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In time-critical eXtended reality (XR) scenarios where users must rapidly reorient their attention to hazards, alerts, or instructions while engaged in a primary task, spatial audio can provide an immediate directional cue without occupying…

人机交互 · 计算机科学 2026-05-08 Yoonsang Kim , Swapnil Dey , Arie Kaufman

The objective of the sound source localization task is to enable machines to detect the location of sound-making objects within a visual scene. While the audio modality provides spatial cues to locate the sound source, existing approaches…

多媒体 · 计算机科学 2023-08-21 Sung Jin Um , Dongjin Kim , Jung Uk Kim

In Extended Reality (XR), rendering sound that accurately simulates real-world acoustics is pivotal in creating lifelike and believable virtual experiences. However, existing XR spatial audio rendering methods often struggle with real-time…

In mixed reality applications, a realistic acoustic experience in spatial environments is as crucial as the visual experience for achieving true immersion. Despite recent advances in neural approaches for Room Impulse Response (RIR)…

We present AudioMiXR, an augmented reality (AR) interface intended to assess how users manipulate virtual audio objects situated in their physical space using six degrees of freedom (6DoF) deployed on a head-mounted display (Apple Vision…

人机交互 · 计算机科学 2025-08-07 Brandon Woodard , Margarita Geleta , Joseph J. LaViola , Andrea Fanelli , Rhonda Wilson

One key challenge in Augmented Reality is the placement of virtual content in natural locations. Most existing automated techniques can only work with a closed-vocabulary, fixed set of objects. In this paper, we introduce and evaluate…

计算机视觉与模式识别 · 计算机科学 2024-01-18 Aditya Sharma , Luke Yoffe , Tobias Höllerer

Non-line-of-sight localization in signal-deprived environments is a challenging yet pertinent problem. Acoustic methods in such predominantly indoor scenarios encounter difficulty due to the reverberant nature. In this study, we aim to…

机器学习 · 计算机科学 2024-04-03 Yi Di Yuan , Swee Liang Wong , Jonathan Pan

Purpose: Surgical scene understanding is key to advancing computer-aided and intelligent surgical systems. Current approaches predominantly rely on visual data or end-to-end learning, which limits fine-grained contextual modeling. This work…

By converting the entire 3D space around the user into a screen, Extended Reality (XR) can ameliorate traditional displays' space limitations and facilitate the consumption of multiple pieces of information at a time. However, if designed…

人机交互 · 计算机科学 2024-11-06 Shakiba Davari , Doug A. Bowman

A common problem in acoustic design is the placement of speakers or receivers for public address systems, telecommunications, and home smart speakers or digital personal assistants. We present a novel algorithm to automatically place a…

声音 · 计算机科学 2020-02-11 Nicolas Morales , Zhenyu Tang , Dinesh Manocha

Recent years have seen immense progress in 3D computer vision and computer graphics, with emerging tools that can virtualize real-world 3D environments for numerous Mixed Reality (XR) applications. However, alongside immersive visual…

声音 · 计算机科学 2024-06-12 Mason Wang , Ryosuke Sawata , Samuel Clarke , Ruohan Gao , Shangzhe Wu , Jiajun Wu

Augmented reality devices have the potential to enhance human perception and enable other assistive functionalities in complex conversational environments. Effectively capturing the audio-visual context necessary for understanding these…

计算机视觉与模式识别 · 计算机科学 2022-01-07 Hao Jiang , Calvin Murdock , Vamsi Krishna Ithapu

Recording and annotating real sound events for a sound event localization and detection (SELD) task is time consuming, and data augmentation techniques are often favored when the amount of data is limited. However, how to augment the…

The identification of sound sources is a common problem in acoustics. Different parameters are sought, among these are signal and position of the sources. We present an adjoint-based approach for sound source identification, which employs…

声音 · 计算机科学 2023-01-23 Mathias Lemke , Lewin Stein

Audio-only walking navigation can leave users disoriented, relying on vague cardinal directions and lacking real-time environmental context, leading to frequent errors. To address this, we present a novel system that integrates a Vision…

Extended Reality (XR) experiences involve interactions between users, the real world, and virtual content. A key step to enable these experiences is the XR headset sensing and estimating the user's pose in order to accurately place and…

密码学与安全 · 计算机科学 2025-02-17 Zijian Huang , Yicheng Zhang , Sophie Chen , Nael Abu-Ghazaleh , Jiasi Chen

Augmented Reality (AR) solutions are providing tools that could improve applications in the medical and industrial fields. Augmentation can provide additional information in training, visualization, and work scenarios, to increase…

人机交互 · 计算机科学 2023-06-30 Akos Nagy , Thomas Lagkas , Panagiotis Sarigiannidis , Vasileios Argyriou

The objective of Audio Augmented Reality (AAR) applications are to seamlessly integrate virtual sound sources within a real environment. It is critical for these applications that virtual sources are localised precisely at the intended…

音频与语音处理 · 电气工程与系统科学 2025-10-13 Vincent Martin , Lorenzo Picinali

Inspired by the behavior of humans talking in noisy environments, we propose an embodied embedded cognition approach to improve automatic speech recognition (ASR) systems for robots in challenging environments, such as with ego noise, using…

声音 · 计算机科学 2019-02-15 Jorge , Davila-Chacon , Jindong , Liu , Stefan , Wermter

We propose and implement a novel relative positioning system, WalkieLokie, to enable more kinds of Augmented Reality applications, e.g., virtual shopping guide, virtual business card sharing. WalkieLokie calculates the distance and…

计算机与社会 · 计算机科学 2015-08-25 Wenchao Huang , Yan Xiong , Xiang-Yang Li , Yiqing Hu , Xufei Mao , Panlong Yang
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