leads to excessive memory consumption incompatible with edge devices,…

计算机视觉与模式识别 · 计算机科学 2026-02-04 Zihan Zheng , Zhenglong Wu , Xuanxuan Wang , Houqiang Zhong , Xiaoyun Zhang , Qiang Hu , Guangtao Zhai , Wenjun Zhang

3D Gaussian Splatting (3DGS) has become an emerging tool for dynamic scene reconstruction. However, existing methods focus mainly on extending static 3DGS into a time-variant representation, while overlooking the rich motion information…

计算机视觉与模式识别 · 计算机科学 2024-03-19 Zhiyang Guo , Wengang Zhou , Li Li , Min Wang , Houqiang Li

We tackle the challenge of generating dynamic 4D scenes from monocular, multi-object videos with heavy occlusions, and introduce GenMOJO, a novel approach that integrates rendering-based deformable 3D Gaussian optimization with generative…

计算机视觉与模式识别 · 计算机科学 2025-06-17 Wen-Hsuan Chu , Lei Ke , Jianmeng Liu , Mingxiao Huo , Pavel Tokmakov , Katerina Fragkiadaki

Photorealistic reconstruction of street scenes is essential for developing real-world simulators in autonomous driving. While recent methods based on 3D/4D Gaussian Splatting (GS) have demonstrated promising results, they still encounter…

计算机视觉与模式识别 · 计算机科学 2025-07-10 Xiaobao Wei , Qingpo Wuwu , Zhongyu Zhao , Zhuangzhe Wu , Nan Huang , Ming Lu , Ningning MA , Shanghang Zhang

Novel view synthesis has seen major advances in recent years, with 3D Gaussian splatting offering an excellent level of visual quality, fast training and real-time rendering. However, the resources needed for training and rendering…

计算机视觉与模式识别 · 计算机科学 2024-06-19 Bernhard Kerbl , Andréas Meuleman , Georgios Kopanas , Michael Wimmer , Alexandre Lanvin , George Drettakis

Simultaneously localizing camera poses and constructing Gaussian radiance fields in dynamic scenes establish a crucial bridge between 2D images and the 4D real world. Instead of removing dynamic objects as distractors and reconstructing…

计算机视觉与模式识别 · 计算机科学 2025-03-24 Yanyan Li , Youxu Fang , Zunjie Zhu , Kunyi Li , Yong Ding , Federico Tombari

We present an efficient neural 3D scene representation for novel-view synthesis (NVS) in large-scale, dynamic urban areas. Existing works are not well suited for applications like mixed-reality or closed-loop simulation due to their limited…

计算机视觉与模式识别 · 计算机科学 2024-11-26 Tobias Fischer , Jonas Kulhanek , Samuel Rota Bulò , Lorenzo Porzi , Marc Pollefeys , Peter Kontschieder

Reconstructing and editing 3D objects and scenes both play crucial roles in computer graphics and computer vision. Neural radiance fields (NeRFs) can achieve realistic reconstruction and editing results but suffer from inefficiency in…

计算机视觉与模式识别 · 计算机科学 2024-05-24 Tong Wu , Jia-Mu Sun , Yu-Kun Lai , Yuewen Ma , Leif Kobbelt , Lin Gao

The recent surge in 4D Gaussian Splatting (4DGS) has achieved impressive dynamic scene reconstruction. While these methods demonstrate remarkable performance, the specific drivers behind such gains remain less explored, making a systematic…

计算机视觉与模式识别 · 计算机科学 2026-05-06 Lucas Yunkyu Lee , Soonho Kim , Youngwook Kim , Sangmin Kim , Jaesik Park

Novel view synthesis has shown rapid progress recently, with methods capable of producing increasingly photorealistic results. 3D Gaussian Splatting has emerged as a promising method, producing high-quality renderings of scenes and enabling…

计算机视觉与模式识别 · 计算机科学 2024-07-19 Richard Shaw , Michal Nazarczuk , Jifei Song , Arthur Moreau , Sibi Catley-Chandar , Helisa Dhamo , Eduardo Perez-Pellitero

Real-time reconstruction of deformable surgical scenes is vital for advancing robotic surgery, improving surgeon guidance, and enabling automation. Recent methods achieve dense reconstructions from da Vinci robotic surgery videos, with…

计算机视觉与模式识别 · 计算机科学 2026-02-23 Tianyi Song , Danail Stoyanov , Evangelos Mazomenos , Francisco Vasconcelos

Constructing a 3D scene capable of accommodating open-ended language queries, is a pivotal pursuit, particularly within the domain of robotics. Such technology facilitates robots in executing object manipulations based on human language…

3D Gaussian Splatting represents a breakthrough in the field of novel view synthesis. It establishes Gaussians as core rendering primitives for highly accurate real-world environment reconstruction. Recent advances have drastically…

图形学 · 计算机科学 2025-06-25 Jonathan Haberl , Philipp Fleck , Clemens Arth

Gaussian Splatting has rapidly emerged as a transformative technique for real-time 3D scene representation, offering a highly efficient and expressive alternative to Neural Radiance Fields (NeRF). Its ability to render complex scenes with…

图形学 · 计算机科学 2025-08-20 Mahmoud Chick Zaouali , Todd Charter , Yehor Karpichev , Brandon Haworth , Homayoun Najjaran

Neural rendering methods have significantly advanced photo-realistic 3D scene rendering in various academic and industrial applications. The recent 3D Gaussian Splatting method has achieved the state-of-the-art rendering quality and speed…

计算机视觉与模式识别 · 计算机科学 2023-12-04 Tao Lu , Mulin Yu , Linning Xu , Yuanbo Xiangli , Limin Wang , Dahua Lin , Bo Dai

We introduce Mono4DGS-HDR, the first system for reconstructing renderable 4D high dynamic range (HDR) scenes from unposed monocular low dynamic range (LDR) videos captured with alternating exposures. To tackle such a challenging problem, we…

计算机视觉与模式识别 · 计算机科学 2026-03-03 Jinfeng Liu , Lingtong Kong , Mi Zhou , Jinwen Chen , Dan Xu

3D reconstruction and relighting of objects made from scattering materials present a significant challenge due to the complex light transport beneath the surface. 3D Gaussian Splatting introduced high-quality novel view synthesis at…

计算机视觉与模式识别 · 计算机科学 2024-11-01 Jan-Niklas Dihlmann , Arjun Majumdar , Andreas Engelhardt , Raphael Braun , Hendrik P. A. Lensch