相关论文: Dots and Boxes on Certain Families of Graphs
Dots-and-Boxes is a popular children's game whose winning strategies have been studied by Berlekamp, Conway, Guy, and others. In this article we consider two variations, Dots-and-Triangles and Dots-and-Polygons, both of which utilize the…
The families of graphs defined by a certain type of system of equations over commutative rings have been studied and used since 1990s. This survey presents these families and their applications related to graphs, digraphs, and hypergraphs.…
Various simplicial complexes can be associated with a graph. Box complexes form an important families of such simplicial complexes and are especially useful for providing lower bounds on the chromatic number of the graph via some of their…
Dots-and-Boxes is a child's game which remains analytically unsolved. We implement and evolve artificial neural networks to play this game, evaluating them against simple heuristic players. Our networks do not evaluate or predict the final…
We introduce a new game played on graphs, ``Agents and Adversary". This game is reminiscent of ``Cops and Robbers" but has some fundamental differences. We classify infinite families of graphs as Agents-win and Adversary-win. We then define…
A graph is a data structure composed of dots (i.e. vertices) and lines (i.e. edges). The dots and lines of a graph can be organized into intricate arrangements. The ability for a graph to denote objects and their relationships to one…
Cops and robbers is a pursuit-evasion game played on graphs. We completely classify the cop numbers for $n \times n$ knight graphs and queen graphs. This completes the classification of the cop numbers for all $n \times n$ classical chess…
We give very simple algorithms for best play in the simplest kind of Dots & Boxes endgames: those that consist entirely of loops and long chains. In every such endgame we compute the margin of victory, assuming both players maximize the…
A graph is a mathematical object consisting of a set of vertices and a set of edges connecting vertices. Graphs can be drawn on paper in various ways, but until recently all published methods of drawing graphs have had undesirable…
We investigate two types of query games played on a graph, pair queries and edge queries. We concentrate on investigating the two associated graph parameters for binomial random graphs, and showing that determining any of the two parameters…
In this article, we study the structure, and in particular the Grundy values, of a family of games known as memgames.
Block designs are combinatorial structures in which each pair of a set of varieties appears together in a fixed number of blocks. Complete graphs are graphs in which every pair of vertices are adjacent. We present some new constructions of…
We introduce string diagrams as a formal mathematical, graphical language to represent, compose, program and reason about games. The language is well established in quantum physics, quantum computing and quantum linguistic with the…
Two-player zero-sum "graph games" are a central model, which proceeds as follows. A token is placed on a vertex of a graph, and the two players move it to produce an infinite "play", which determines the winner or payoff of the game.…
Parity games are games that are played on directed graphs whose vertices are labeled by natural numbers, called priorities. The players push a token along the edges of the digraph. The winner is determined by the parity of the greatest…
Graphs are used in many disciplines to model the relationships that exist between objects in a complex discrete system. Researchers may wish to compare a network of interest to a "typical" graph from a family (or ensemble) of graphs which…
The class of closed graphs by a linear ordering on their sets of vertices is investigated. A recent characterization of such a class of graphs is analyzed by using tools from the proper interval graph theory.
We propose a new approach for defining and searching clusters in graphs that represent real technological or transaction networks. In contrast to the standard way of finding dense parts of a graph, we concentrate on the structure of edges…
Exactly 20 years ago at MFCS, Demaine posed the open problem whether the game of Dots & Boxes is PSPACE-complete. Dots & Boxes has been studied extensively, with for instance a chapter in Berlekamp et al. "Winning Ways for Your Mathematical…
We study unique games and estimate some of their values. We prove that if a unique game has a quantum-assisted value close to 1, then it must have a perfect deterministic strategy. We introduce a family of unique games based on groups that…