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Artificial intelligence (AI) has achieved superhuman performance in board games such as Go, chess, and Othello (Reversi). In other words, the AI system surpasses the level of a strong human expert player in such games. In this context, it…

机器学习 · 计算机科学 2022-09-21 Kazuhisa Fujita

A longstanding goal of the field of AI is a method for learning a highly capable, generalist agent from diverse experience. In the subfields of vision and language, this was largely achieved by scaling up transformer-based models and…

Playing board games is considered a major challenge for both humans and AI researchers. Because some complicated board games are quite hard to learn, humans usually begin with playing on smaller boards and incrementally advance to master…

机器学习 · 计算机科学 2021-07-20 Shai Ben-Assayag , Ran El-Yaniv

This work investigates the adaptation of the AlphaZero reinforcement learning algorithm to Tablut, an asymmetric historical board game featuring unequal piece counts and distinct player objectives (king capture versus king escape). While…

机器学习 · 计算机科学 2026-04-08 Tõnis Lees , Tambet Matiisen

AlphaZero-style reinforcement learning (RL) algorithms have achieved superhuman performance in many complex board games such as Chess, Shogi, and Go. However, we showcase that these algorithms encounter significant and fundamental…

机器学习 · 计算机科学 2026-01-22 Bei Zhou , Søren Riis

While transformers have gained recognition as a versatile tool for artificial intelligence (AI), an unexplored challenge arises in the context of chess - a classical AI benchmark. Here, incorporating Vision Transformers (ViTs) into…

人工智能 · 计算机科学 2024-08-21 Johannes Czech , Jannis Blüml , Kristian Kersting , Hedinn Steingrimsson

In this paper, we use fully convolutional architectures in AlphaZero-like self-play training setups to facilitate transfer between variants of board games as well as distinct games. We explore how to transfer trained parameters of these…

Recently, AlphaZero has achieved landmark results in deep reinforcement learning, by providing a single self-play architecture that learned three different games at super human level. AlphaZero is a large and complicated system with many…

人工智能 · 计算机科学 2021-01-11 Hui Wang , Mike Preuss , Aske Plaat

Deep Reinforcement Learning has been shown to be very successful in complex games, e.g. Atari or Go. These games have clearly defined rules, and hence allow simulation. In many practical applications, however, interactions with the…

机器学习 · 计算机科学 2019-02-12 Andreas Merentitis , Kashif Rasul , Roland Vollgraf , Abdul-Saboor Sheikh , Urs Bergmann

Deep reinforcement learning, applied to vision-based problems like Atari games, maps pixels directly to actions; internally, the deep neural network bears the responsibility of both extracting useful information and making decisions based…

机器学习 · 计算机科学 2019-03-05 Giuseppe Cuccu , Julian Togelius , Philippe Cudre-Mauroux

Intelligent agents need to generalize from past experience to achieve goals in complex environments. World models facilitate such generalization and allow learning behaviors from imagined outcomes to increase sample-efficiency. While…

机器学习 · 计算机科学 2022-02-15 Danijar Hafner , Timothy Lillicrap , Mohammad Norouzi , Jimmy Ba

We evaluate the use of original game curricula supported by the Atari 2600 console as a heterogeneous transfer benchmark for deep reinforcement learning agents. Game designers created curricula using combinations of several discrete…

机器学习 · 计算机科学 2022-10-25 Andrei A. Rusu , Sebastian Flennerhag , Dushyant Rao , Razvan Pascanu , Raia Hadsell

The architecture of Vision Transformers (ViTs), particularly the Multi-head Attention (MHA) mechanism, imposes substantial hardware demands. Deploying ViTs on devices with varying constraints, such as mobile phones, requires multiple models…

计算机视觉与模式识别 · 计算机科学 2024-12-06 Janek Haberer , Ali Hojjat , Olaf Landsiedel

Vision Transformers convert images to sequences by slicing them into patches. The size of these patches controls a speed/accuracy tradeoff, with smaller patches leading to higher accuracy at greater computational cost, but changing the…

Despite the successes of recent works in quantum reinforcement learning, there are still severe limitations on its applications due to the challenge of encoding large observation spaces into quantum systems. To address this challenge, we…

量子物理 · 物理学 2021-07-12 Owen Lockwood , Mei Si

The Da Vinci Code, a game of logical deduction and imperfect information, presents unique challenges for artificial intelligence, demanding nuanced reasoning beyond simple pattern recognition. This paper investigates the efficacy of various…

人工智能 · 计算机科学 2025-06-17 LeCheng Zhang , Yuanshi Wang , Haotian Shen , Xujie Wang

Vision Transformers (ViTs) partition input images into uniformly sized patches regardless of their content, resulting in long input sequence lengths for high-resolution images. We present Adaptive Patch Transformers (APT), which addresses…

计算机视觉与模式识别 · 计算机科学 2026-04-24 Rohan Choudhury , JungEun Kim , Jinhyung Park , Eunho Yang , László A. Jeni , Kris M. Kitani

In this study, we investigate the performance of Deep Q-Networks utilizing Convolutional Neural Networks (CNNs) and Transformer architectures across three different Atari games. The advent of DQNs has significantly advanced Reinforcement…

机器学习 · 计算机科学 2024-10-15 William A. Stigall

Recent advances in game AI, such as AlphaZero and Ath\'enan, have achieved superhuman performance across a wide range of board games. While highly powerful, these agents are ill-suited for human-AI interaction, as they consistently…

人工智能 · 计算机科学 2026-03-25 Quentin Cohen-Solal , Tristan Cazenave

This paper introduces TransDreamerV3, a reinforcement learning model that enhances the DreamerV3 architecture by integrating a transformer encoder. The model is designed to improve memory and decision-making capabilities in complex…

机器学习 · 计算机科学 2025-06-23 Shruti Sadanand Dongare , Amun Kharel , Jonathan Samuel , Xiaona Zhou
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