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As humans seek to collaborate with, learn from, and better understand artificial intelligence systems, developing AIs that can accurately emulate individual decision-making becomes increasingly important. Chess, a long-standing AI benchmark…

人工智能 · 计算机科学 2025-07-30 Zhenwei Tang , Difan Jiao , Eric Xue , Reid McIlroy-Young , Jon Kleinberg , Siddhartha Sen , Ashton Anderson

We present a vision-only model for gaming AI which uses a late integration deep convolutional network architecture trained in a purely supervised imitation learning context. Although state-of-the-art deep learning models for video game…

计算机视觉与模式识别 · 计算机科学 2017-02-21 Zhao Chen , Darvin Yi

Deep reinforcement learning techniques have demonstrated superior performance in a wide variety of environments. As improvements in training algorithms continue at a brisk pace, theoretical or empirical studies on understanding what these…

机器学习 · 计算机科学 2018-11-16 Raghuram Mandyam Annasamy , Katia Sycara

This report presents Giraffe, a chess engine that uses self-play to discover all its domain-specific knowledge, with minimal hand-crafted knowledge given by the programmer. Unlike previous attempts using machine learning only to perform…

人工智能 · 计算机科学 2015-09-15 Matthew Lai

With a large number of sensors and control units in networked systems, distributed support vector machines (DSVMs) play a fundamental role in scalable and efficient multi-sensor classification and prediction tasks. However, DSVMs are…

机器学习 · 统计学 2017-10-16 Rui Zhang , Quanyan Zhu

This work introduces the quantum-inspired variational convolution (QiVC) framework, a novel learning paradigm that integrates principles of probabilistic inference, variational optimization, and quantum-inspired transformations within…

机器学习 · 计算机科学 2025-11-11 Amin Golnari , Jamileh Yousefi , Reza Moheimani , Saeid Sanei

Understanding how people behave in strategic settings--where they make decisions based on their expectations about the behavior of others--is a long-standing problem in the behavioral sciences. We conduct the largest study to date of…

综合经济学 · 经济学 2024-08-16 Jian-Qiao Zhu , Joshua C. Peterson , Benjamin Enke , Thomas L. Griffiths

Sample efficiency is a central property of effective deep reinforcement learning algorithms. Recent work has improved this through added complexity, such as larger models, exotic network architectures, and more complex algorithms, which are…

机器学习 · 计算机科学 2026-03-17 Daniel Palenicek , Florian Vogt , Joe Watson , Ingmar Posner , Jan Peters

Chess has long served as a canonical testbed for artificial intelligence, but modeling approaches for its central tasks have diverged. Maximizing playing strength, predicting human play, and enabling interpretability are typically solved…

机器学习 · 计算机科学 2026-05-20 Daniel Monroe , George Eilender , Philip Chalmers , Zhenwei Tang , Ashton Anderson

In reinforcement learning, it is often difficult to automate high-dimensional, rapid decision-making in dynamic environments, especially when domains require real-time online interaction and adaptive strategies such as web-based games. This…

机器学习 · 计算机科学 2024-05-30 Prabhath Reddy Gujavarthy

Machine learning (ML) systems across many application areas are increasingly demonstrating performance that is beyond that of humans. In response to the proliferation of such models, the field of Explainable AI (XAI) has sought to develop…

人机交互 · 计算机科学 2020-02-12 Devleena Das , Sonia Chernova

This study addresses the challenge of quantifying chess puzzle difficulty - a complex task that combines elements of game theory and human cognition and underscores its critical role in effective chess training. We present GlickFormer, a…

机器学习 · 计算机科学 2024-12-31 Szymon Miłosz , Paweł Kapusta

Motivated by the recent success of end-to-end deep neural models for ranking tasks, we present here a supervised end-to-end neural approach for query performance prediction (QPP). In contrast to unsupervised approaches that rely on various…

信息检索 · 计算机科学 2022-02-16 Suchana Datta , Debasis Ganguly , Derek Greene , Mandar Mitra

Nowadays, deep neural networks are widely used in a variety of fields that have a direct impact on society. Although those models typically show outstanding performance, they have been used for a long time as black boxes. To address this,…

机器学习 · 计算机科学 2022-10-11 Huawei Sun , Lorenzo Servadei , Hao Feng , Michael Stephan , Robert Wille , Avik Santra

Deep reinforcement learning for high dimensional, hierarchical control tasks usually requires the use of complex neural networks as functional approximators, which can lead to inefficiency, instability and even divergence in the training…

机器学习 · 计算机科学 2019-11-26 Yuguang Yang

Aligning robot behavior with human preferences is crucial for deploying embodied AI agents in human-centered environments. A promising solution is interactive imitation learning from human intervention, where a human expert observes the…

机器人学 · 计算机科学 2025-10-27 Yuxin Chen , Chen Tang , Jianglan Wei , Chenran Li , Ran Tian , Xiang Zhang , Wei Zhan , Peter Stone , Masayoshi Tomizuka

Traditional tennis rating systems (e.g., Elo) summarize overall player strength but do not isolate the independent value of serving. Using point-by-point data from Wimbledon and the U.S.\ Open, we develop serve-specific player metrics that…

应用统计 · 统计学 2026-04-03 Aiwen Li , Amrita Balajee , Harry Wieand , Jonathan Pipping-Gamón

We introduce a novel Deep Reinforcement Learning (DRL) algorithm called Deep Quality-Value (DQV) Learning. DQV uses temporal-difference learning to train a Value neural network and uses this network for training a second Quality-value…

机器学习 · 统计学 2018-10-11 Matthia Sabatelli , Gilles Louppe , Pierre Geurts , Marco A. Wiering

AI systems are increasingly used to assist humans in sequential decision-making tasks, yet determining when and how an AI assistant should intervene remains a fundamental challenge. A potential baseline is to recommend the optimal action…

人工智能 · 计算机科学 2026-04-17 Saumik Narayanan , Raja Panjwani , Siddhartha Sen , Chien-Ju Ho

We study strategic interaction in linear-quadratic network games where agents act on subjective, misspecified models of their environment. Agents observe noisy aggregate signals generated by local network externalities and interpret them…

计算机科学与博弈论 · 计算机科学 2026-03-19 Quanyan Zhu , Zhengye Han