Adversarial Synchronization
Abstract
We study a variant of the synchronization game on finite deterministic automata. In this game, Alice chooses one input letter of an automaton on each of her moves while Bob may respond with an arbitrary finite word over the input alphabet of ; Alice wins if the word obtained by interleaving her letters with Bob's responses resets . We prove that if Alice has a winning strategy in this game on , then admits a reset word whose length is strictly smaller than the number of states of . In contrast, for any , we exhibit automata with shortest reset-word length quadratic in the number of states, on which Alice nevertheless wins a version of the game in which Bob's responses are restricted to arbitrary words of length at most . We provide polynomial-time algorithms for deciding the winner in various synchronization games, and we analyze the relationships between variants of synchronization games on fixed-size automata.
Keywords
Cite
@article{arxiv.2601.18362,
title = {Adversarial Synchronization},
author = {Anton E. Lipin and Mikhail V. Volkov},
journal= {arXiv preprint arXiv:2601.18362},
year = {2026}
}
Comments
34 pages, 13 figures