中文
相关论文

相关论文: PaceMaker: A Practical Tool for Pacing Video Games

200 篇论文

In recent years, there has been a growing application of mixed-initiative co-creative approaches in the creation of video games. The rapid advances in the capabilities of artificial intelligence (AI) systems further propel creative…

人机交互 · 计算机科学 2025-08-18 Solange Margarido , Licínio Roque , Penousal Machado , Pedro Martins

Graphic design is a creative and innovative process that plays a crucial role in applications such as e-commerce and advertising. However, developing an automated design system that can faithfully translate user intentions into editable…

计算机视觉与模式识别 · 计算机科学 2026-03-27 Xincheng Shuai , Song Tang , Yutong Huang , Henghui Ding , Dacheng Tao

Merging the content of learning with the motivation of games can be a successful combination, if done properly and supported by the appropriate tool. Towards this goal, we developed Diagramatic an environment used to gamify the in-classroom…

人机交互 · 计算机科学 2019-10-14 Andreas Mallas , Michalis Xenos

Real-time in-between motion generation is universally required in games and highly desirable in existing animation pipelines. Its core challenge lies in the need to satisfy three critical conditions simultaneously: quality, controllability…

图形学 · 计算机科学 2022-05-06 Xiangjun Tang , He Wang , Bo Hu , Xu Gong , Ruifan Yi , Qilong Kou , Xiaogang Jin

In geographic data videos, camera movements are frequently used and combined to present information from multiple perspectives. However, creating and editing camera movements requires significant time and professional skills. This work aims…

人机交互 · 计算机科学 2023-09-12 Wenchao Li , Zhan Wang , Yun Wang , Di Weng , Liwenhan Xie , Siming Chen , Haidong Zhang , Huamin Qu

Quantitative data is frequently represented using color, yet designing effective color mappings is a challenging task, requiring one to balance perceptual standards with personal color preference. Current design tools either overwhelm…

人机交互 · 计算机科学 2024-01-29 Amey Salvi , Kecheng Lu , Michael E. Papka , Yunhai Wang , Khairi Reda

Within the evolving field of digital intervention, serious games emerge as promising tools for evidence-based interventions. Research indicates that gamified therapy, whether employed independently or in conjunction with online…

人机交互 · 计算机科学 2024-04-17 Julieana Moon , Naimul Khan

Assessing predictive models can be challenging. Modelers must navigate a wide array of evaluation methodologies implemented with incompatible interfaces across multiple packages which may give different or even contradictory results, while…

数学软件 · 计算机科学 2023-03-21 Michael J Mahoney

Dataflow devices represent an avenue towards saving the control and data movement overhead of Load-Store Architectures. Various dataflow accelerators have been proposed, but how to efficiently schedule applications on such devices remains…

分布式、并行与集群计算 · 计算机科学 2023-06-06 Tiziano De Matteis , Lukas Gianinazzi , Johannes de Fine Licht , Torsten Hoefler

World-building, the process of developing both the narrative and physical world of a game, plays a vital role in the game's experience. Critically-acclaimed independent and AAA video games are praised for strong world-building, with game…

人工智能 · 计算机科学 2024-08-19 Yi Wang , Jieliang Luo , Adam Gaier , Evan Atherton , Hilmar Koch

Game designs often center on the game mechanics---rules governing the logical evolution of the game. We seek to develop an intelligent system that generates computer games. As first steps towards this goal we present a composable and…

人工智能 · 计算机科学 2019-08-06 Alexander Zook , Mark O. Riedl

In response to the unique challenges of Mixed Reality (MR) game development, we developed GAMR, an analytics tool specifically designed for MR games. GAMR aims to assist developers in identifying and resolving gameplay issues effectively.…

人机交互 · 计算机科学 2024-08-06 Parisa Sargolzaei , Mudit Rastogi , Loutfouz Zaman

Locomotion for legged robots poses considerable challenges when confronted by obstacles and adverse environments. Footstep planners are typically only designed for one mode of locomotion, but traversing unfavorable environments may require…

机器人学 · 计算机科学 2016-08-15 Michael X. Grey , Aaron D. Ames , C. Karen Liu

Many advancements have been made in procedural content generation for games, and with mixed-initiative co-creativity, have the potential for great benefits to human designers. However, co-creative systems for game generation are typically…

人工智能 · 计算机科学 2023-08-07 Rohan Agarwal , Zhiyu Lin , Mark Riedl

Mechanism design is a well-established game-theoretic paradigm for designing games to achieve desired outcomes. This paper addresses a closely related but distinct concept, equilibrium design. Unlike mechanism design, the designer's…

计算机科学与博弈论 · 计算机科学 2024-08-20 Muhammad Najib , Giuseppe Perelli

This paper discusses the implementation of the pervasive game PacMap. Openness and portability have been the main design objectives for PacMap. We elaborate on programming techniques which may be applicable to a broad range of…

多媒体 · 计算机科学 2015-01-13 Thomas Chatzidimitris , Damianos Gavalas , Vlasios Kasapakis

In this paper, we introduce Choreographer, a simulation framework that enables a holistic system-level evaluation of fine-grained accelerators designed for latency-sensitive tasks. Unlike existing frameworks, Choreographer captures all…

硬件体系结构 · 计算机科学 2025-11-03 Hoa Nguyen , Pongstorn Maidee , Jason Lowe-Power , Alireza Kaviani

Understanding player strategies is a key question when analyzing player behavior both for academic researchers and industry practitioners. For game designers and game user researchers, it is important to gauge the distance between intended…

人机交互 · 计算机科学 2021-06-28 Truong-Huy Dinh Nguyen , Magy Seif El-Nasr , Alessandro Canossa

User interface design is a complex task that involves designers examining a wide range of options. We present Spacewalker, a tool that allows designers to rapidly search a large design space for an optimal web UI with integrated support.…

人机交互 · 计算机科学 2021-02-19 Mingyuan Zhong , Gang Li , Yang Li

The map-matching is an essential preprocessing step for most of the trajectory-based applications. Although it has been an active topic for more than two decades and, driven by the emerging applications, is still under development. There is…

数据库 · 计算机科学 2019-10-30 Pingfu Chao , Yehong Xu , Wen Hua , Xiaofang Zhou