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相关论文: ROER: Regularized Optimal Experience Replay

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Hindsight Experience Replay (HER) is a multi-goal reinforcement learning algorithm for sparse reward functions. The algorithm treats every failure as a success for an alternative (virtual) goal that has been achieved in the episode. Virtual…

机器学习 · 计算机科学 2021-03-09 Binyamin Manela , Armin Biess

Recent advance in deep offline reinforcement learning (RL) has made it possible to train strong robotic agents from offline datasets. However, depending on the quality of the trained agents and the application being considered, it is often…

机器人学 · 计算机科学 2021-11-02 Seunghyun Lee , Younggyo Seo , Kimin Lee , Pieter Abbeel , Jinwoo Shin

Experience replay is a key technique behind many recent advances in deep reinforcement learning. Allowing the agent to learn from earlier memories can speed up learning and break undesirable temporal correlations. Despite its wide-spread…

人工智能 · 计算机科学 2017-10-19 Ruishan Liu , James Zou

Training a deep neural network to maximize a target objective has become the standard recipe for successful machine learning over the last decade. These networks can be optimized with supervised learning, if the target objective is…

机器学习 · 计算机科学 2025-05-12 Bernhard Jaeger , Andreas Geiger

Continual learning is a promising machine learning paradigm to learn new tasks while retaining previously learned knowledge over streaming training data. Till now, rehearsal-based methods, keeping a small part of data from old tasks as a…

机器学习 · 计算机科学 2023-08-04 Quanziang Wang , Renzhen Wang , Yuexiang Li , Dong Wei , Kai Ma , Yefeng Zheng , Deyu Meng

Non-stationarity can arise in Reinforcement Learning (RL) even in stationary environments. For example, most RL algorithms collect new data throughout training, using a non-stationary behaviour policy. Due to the transience of this…

机器学习 · 计算机科学 2021-09-23 Maximilian Igl , Gregory Farquhar , Jelena Luketina , Wendelin Boehmer , Shimon Whiteson

Experience replay (ER) is a crucial component of many deep reinforcement learning (RL) systems. However, uniform sampling from an ER buffer can lead to slow convergence and unstable asymptotic behaviors. This paper introduces Stratified…

机器学习 · 计算机科学 2023-06-21 Varun Kompella , Thomas J. Walsh , Samuel Barrett , Peter Wurman , Peter Stone

Experience replay, which enables the agents to remember and reuse experience from the past, has played a significant role in the success of off-policy reinforcement learning (RL). To utilize the experience replay efficiently, the existing…

机器学习 · 计算机科学 2021-04-08 Youngmin Oh , Kimin Lee , Jinwoo Shin , Eunho Yang , Sung Ju Hwang

Recent advances in off-policy deep reinforcement learning (RL) have led to impressive success in complex tasks from visual observations. Experience replay improves sample-efficiency by reusing experiences from the past, and convolutional…

机器学习 · 计算机科学 2021-10-29 Lili Chen , Kimin Lee , Aravind Srinivas , Pieter Abbeel

In Hindsight Experience Replay (HER), a reinforcement learning agent is trained by treating whatever it has achieved as virtual goals. However, in previous work, the experience was replayed at random, without considering which episode might…

机器学习 · 计算机科学 2020-05-26 Rui Zhao , Volker Tresp

A central component of training in Reinforcement Learning (RL) is Experience: the data used for training. The mechanisms used to generate and consume this data have an important effect on the performance of RL algorithms. In this paper, we…

We study continual learning in the large scale setting where tasks in the input sequence are not limited to classification, and the outputs can be of high dimension. Among multiple state-of-the-art methods, we found vanilla experience…

机器学习 · 计算机科学 2020-10-07 Yogesh Balaji , Mehrdad Farajtabar , Dong Yin , Alex Mott , Ang Li

Experience replay (ER) used in (deep) reinforcement learning is considered to be applicable only to off-policy algorithms. However, there have been some cases in which ER has been applied for on-policy algorithms, suggesting that…

机器学习 · 计算机科学 2024-09-16 Taisuke Kobayashi

Online Reinforcement Learning (RL) is typically framed as the process of minimizing cumulative regret (CR) through interactions with an unknown environment. However, real-world RL applications usually involve a sequence of tasks, and the…

机器学习 · 统计学 2024-10-28 Ziping Xu , Kelly W. Zhang , Susan A. Murphy

Background: Deep Deterministic Policy Gradient-based reinforcement learning algorithms utilize Actor-Critic architectures, where both networks are typically trained using identical batches of replayed transitions. However, the learning…

机器学习 · 计算机科学 2025-12-08 Mehmet Efe Lorasdagi , Dogan Can Cicek , Furkan Burak Mutlu , Suleyman Serdar Kozat

Solving multi-goal reinforcement learning (RL) problems with sparse rewards is generally challenging. Existing approaches have utilized goal relabeling on collected experiences to alleviate issues raised from sparse rewards. However, these…

机器学习 · 计算机科学 2021-11-30 Rui Yang , Meng Fang , Lei Han , Yali Du , Feng Luo , Xiu Li

This paper proposes a new optimization objective for value-based deep reinforcement learning. We extend conventional Deep Q-Networks (DQNs) by adding a model-learning component yielding a transcoder network. The prediction errors for the…

机器学习 · 计算机科学 2018-11-21 Felix Leibfried , Peter Vrancx

Efficient utilization of the replay buffer plays a significant role in the off-policy actor-critic reinforcement learning (RL) algorithms used for model-free control policy synthesis for complex dynamical systems. We propose a method for…

机器学习 · 计算机科学 2024-02-13 Nikhil Kumar Singh , Indranil Saha

In the online continual learning paradigm, agents must learn from a changing distribution while respecting memory and compute constraints. Experience Replay (ER), where a small subset of past data is stored and replayed alongside new data,…

机器学习 · 计算机科学 2022-04-26 Lucas Caccia , Rahaf Aljundi , Nader Asadi , Tinne Tuytelaars , Joelle Pineau , Eugene Belilovsky

In this work, we propose and evaluate a new reinforcement learning method, COMPact Experience Replay (COMPER), which uses temporal difference learning with predicted target values based on recurrence over sets of similar transitions, and a…