中文
相关论文

相关论文: EVER: Exact Volumetric Ellipsoid Rendering for Rea…

200 篇论文

We introduce a novel approach to creating ultra-realistic head avatars and rendering them in real-time (>30fps at $2048 \times 1334$ resolution). First, we propose a hybrid explicit representation that combines the advantages of two…

图形学 · 计算机科学 2025-02-20 Hongrui Cai , Yuting Xiao , Xuan Wang , Jiafei Li , Yudong Guo , Yanbo Fan , Shenghua Gao , Juyong Zhang

In volume visualization, users can interactively explore the three-dimensional data by specifying color and opacity mappings in the transfer function (TF) or adjusting lighting parameters, facilitating meaningful interpretation of the…

图形学 · 计算机科学 2025-04-28 Kaiyuan Tang , Siyuan Yao , Chaoli Wang

3D Gaussian Splatting (3DGS) achieves an appealing balance between rendering quality and efficiency, but relies on approximating 3D Gaussians as 2D projections--an assumption that degrades accuracy, especially under generic large…

图形学 · 计算机科学 2026-03-13 Zixun Huang , Cho-Ying Wu , Yuliang Guo , Xinyu Huang , Liu Ren

Event cameras, known for their high dynamic range, absence of motion blur, and low energy usage, have recently found a wide range of applications thanks to these attributes. In the past few years, the field of event-based 3D reconstruction…

计算机视觉与模式识别 · 计算机科学 2026-05-21 Hiroyuki Deguchi , Mana Masuda , Takuya Nakabayashi , Hideo Saito

Primitive-based splatting methods like 3D Gaussian Splatting have revolutionized novel view synthesis with real-time rendering. However, their point-based representations remain incompatible with mesh-based pipelines that power AR/VR and…

Efficient scene representations are essential for many real-world applications, especially those involving spatial measurement. Although current NeRF-based methods have achieved impressive results in reconstructing building-scale scenes,…

计算机视觉与模式识别 · 计算机科学 2025-05-19 Jianlin Guo , Haihong Xiao , Wenxiong Kang

High-fidelity head avatar reconstruction plays a crucial role in AR/VR, gaming, and multimedia content creation. Recent advances in 3D Gaussian Splatting (3DGS) have demonstrated effectiveness in modeling complex geometry with real-time…

计算机视觉与模式识别 · 计算机科学 2025-08-20 Shikun Zhang , Cunjian Chen , Yiqun Wang , Qiuhong Ke , Yong Li

We introduce a method for using event camera data in novel view synthesis via Gaussian Splatting. Event cameras offer exceptional temporal resolution and a high dynamic range. Leveraging these capabilities allows us to effectively address…

计算机视觉与模式识别 · 计算机科学 2025-05-22 Toshiya Yura , Ashkan Mirzaei , Igor Gilitschenski

The recent success of 3D Gaussian Splatting (3DGS) has reshaped novel view synthesis by enabling fast optimization and real-time rendering of high-quality radiance fields. However, it relies on simplified, order-dependent alpha blending and…

计算机视觉与模式识别 · 计算机科学 2025-12-15 Jan U. Müller , Robin Tim Landsgesell , Leif Van Holland , Patrick Stotko , Reinhard Klein

Radiance Field methods have recently revolutionized novel-view synthesis of scenes captured with multiple photos or videos. However, achieving high visual quality still requires neural networks that are costly to train and render, while…

图形学 · 计算机科学 2023-08-09 Bernhard Kerbl , Georgios Kopanas , Thomas Leimkühler , George Drettakis

3D Gaussian Splatting reconstructs scenes by starting from a sparse Structure-from-Motion initialization and refining under-reconstructed regions. This process is slow, as it requires multiple densification steps where Gaussians are…

图形学 · 计算机科学 2026-02-13 Dmytro Kotovenko , Olga Grebenkova , Björn Ommer

Recently, 3D Gaussian Splatting (3DGS) has attracted widespread attention due to its high-quality rendering, and ultra-fast training and rendering speed. However, due to the unstructured and irregular nature of Gaussian point clouds, it is…

计算机视觉与模式识别 · 计算机科学 2025-01-13 Danpeng Chen , Hai Li , Weicai Ye , Yifan Wang , Weijian Xie , Shangjin Zhai , Nan Wang , Haomin Liu , Hujun Bao , Guofeng Zhang

Recent advances in view synthesis and real-time rendering have achieved photorealistic quality at impressive rendering speeds. While Radiance Field-based methods achieve state-of-the-art quality in challenging scenarios such as in-the-wild…

We consider the problem of novel-view synthesis (NVS) for dynamic scenes. Recent neural approaches have accomplished exceptional NVS results for static 3D scenes, but extensions to 4D time-varying scenes remain non-trivial. Prior efforts…

计算机视觉与模式识别 · 计算机科学 2024-07-03 Yuanxing Duan , Fangyin Wei , Qiyu Dai , Yuhang He , Wenzheng Chen , Baoquan Chen

Video super-resolution (VSR) technology excels in reconstructing low-quality video, avoiding unpleasant blur effect caused by interpolation-based algorithms. However, vast computation complexity and memory occupation hampers the edge of…

计算机视觉与模式识别 · 计算机科学 2021-07-15 Yanpeng Cao , Chengcheng Wang , Changjun Song , Yongming Tang , He Li

We present a novel approach for enhancing the resolution and geometric fidelity of 3D Gaussian Splatting (3DGS) beyond native training resolution. Current 3DGS methods are fundamentally limited by their input resolution, producing…

图形学 · 计算机科学 2025-06-10 Shuja Khalid , Mohamed Ibrahim , Yang Liu

Differentiable volumetric rendering-based methods made significant progress in novel view synthesis. On one hand, innovative methods have replaced the Neural Radiance Fields (NeRF) network with locally parameterized structures, enabling…

计算机视觉与模式识别 · 计算机科学 2025-02-06 Hugo Blanc , Jean-Emmanuel Deschaud , Alexis Paljic

Mixed Reality (MR)-aided operation overlays digital objects on the physical world to provide a more immersive and intuitive operation process. A primary challenge is the precise and fast auto-verification of whether the user follows MR…

多媒体 · 计算机科学 2025-12-05 Jiangong Chen , Mingyu Zhu , Bin Li

We present a differentiable volume rendering solution that provides differentiability of all continuous parameters of the volume rendering process. This differentiable renderer is used to steer the parameters towards a setting with an…

图形学 · 计算机科学 2022-07-26 Sebastian Weiss , Rüdiger Westermann

We propose GS-IR, a novel inverse rendering approach based on 3D Gaussian Splatting (GS) that leverages forward mapping volume rendering to achieve photorealistic novel view synthesis and relighting results. Unlike previous works that use…

计算机视觉与模式识别 · 计算机科学 2024-03-29 Zhihao Liang , Qi Zhang , Ying Feng , Ying Shan , Kui Jia