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In recent advances of deep generative models, face reenactment -manipulating and controlling human face, including their head movement-has drawn much attention for its wide range of applicability. Despite its strong expressiveness, it is…

计算机视觉与模式识别 · 计算机科学 2022-02-23 Takuya Yashima , Takuya Narihira , Tamaki Kojima

Real-world low-resolution (LR) videos have diverse and complex degradations, imposing great challenges on video super-resolution (VSR) algorithms to reproduce their high-resolution (HR) counterparts with high quality. Recently, the…

计算机视觉与模式识别 · 计算机科学 2024-07-15 Xi Yang , Chenhang He , Jianqi Ma , Lei Zhang

Drastic variations in illumination across surveillance cameras make the person re-identification problem extremely challenging. Current large scale re-identification datasets have a significant number of training subjects, but lack…

计算机视觉与模式识别 · 计算机科学 2018-04-27 Slawomir Bak , Peter Carr , Jean-Francois Lalonde

Unsupervised face animation aims to generate a human face video based on the appearance of a source image, mimicking the motion from a driving video. Existing methods typically adopted a prior-based motion model (e.g., the local affine…

计算机视觉与模式识别 · 计算机科学 2023-10-24 Jiale Tao , Shuhang Gu , Wen Li , Lixin Duan

We introduce a novel framework for modeling high-fidelity, animatable 3D human avatars from motion-blurred monocular video inputs. Motion blur is prevalent in real-world dynamic video capture, especially due to human movements in 3D human…

计算机视觉与模式识别 · 计算机科学 2025-06-17 Xianrui Luo , Juewen Peng , Zhongang Cai , Lei Yang , Fan Yang , Zhiguo Cao , Guosheng Lin

Image and video synthesis has become a blooming topic in computer vision and machine learning communities along with the developments of deep generative models, due to its great academic and application value. Many researchers have been…

计算机视觉与模式识别 · 计算机科学 2024-05-27 Zhen Jia , Zhang Zhang , Liang Wang , Tieniu Tan

Pose-driven human-image animation diffusion models have shown remarkable capabilities in realistic human video synthesis. Despite the promising results achieved by previous approaches, challenges persist in achieving temporally consistent…

计算机视觉与模式识别 · 计算机科学 2024-07-15 Jeongho Kim , Min-Jung Kim , Junsoo Lee , Jaegul Choo

We introduce a robust, real-time, high-resolution human video matting method that achieves new state-of-the-art performance. Our method is much lighter than previous approaches and can process 4K at 76 FPS and HD at 104 FPS on an Nvidia GTX…

计算机视觉与模式识别 · 计算机科学 2021-08-27 Shanchuan Lin , Linjie Yang , Imran Saleemi , Soumyadip Sengupta

The state of the art in human-centric computer vision achieves high accuracy and robustness across a diverse range of tasks. The most effective models in this domain have billions of parameters, thus requiring extremely large datasets,…

计算机视觉与模式识别 · 计算机科学 2025-07-22 Fatemeh Saleh , Sadegh Aliakbarian , Charlie Hewitt , Lohit Petikam , Xiao-Xian , Antonio Criminisi , Thomas J. Cashman , Tadas Baltrušaitis

In this paper, we tackle the problem of human motion transfer, where we synthesize novel motion video for a target person that imitates the movement from a reference video. It is a video-to-video translation task in which the estimated…

计算机视觉与模式识别 · 计算机科学 2020-04-08 Jian Ren , Menglei Chai , Sergey Tulyakov , Chen Fang , Xiaohui Shen , Jianchao Yang

Spatial resolution of depth sensors is often significantly lower compared to that of conventional optical cameras. Recent work has explored the idea of improving the resolution of depth using higher resolution intensity as a side…

计算机视觉与模式识别 · 计算机科学 2016-03-08 Ulugbek S. Kamilov , Petros T. Boufounos

While recent image-based human animation methods achieve realistic body and facial motion synthesis, critical gaps remain in fine-grained holistic controllability, multi-scale adaptability, and long-term temporal coherence, which leads to…

计算机视觉与模式识别 · 计算机科学 2025-04-22 Yuxuan Luo , Zhengkun Rong , Lizhen Wang , Longhao Zhang , Tianshu Hu , Yongming Zhu

In this study, we introduce a methodology for human image animation by leveraging a 3D human parametric model within a latent diffusion framework to enhance shape alignment and motion guidance in curernt human generative techniques. The…

计算机视觉与模式识别 · 计算机科学 2024-06-04 Shenhao Zhu , Junming Leo Chen , Zuozhuo Dai , Qingkun Su , Yinghui Xu , Xun Cao , Yao Yao , Hao Zhu , Siyu Zhu

3D human reconstruction and animation are long-standing topics in computer graphics and vision. However, existing methods typically rely on sophisticated dense-view capture and/or time-consuming per-subject optimization procedures. To…

图形学 · 计算机科学 2025-06-04 Zhiyuan Yu , Zhe Li , Hujun Bao , Can Yang , Xiaowei Zhou

In this paper, we present a diffusion model-based framework for animating people from a single image for a given target 3D motion sequence. Our approach has two core components: a) learning priors about invisible parts of the human body and…

计算机视觉与模式识别 · 计算机科学 2024-12-23 Boyi Li , Junming Chen , Jathushan Rajasegaran , Yossi Gandelsman , Alexei A. Efros , Jitendra Malik

Animation of humanoid characters is essential in various graphics applications, but requires significant time and cost to create realistic animations. We propose an approach to synthesize 4D animated sequences of input static 3D humanoid…

图形学 · 计算机科学 2025-03-21 Marc Benedí San Millán , Angela Dai , Matthias Nießner

We present a methodology for conditional control of human shape and pose in pretrained text-to-image diffusion models using a 3D human parametric model (SMPL). Fine-tuning these diffusion models to adhere to new conditions requires large…

计算机视觉与模式识别 · 计算机科学 2024-11-08 Benito Buchheim , Max Reimann , Jürgen Döllner

Recent High Dynamic Range (HDR) techniques extend the capabilities of current cameras where scenes with a wide range of illumination can not be accurately captured with a single low-dynamic-range (LDR) image. This is generally accomplished…

计算机视觉与模式识别 · 计算机科学 2022-04-26 Michal Nazarczuk , Sibi Catley-Chandar , Ales Leonardis , Eduardo Pérez-Pellitero

Human videos are a scalable source of training data for robot learning. However, humans and robots significantly differ in embodiment, making many human actions infeasible for direct execution on a robot. Still, these demonstrations convey…

Motion blur is commonly used in game cinematics to achieve photorealism by modelling the behaviour of the camera shutter and simulating its effect associated with the relative motion of scene objects. A common real-time post-process…

图形学 · 计算机科学 2022-10-13 Yu Wei Tan , Xiaohan Cui , Anand Bhojan