相关论文: Winning Strategies for the Synchronization Game on…
The pseudovariety $\mathbf{DS}$ consists of all finite monoids whose regular $D$-classes form subsemigroups. We exhibit a uniform winning strategy for Synchronizer in the synchronization game on every synchronizing automaton whose…
An automaton is said to be synchronizing if there is a word in the transitions which sends all states of the automaton to a single state. Research on this topic has been driven by the \v{C}ern\'y conjecture, one of the oldest and most…
Two topics are presented: synchronization games and synchronization costs. In a synchronization game on a deterministic finite automaton, there are two players, Alice and Bob, whose moves alternate. Alice wants to synchronize the given…
We present a (semi)-algorithm to compute winning strategies for parametric timed games. Previous algorithms only synthesized constraints on the clock parameters for which the game is winning. A new definition of (winning) strategies is…
Learning in games has been widely used to solve many cooperative multi-agent problems such as coverage control, consensus, self-reconfiguration or vehicle-target assignment. One standard approach in this domain is to formulate the problem…
Using combinatorial properties of incomplete sets in a free monoid we construct a series of n-state deterministic automata with zero whose shortest synchronizing word has length n^2/4+n/2-1.
A deterministic finite (semi)automaton is primitive if its transition monoid (semigroup) acting on the set of states has no non-trivial congruences. It is synchronizing if it contains a constant map (transformation). In analogy to…
We study a variant of the synchronization game on finite deterministic automata. In this game, Alice chooses one input letter of an automaton $A$ on each of her moves while Bob may respond with an arbitrary finite word over the input…
In this paper we present a unifying approach for deciding various bisimulations, simulation equivalences and preorders between two timed automata states. We propose a zone based method for deciding these relations in which we eliminate an…
What is a finite-state strategy in a delay game? We answer this surprisingly non-trivial question and present a very general framework for computing such strategies: they exist for all winning conditions that are recognized by automata with…
We introduce a new class of semigroups arising from a restricted class of asynchronous automata. We call these semigroups "expanding automaton semigroups." We show that the class of synchronous automaton semigroups is strictly contained in…
This paper studies the synchronization of a multi-agent system where the agents are coupled through heterogeneous controller gains. Synchronization refers to the situation where all the agents in a group have a common velocity direction. We…
What is a finite-state strategy in a delay game? We answer this surprisingly non-trivial question by presenting a very general framework that allows to remove delay: finite-state strategies exist for all winning conditions where the…
We introduce two generalizations of synchronizability to automata with transitions weighted in an arbitrary semiring K=(K,+,*,0,1). (or equivalently, to finite sets of matrices in K^nxn.) Let us call a matrix A location-synchronizing if…
We propose a new mean-field game model with two states to study synchronization phenomena, and we provide a comprehensive characterization of stationary and dynamic equilibria along with their stability properties. The game undergoes a…
We study extremal and algorithmic questions of subset and careful synchronization in monotonic automata. We show that several synchronization problems that are hard in general automata can be solved in polynomial time in monotonic automata,…
Hybrid games are games played on a finite graph endowed with real variables which may model behaviors of discrete controllers of continuous systems. The synthesis problem for hybrid games is decidable for classical objectives (like LTL…
A goal of this paper is to introduce the new construction of an automaton with shortest synchronizing word of length $O(d^{\frac{n}{d}})$, where $d \in \mathbb{N}$ and $n$ is the number of states for that automaton. Additionally we…
This paper investigates the autonomous synchronization problem for discrete-time heterogeneous multiagent systems. The synchronization problem is transformed into the asymptotic decoupling problem of stable modes in a class of discrete-time…
We consider quantitative notions of parity automaton and parity game aimed at modelling resource-aware behaviour, and study (memory-full) strategies for exhibiting accepting runs that require a minimum amount of initial resources,…