中文
相关论文

相关论文: Baba Is AI: Break the Rules to Beat the Benchmark

200 篇论文

Artificial Intelligence (AI) applications are being used to predict and assess behaviour in multiple domains, such as criminal justice and consumer finance, which directly affect human well-being. However, if AI is to improve people's…

其他计算机科学 · 计算机科学 2019-06-12 Andrea Aler Tubella , Andreas Theodorou , Virginia Dignum , Frank Dignum

Artificial Intelligence (AI) is taking on increasingly autonomous roles, e.g., browsing the web as a research assistant and managing money. But specifying goals and restrictions for AI behavior is difficult. Similar to how parties to a…

计算与语言 · 计算机科学 2023-01-31 John J. Nay

Comprehensive and accurate evaluation of general-purpose AI systems such as large language models allows for effective mitigation of their risks and deepened understanding of their capabilities. Current evaluation methodology, mostly based…

人工智能 · 计算机科学 2024-01-01 Xiting Wang , Liming Jiang , Jose Hernandez-Orallo , David Stillwell , Luning Sun , Fang Luo , Xing Xie

Modern AI systems such as self-driving cars and game-playing agents achieve superhuman performance, but often lack human-like generalization, interpretability, and inter-operability with human users. Inspired by the rich interactions…

机器学习 · 计算机科学 2026-02-05 Megha Srivastava , Cedric Colas , Dorsa Sadigh , Jacob Andreas

Ideal or real - that is the question.In this work, we explore whether principles from game theory can be effectively applied to the evaluation of large language models (LLMs). This inquiry is motivated by the growing inadequacy of…

计算与语言 · 计算机科学 2026-04-07 Gao Yang , Yuhang Liu , Siyu Miao , Xinyue Liang , Zhengyang Liu , Heyan Huang

To achieve human-like common sense about everyday life, machine learning systems must understand and reason about the goals, preferences, and actions of other agents in the environment. By the end of their first year of life, human infants…

人工智能 · 计算机科学 2022-02-16 Kanishk Gandhi , Gala Stojnic , Brenden M. Lake , Moira R. Dillon

In the past few years, deep reinforcement learning has been proven to solve problems which have complex states like video games or board games. The next step of intelligent agents would be able to generalize between tasks, and using prior…

机器学习 · 计算机科学 2018-09-05 Shu-Hsuan Hsu , I-Chao Shen , Bing-Yu Chen

Static capabilities benchmarks suffer from saturation and contamination, making it difficult to track capabilities progress over time. We introduce Agent Island, a multiplayer simulation environment in which language-model agents compete in…

人工智能 · 计算机科学 2026-05-07 Connacher Murphy

We propose a new General Game Playing (GGP) system called Regular Games (RG). The main goal of RG is to be both computationally efficient and convenient for game design. The system consists of several languages. The core component is a…

人工智能 · 计算机科学 2025-11-14 Radosław Miernik , Marek Szykuła , Jakub Kowalski , Jakub Cieśluk , Łukasz Galas , Wojciech Pawlik

Quantitative Artificial Intelligence (AI) Benchmarks have emerged as fundamental tools for evaluating the performance, capability, and safety of AI models and systems. Currently, they shape the direction of AI development and are playing an…

As frontier artificial intelligence (AI) models rapidly advance, benchmarks are integral to comparing different models and measuring their progress in different task-specific domains. However, there is a lack of guidance on when and how…

计算机与社会 · 计算机科学 2025-07-10 Ayrton San Joaquin , Rokas Gipiškis , Leon Staufer , Ariel Gil

What makes a good Large Language Model (LLM)? That it performs well on the relevant benchmarks -- which hopefully measure, with some validity, the presence of capabilities that are also challenged in real application. But what makes the…

计算与语言 · 计算机科学 2024-06-21 Nidhir Bhavsar , Jonathan Jordan , Sherzod Hakimov , David Schlangen

We seek measurable properties of AI agents that make them better or worse teammates from the subjective perspective of human collaborators. Our experiments use the cooperative card game Hanabi -- a common benchmark for AI-teaming research.…

人机交互 · 计算机科学 2025-03-21 Ho Chit Siu , Jaime D. Peña , Yutai Zhou , Ross E. Allen

The issue of fairness in decision-making is a critical one, especially given the variety of stakeholder demands for differing and mutually incompatible versions of fairness. Adopting a strategic interaction of perspectives provides an…

机器学习 · 计算机科学 2025-04-24 Tina Behzad , Mithilesh Kumar Singh , Anthony J. Ripa , Klaus Mueller

As Large Language Models (LLMs) become increasingly autonomous and integrated into critical societal functions, the focus of AI safety must evolve from mitigating harmful content to evaluating underlying behavioral alignment. Current safety…

人工智能 · 计算机科学 2025-08-14 Manuel Herrador

Technology has become an essential part of our everyday life, and its use in educational environments keeps growing. In addition, games are one of the most popular activities across cultures and ages, and there is ample evidence that…

计算机与社会 · 计算机科学 2022-12-05 Manuel J. Gomez , José A. Ruipérez-Valiente , Félix J. García Clemente

Game-playing agents like AlphaGo have achieved superhuman performance through self-play, which is theoretically guaranteed to yield optimal policies in competitive games. However, most language tasks are partially or fully cooperative, so…

计算与语言 · 计算机科学 2024-12-10 Austen Liao , Nicholas Tomlin , Dan Klein

The advancement of large language models (LLMs) has significantly accelerated the development of search agents capable of autonomously gathering information through multi-turn web interactions. Various benchmarks have been proposed to…

We present AutoBencher, a declarative framework for automatic benchmark construction, and use it to scalably discover novel insights and vulnerabilities of existing language models. Concretely, given a few desiderata of benchmarks (e.g.,…

计算与语言 · 计算机科学 2025-03-03 Xiang Lisa Li , Farzaan Kaiyom , Evan Zheran Liu , Yifan Mai , Percy Liang , Tatsunori Hashimoto