中文
相关论文

相关论文: Admissibility Over Winning: A New Approach to Reac…

200 篇论文

Classical reactive synthesis approaches aim to synthesize a reactive system that always satisfies a given specifications. These approaches often reduce to playing a two-player zero-sum game where the goal is to synthesize a winning…

计算机科学与博弈论 · 计算机科学 2025-06-09 Karan Muvvala , Qi Heng Ho , Morteza Lahijanian

In this paper, we introduce a novel rule for synthesis of reactive systems, applicable to systems made of n components which have each their own objectives. It is based on the notion of admissible strategies. We compare our novel rule with…

计算机科学中的逻辑 · 计算机科学 2015-07-03 Romain Brenguier , Jean-François Raskin , Ocan Sankur

In this paper, we study the notion of admissibility for randomised strategies in concurrent games. Intuitively, an admissible strategy is one where the player plays `as well as possible', because there is no other strategy that dominates…

计算机科学与博弈论 · 计算机科学 2017-02-22 Nicolas Basset , Gilles Geeraerts , Jean-François Raskin , Ocan Sankur

Reactive synthesis is a class of methods to construct a provably-correct control system, referred to as a robot, with respect to a temporal logic specification in the presence of a dynamic and uncontrollable environment. This is achieved by…

形式语言与自动机理论 · 计算机科学 2020-04-24 Abhishek N. Kulkarni , Jie Fu

Reactive synthesis is a paradigm for automatically building correct-by-construction systems that interact with an unknown or adversarial environment. We study how to do reactive synthesis when part of the specification of the system is that…

计算机科学中的逻辑 · 计算机科学 2018-04-23 Daniel J. Fremont , Sanjit A. Seshia

Admissible strategies, i.e. those that are not dominated by any other strategy, are a typical rationality notion in game theory. In many classes of games this is justified by results showing that any strategy is admissible or dominated by…

计算机科学与博弈论 · 计算机科学 2018-05-30 Nicolas Basset , Ismaël Jecker , Arno Pauly , Jean-François Raskin , Marie Van den Bogaard

Reactive synthesis transforms a specification of a reactive system, given in a temporal logic, into an implementation. The main advantage of synthesis is that it is automatic. The main disadvantage is that the implementation is usually very…

计算机科学中的逻辑 · 计算机科学 2021-01-01 Tom Baumeister , Bernd Finkbeiner , Hazem Torfah

Synthesis is the automated construction of a system from its specification. The system has to satisfy its specification in all possible environments. Modern systems often interact with other systems, or agents. Many times these agents have…

计算机科学中的逻辑 · 计算机科学 2009-07-20 Dana Fisman , Orna Kupferman , Yoad Lustig

As robots gain capabilities to enter our human-centric world, they require formalism and algorithms that enable smart and efficient interactions. This is challenging, especially for robotic manipulators with complex tasks that may require…

机器人学 · 计算机科学 2022-03-15 Karan Muvvala , Peter Amorese , Morteza Lahijanian

The aim of this work is to address issues where formal specifications cannot be realized on a given dynamical system subjected to a changing environment. Such failures occur whenever the dynamics of the system restrict the robot in such a…

In the game-theoretic approach to controller synthesis, we model the interaction between a system to be controlled and its environment as a game between these entities, and we seek an appropriate (e.g., winning or optimal) strategy for the…

计算机科学中的逻辑 · 计算机科学 2025-09-05 Mickael Randour

This paper introduces a sampling-based strategy synthesis algorithm for nondeterministic hybrid systems with complex continuous dynamics under temporal and reachability constraints. We model the evolution of the hybrid system as a…

系统与控制 · 电气工程与系统科学 2023-12-27 Qi Heng Ho , Zachary N. Sunberg , Morteza Lahijanian

We propose novel controller synthesis techniques for probabilistic systems modelled using stochastic two-player games: one player acts as a controller, the second represents its environment, and probability is used to capture uncertainty…

计算机科学中的逻辑 · 计算机科学 2017-01-11 Klaus Drager , Vojtech Forejt , Marta Kwiatkowska , David Parker , Mateusz Ujma

Reactive synthesis is a technology for the automatic construction of reactive systems from logical specifications. In these lecture notes, we study different algorithms for the reactive synthesis problem of linear-time temporal logic (LTL).…

计算机科学中的逻辑 · 计算机科学 2018-03-28 Bernd Finkbeiner , Felix Klein

Robotic systems are more present in our society everyday. In human-robot environments, it is crucial that end-users may correctly understand their robotic team-partners, in order to collaboratively complete a task. To increase action…

人工智能 · 计算机科学 2021-09-03 Francisco Cruz , Richard Dazeley , Peter Vamplew , Ithan Moreira

Reactive synthesis automatically derives a strategy that satisfies a given specification. However, requiring a strategy to meet the specification in every situation is, in many cases, too hard of a requirement. Particularly in compositional…

计算机科学中的逻辑 · 计算机科学 2023-02-15 Bernd Finkbeiner , Noemi Passing

Stochastic games are fundamental in various applications, including the control of cyber-physical systems (CPS), where both controller and environment are modeled as players. Traditional algorithms typically aim to determine a single…

系统与控制 · 电气工程与系统科学 2025-10-17 Kittiphon Phalakarn , Sasinee Pruekprasert , Ichiro Hasuo

We present a novel method to compute \emph{permissive winning strategies} in two-player games over finite graphs with $ \omega $-regular winning conditions. Given a game graph $G$ and a parity winning condition $\Phi$, we compute a…

计算机科学与博弈论 · 计算机科学 2024-01-23 Ashwani Anand , Satya Prakash Nayak , Anne-Kathrin Schmuck

We consider the problem of optimal reactive synthesis - compute a strategy that satisfies a mission specification in a dynamic environment, and optimizes a performance metric. We incorporate task-critical information, that is only available…

机器人学 · 计算机科学 2020-08-03 Suda Bharadwaj , Abraham P. Vinod , Rayna Dimitrova , Ufuk Topcu

Reactive computer systems bear inherent complexity due to continuous interactions with their environment. While this environment often proves to be uncontrollable, we still want to ensure that critical computer systems will not fail, no…

计算机科学与博弈论 · 计算机科学 2012-10-19 Mickael Randour
‹ 上一页 1 2 3 10 下一页 ›