相关论文: Sliding Gaussian ball adaptive growth (SlingBAG): …
Point cloud is a promising 3D representation for volumetric streaming in emerging AR/VR applications. Despite recent advances in point cloud compression, decoding and rendering high-quality images from lossy compressed point clouds is still…
The reconstruction of real-world surfaces is on high demand in various applications. Most existing reconstruction approaches apply 3D scanners for creating point clouds which are generally sparse and of low density. These points clouds will…
With 3D Gaussian Splatting (3DGS) advancing real-time and high-fidelity rendering for novel view synthesis, storage requirements pose challenges for their widespread adoption. Although various compression techniques have been proposed,…
3D Gaussian Splatting (3DGS) has emerged as a promising approach for CT reconstruction. However, existing methods rely on the average gradient magnitude of points within the view, often leading to severe needle-like artifacts under…
3D Gaussian Splatting (3DGS) has gained significant attention in streamable dynamic novel view synthesis (DNVS) for its photorealistic rendering capability and computational efficiency. Despite much progress in improving rendering quality…
The advent of 3D Gaussian Splatting (3DGS) has recently brought about a revolution in the field of neural rendering, facilitating high-quality renderings at real-time speed. However, 3DGS heavily depends on the initialized point cloud…
Articulated object reconstruction from sparse-view images is an ill-posed problem that requires simultaneous inference of geometry and underlying articulation structure. Existing methods for articulated object reconstruction based on NeRF…
We present FlashSLAM, a novel SLAM approach that leverages 3D Gaussian Splatting for efficient and robust 3D scene reconstruction. Existing 3DGS-based SLAM methods often fall short in sparse view settings and during large camera movements…
Recently, 3D Gaussian Splatting has emerged as a promising approach for modeling 3D scenes using mixtures of Gaussians. The predominant optimization method for these models relies on backpropagating gradients through a differentiable…
Generative diffusion models have shown empirical successes in point cloud resampling, generating a denser and more uniform distribution of points from sparse or noisy 3D point clouds by progressively refining noise into structure. However,…
To reduce cost in storing, processing and visualizing a large-scale point cloud, we consider a randomized resampling strategy to select a representative subset of points while preserving application-dependent features. The proposed strategy…
This paper investigates an open research challenge of reconstructing high-quality, large 3D open scenes from images. It is observed existing methods have various limitations, such as requiring precise camera poses for input and dense…
High-resolution remote sensing images (RSIs) are crucial for Earth observation applications, yet acquiring them is often limited by sensor constraints and costs. In recent years, generative super-resolution (SR) methods, particularly…
The recent advances in 3D Gaussian Splatting (3DGS) show promising results on the novel view synthesis (NVS) task. With its superior rendering performance and high-fidelity rendering quality, 3DGS is excelling at its previous NeRF…
3D Gaussian Splatting (3DGS) has emerged as a powerful explicit representation enabling real-time, high-fidelity 3D reconstruction and novel view synthesis. However, its practical use is hindered by the massive memory and computational…
We tackle the challenge of efficiently reconstructing a 3D asset from a single image at millisecond speed. Existing methods for single-image 3D reconstruction are primarily based on Score Distillation Sampling (SDS) with Neural 3D…
Despite its significant achievements in large-scale scene reconstruction, 3D Gaussian Splatting still faces substantial challenges, including slow processing, high computational costs, and limited geometric accuracy. These core issues arise…
Recent prominence in 3D Gaussian Splatting (3DGS) has enabled real-time rendering while maintaining high-fidelity novel view synthesis. However, 3DGS resorts to the Gaussian function that is low-pass by nature and is restricted in…
The recent advancements in 3D Gaussian Splatting (3DGS) have demonstrated remarkable potential in novel view synthesis tasks. The divide-and-conquer paradigm has enabled large-scale scene reconstruction, but significant challenges remain in…
Point cloud compression is a key enabler for the emerging applications of immersive visual communication, autonomous driving and smart cities, etc. In this paper, we propose a hybrid point cloud attribute compression scheme built on an…