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Offline Reinforcement Learning (ORL) is a promising approach to reduce the high sample complexity of traditional Reinforcement Learning (RL) by eliminating the need for continuous environmental interactions. ORL exploits a dataset of…

人工智能 · 计算机科学 2024-07-15 Girolamo Macaluso , Alessandro Sestini , Andrew D. Bagdanov

Interactive fiction games have emerged as an important application to improve the generalization capabilities of language-based reinforcement learning (RL) agents. Existing environments for interactive fiction games are domain-specific or…

机器学习 · 计算机科学 2024-06-11 Shreyas Basavatia , Keerthiram Murugesan , Shivam Ratnakar

Reinforcement learning (RL) studies how an agent comes to achieve reward in an environment through interactions over time. Recent advances in machine RL have surpassed human expertise at the world's oldest board games and many classic video…

Evolutionary Game Theory (EGT) simulations are used to model populations undergoing biological and cultural evolution in a range of fields, from biology to economics to linguistics. In this paper we present DyPy, an open source Python…

种群与进化 · 定量生物学 2020-07-29 Anjalika Nande , Andrew Ferdowsian , Eric Lubin , Erez Yoeli , Martin Nowak

Personalized Dialogue Generation (PDG) aims to create coherent responses according to roles or personas. Traditional PDG relies on external role data, which can be scarce and raise privacy concerns. Approaches address these issues by…

计算与语言 · 计算机科学 2024-07-03 Yihong Tang , Bo Wang , Dongming Zhao , Xiaojia Jin , Jijun Zhang , Ruifang He , Yuexian Hou

Recent LLM-driven visual agents mainly focus on solving image-based tasks, which limits their ability to understand dynamic scenes, making it far from real-life applications like guiding students in laboratory experiments and identifying…

计算机视觉与模式识别 · 计算机科学 2025-03-07 Zongxin Yang , Guikun Chen , Xiaodi Li , Wenguan Wang , Yi Yang

Large Language Model (LLM) agents are reshaping the game industry, by enabling more intelligent and human-preferable characters. Yet, current game benchmarks fall short of practical needs: they lack evaluations of diverse LLM capabilities…

The quest for fully autonomous vehicles (AVs) capable of navigating complex real-world scenarios with human-like understanding and responsiveness. In this paper, we introduce Dolphins, a novel vision-language model architected to imbibe…

计算机视觉与模式识别 · 计算机科学 2023-12-04 Yingzi Ma , Yulong Cao , Jiachen Sun , Marco Pavone , Chaowei Xiao

Since the dawn of Trading Card Games, the genre has grown into a multi-billion-dollar industry engaging millions of analog and digital players worldwide. Popular TCGs rely on regular updates, balance adjustments, and rotating constraints to…

人工智能 · 计算机科学 2026-05-01 Johannes Pfau , Panagiotis Vrettis

In this paper, we present a method for automated persona-driven video game tutorial level generation. Tutorial levels are scenarios in which the player can explore and discover different rules and game mechanics. Procedural personas can…

人工智能 · 计算机科学 2022-04-12 Michael Cerny Green , Ahmed Khalifa , M Charity , Julian Togelius

Large language models (LLMs)such as ChatGPT have significantly advanced the field of Natural Language Processing (NLP). This trend led to the development of code-based large language models such as StarCoder, WizardCoder, and CodeLlama,…

软件工程 · 计算机科学 2024-11-08 Le Chen , Arijit Bhattacharjee , Nesreen Ahmed , Niranjan Hasabnis , Gal Oren , Vy Vo , Ali Jannesari

We introduce RealPlay, a neural network-based real-world game engine that enables interactive video generation from user control signals. Unlike prior works focused on game-style visuals, RealPlay aims to produce photorealistic, temporally…

计算机视觉与模式识别 · 计算机科学 2025-06-24 Wenqiang Sun , Fangyun Wei , Jinjing Zhao , Xi Chen , Zilong Chen , Hongyang Zhang , Jun Zhang , Yan Lu

We introduce a procedural content generation (PCG) framework at the intersections of experience-driven PCG and PCG via reinforcement learning, named ED(PCG)RL, EDRL in short. EDRL is able to teach RL designers to generate endless playable…

人工智能 · 计算机科学 2021-07-06 Tianye Shu , Jialin Liu , Georgios N. Yannakakis

Large language models (LLMs) are increasingly deployed as autonomous decision-makers in strategic settings, yet we have limited tools for understanding their high-level behavioral traits. We use activation steering methods in game-theoretic…

人工智能 · 计算机科学 2026-03-24 Johnathan Sun , Andrew Zhang

We introduce Pixels2Play-0.1 (P2P0.1), a foundation model that learns to play a wide range of 3D video games with recognizable human-like behavior. Motivated by emerging consumer and developer use cases - AI teammates, controllable NPCs,…

计算机视觉与模式识别 · 计算机科学 2025-08-21 Yuguang Yue , Chris Green , Samuel Hunt , Irakli Salia , Wenzhe Shi , Jonathan J Hunt

In video games, virtual characters' decision systems often use a simplified representation of the world. To increase both their autonomy and believability we want those characters to be able to learn this representation from human players.…

人工智能 · 计算机科学 2010-12-30 Fabien Tencé , Cédric Buche , Pierre De Loor , Olivier Marc

Dialogue authoring in large games requires not only content creation but the subtlety of its delivery, which can vary from character to character. Manually authoring this dialogue can be tedious, time-consuming, or even altogether…

计算与语言 · 计算机科学 2017-08-31 Stephanie M. Lukin , James O. Ryan , Marilyn A. Walker

Recent advances in interactive video generations have demonstrated diffusion model's potential as world models by capturing complex physical dynamics and interactive behaviors. However, existing interactive world models depend on…

The recent paradigm shift toward large reasoning models (LRMs) as autonomous agents has intensified the demand for sophisticated, multi-turn tool-use capabilities. Yet, existing datasets and data-generation approaches are limited by static,…

计算与语言 · 计算机科学 2026-01-14 Jungho Cho , Minbyul Jeong , Sungrae Park

Game Description Language (GDL) provides a standardized way to express diverse games in a machine-readable format, enabling automated game simulation, and evaluation. While previous research has explored game description generation using…

人工智能 · 计算机科学 2025-01-23 Tsunehiko Tanaka , Edgar Simo-Serra