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This paper proposes a GPU-accelerated optimization framework for collision avoidance problems where the controlled objects and the obstacles can be modeled as the finite union of convex polyhedra. A novel collision avoidance constraint is…

机器人学 · 计算机科学 2024-06-12 Zeming Wu , Zhuping Wang , Hao Zhang

The immersive nature of the metaverse presents significant challenges for wireless multi-user interactive virtual reality (VR), such as ultra-low latency, high throughput and intensive computing, which place substantial demands on the…

信息论 · 计算机科学 2024-07-31 Caolu Xu , Zhiyong Chen , Meixia Tao , Wenjun Zhang

In this work, we propose the application of the eXtended Finite Element Method (XFEM) in the context of the coupling between three-dimensional and one-dimensional elliptic problems. In particular, we consider the case in which the 3D-1D…

数值分析 · 数学 2024-02-20 Denise Grappein , Stefano Scialó , Fabio Vicini

Neural architectures and hardware accelerators have been two driving forces for the progress in deep learning. Previous works typically attempt to optimize hardware given a fixed model architecture or model architecture given fixed…

GPU-based simulation environments for embodied AI interleave physics simulation (CUDA) and photorealistic rendering (Vulkan) on a single device. We observe that two foundational scenarios -- simulation data generation and RL training -- can…

操作系统 · 计算机科学 2026-05-05 Bin Xu , Pengfei Hu , Wenxin Zheng , Jinyu Gu , Haibo Chen

Coded distributed computing (CDC) has emerged as a promising approach because it enables computation tasks to be carried out in a distributed manner while mitigating straggler effects, which often account for the long overall completion…

计算机科学与博弈论 · 计算机科学 2021-02-18 Jer Shyuan Ng , Wei Yang Bryan Lim , Zehui Xiong , Dusit Niyato , Cyril Leung , Dong In Kim , Junshan Zhang , Qiang Yang

Federated learning, as a promising distributed learning paradigm, enables collaborative training of a global model across multiple network edge clients without the need for central data collecting. However, the heterogeneity of edge data…

机器学习 · 计算机科学 2024-03-06 Xingyan Chen , Tian Du , Mu Wang , Tiancheng Gu , Yu Zhao , Gang Kou , Changqiao Xu , Dapeng Oliver Wu

Recurrent neural networks can be large and compute-intensive, yet many applications that benefit from RNNs run on small devices with very limited compute and storage capabilities while still having run-time constraints. As a result, there…

机器学习 · 计算机科学 2020-08-14 Urmish Thakker , Jesse Beu , Dibakar Gope , Ganesh Dasika , Matthew Mattina

In this paper, a novel paradigm of mobile edge-quantum computing (MEQC) is proposed, which brings quantum computing capacities to mobile edge networks that are closer to mobile users (i.e., edge devices). First, we propose an MEQC system…

网络与互联网体系结构 · 计算机科学 2022-11-15 Minrui Xu , Dusit Niyato , Jiawen Kang , Zehui Xiong , Mingzhe Chen

One core aspect of immersive visualization labs is to develop and provide powerful tools and applications that allow for efficient analysis and exploration of scientific data. As the requirements for such applications are often diverse and…

人机交互 · 计算机科学 2024-11-05 Marcel Krüger , David Gilbert , Torsten Wolfgang Kuhlen , Tim Gerrits

We study a wireless edge-computing system which allows multiple users to simultaneously offload computation-intensive tasks to multiple massive-MIMO access points, each with a collocated multi-access edge computing (MEC) server.…

信号处理 · 电气工程与系统科学 2020-05-15 Rafia Malik , Mai Vu

Real-time embedded platforms with resource constraints can take the benefits of mixed-criticality system where applications with different criticality-level share computational resources, with isolation in the temporal and spatial domain. A…

系统与控制 · 电气工程与系统科学 2022-08-31 Shibarchi Majumder , Jens Frederik Dalsgaard Nielsen , Thomas Bak

On-device Deep Neural Network (DNN) training has been recognized as crucial for privacy-preserving machine learning at the edge. However, the intensive training workload and limited onboard computing resources pose significant challenges to…

分布式、并行与集群计算 · 计算机科学 2024-08-16 Shengyuan Ye , Liekang Zeng , Xiaowen Chu , Guoliang Xing , Xu Chen

There is a growing demand for shifting the delivery of AI capability from data centers on the cloud to edge or end devices, exemplified by the fast emerging real-time AI-based apps running on smartphones, AR/VR devices, autonomous vehicles,…

机器学习 · 计算机科学 2022-06-23 Xiaofeng Li , Bin Ren , Xipeng Shen , Yanzhi Wang

Deployment of dynamic neural networks on edge accelerators requires careful consideration of hardware constraints beyond conventional complexity metrics such as Multiply-Accumulate operations. In Early-Exiting Neural Networks (EENN), exit…

计算复杂性 · 计算机科学 2026-04-01 Alaa Zniber , Arne Symons , Ouassim Karrakchou , Marian Verhelst , Mounir Ghogho

Recent years have witnessed a rapid growth of deep-network based services and applications. A practical and critical problem thus has emerged: how to effectively deploy the deep neural network models such that they can be executed…

分布式、并行与集群计算 · 计算机科学 2019-03-05 Hongshan Li , Chenghao Hu , Jingyan Jiang , Zhi Wang , Yonggang Wen , Wenwu Zhu

Simulation provides a cost-effective and flexible platform for data generation and policy learning to develop robotic systems. However, bridging the gap between simulation and real-world dynamics remains a significant challenge, especially…

In scientific computing, the formulation of numerical discretisations of partial differential equations (PDEs) as untrained convolutional layers within Convolutional Neural Networks (CNNs), referred to by some as Neural Physics, has…

Large scale-free graphs are famously difficult to process efficiently: the skewed vertex degree distribution makes it difficult to obtain balanced partitioning. Our research instead aims to turn this into an advantage by partitioning the…

分布式、并行与集群计算 · 计算机科学 2015-10-05 Scott Sallinen , Abdullah Gharaibeh , Matei Ripeanu

We present the early-stage design and implementation of a multimodal, real-time communication analysis system intended as a foundational interaction layer for adaptive VR training. The system integrates five parallel processing streams: (1)…

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