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相关论文: ROER: Regularized Optimal Experience Replay

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Recent advances in Large Language Models (LLMs) and Vision-Language Models (VLMs) have enabled powerful semantic and multimodal reasoning capabilities, creating new opportunities to enhance sample efficiency, high-level planning, and…

机器学习 · 计算机科学 2026-02-03 Elad Sharony , Tom Jurgenson , Orr Krupnik , Dotan Di Castro , Shie Mannor

Prioritized Experience Replay (PER) is a technical means of deep reinforcement learning by selecting experience samples with more knowledge quantity to improve the training rate of neural network. However, the non-uniform sampling used in…

机器学习 · 计算机科学 2023-10-10 Zhuoying Chen , Huiping Li , Rizhong Wang

We present a novel technique called Dynamic Experience Replay (DER) that allows Reinforcement Learning (RL) algorithms to use experience replay samples not only from human demonstrations but also successful transitions generated by RL…

人工智能 · 计算机科学 2020-10-19 Jieliang Luo , Hui Li

Experience replay is an essential component in deep reinforcement learning (DRL), which stores the experiences and generates experiences for the agent to learn in real time. Recently, prioritized experience replay (PER) has been proven to…

硬件体系结构 · 计算机科学 2024-03-06 Mengyuan Li , Arman Kazemi , Ann Franchesca Laguna , X. Sharon Hu

Experience replay enables online reinforcement learning agents to store and reuse the previous experiences of interacting with the environment. In the original method, the experiences are sampled and replayed uniformly at random. A prior…

机器学习 · 计算机科学 2021-12-13 Fanchen Bu , Dong Eui Chang

This paper proposes a method for prioritizing the replay experience referred to as Hindsight Goal Ranking (HGR) in overcoming the limitation of Hindsight Experience Replay (HER) that generates hindsight goals based on uniform sampling. HGR…

机器学习 · 计算机科学 2021-10-29 Tung M. Luu , Chang D. Yoo

Linear Temporal Logic (LTL) offers a precise means for constraining the behavior of reinforcement learning agents. However, in many settings where both satisfaction and optimality conditions are present, LTL is insufficient to capture both.…

机器学习 · 计算机科学 2025-03-26 Ameesh Shah , Cameron Voloshin , Chenxi Yang , Abhinav Verma , Swarat Chaudhuri , Sanjit A. Seshia

Prioritized Experience Replay (PER) enables the model to learn more about relatively important samples by artificially changing their accessed frequencies. However, this non-uniform sampling method shifts the state-action distribution that…

机器学习 · 计算机科学 2023-11-27 Zhuoying Chen , Huiping Li , Zhaoxu Wang

In the landscape of Recommender System (RS) applications, reinforcement learning (RL) has recently emerged as a powerful tool, primarily due to its proficiency in optimizing long-term rewards. Nevertheless, it suffers from instability in…

信息检索 · 计算机科学 2024-06-11 Ziru Liu , Shuchang Liu , Zijian Zhang , Qingpeng Cai , Xiangyu Zhao , Kesen Zhao , Lantao Hu , Peng Jiang , Kun Gai

Sample-efficient online reinforcement learning often uses replay buffers to store experience for reuse when updating the value function. However, uniform replay is inefficient, since certain classes of transitions can be more relevant to…

机器学习 · 计算机科学 2025-05-12 Renhao Wang , Kevin Frans , Pieter Abbeel , Sergey Levine , Alexei A. Efros

One of the fundamental challenges for offline reinforcement learning (RL) is ensuring robustness to data distribution. Whether the data originates from a near-optimal policy or not, we anticipate that an algorithm should demonstrate its…

机器学习 · 计算机科学 2023-10-18 Xiaohan Hu , Yi Ma , Chenjun Xiao , Yan Zheng , Jianye Hao

A key theme in the past decade has been that when large neural networks and large datasets combine they can produce remarkable results. In deep reinforcement learning (RL), this paradigm is commonly made possible through experience replay,…

机器学习 · 计算机科学 2023-10-30 Cong Lu , Philip J. Ball , Yee Whye Teh , Jack Parker-Holder

In the training process of Deep Reinforcement Learning (DRL), agents require repetitive interactions with the environment. With an increase in training volume and model complexity, it is still a challenging problem to enhance data…

机器学习 · 计算机科学 2024-05-15 Jingwen Wang , Dehui Du , Yida Li , Yiyang Li , Yikang Chen

Experience replay is widely used to improve learning efficiency in reinforcement learning by leveraging past experiences. However, existing experience replay methods, whether based on uniform or prioritized sampling, often suffer from low…

机器学习 · 计算机科学 2025-05-20 Kaiyan Zhao , Yiming Wang , Yuyang Chen , Yan Li , Leong Hou U , Xiaoguang Niu

Preference-based reinforcement learning (PbRL) has shown impressive capabilities in training agents without reward engineering. However, a notable limitation of PbRL is its dependency on substantial human feedback. This dependency stems…

机器学习 · 计算机科学 2024-05-30 Fengshuo Bai , Rui Zhao , Hongming Zhang , Sijia Cui , Ying Wen , Yaodong Yang , Bo Xu , Lei Han

The experience replay mechanism allows agents to use the experiences multiple times. In prior works, the sampling probability of the transitions was adjusted according to their importance. Reassigning sampling probabilities for every…

机器学习 · 计算机科学 2021-11-15 Dogan C. Cicek , Enes Duran , Baturay Saglam , Furkan B. Mutlu , Suleyman S. Kozat

In recent years, data-driven reinforcement learning (RL), also known as offline RL, have gained significant attention. However, the role of data sampling techniques in offline RL has been overlooked despite its potential to enhance online…

机器学习 · 计算机科学 2025-03-24 Jinyi Liu , Yi Ma , Jianye Hao , Yujing Hu , Yan Zheng , Tangjie Lv , Changjie Fan

This project combines recent advances in experience replay techniques, namely, Combined Experience Replay (CER), Prioritized Experience Replay (PER), and Hindsight Experience Replay (HER). We show the results of combinations of these…

机器学习 · 计算机科学 2018-05-16 Tracy Wan , Neil Xu

Improving user retention with reinforcement learning~(RL) has attracted increasing attention due to its significant importance in boosting user engagement. However, training the RL policy from scratch without hurting users' experience is…

信息检索 · 计算机科学 2023-03-14 Kesen Zhao , Lixin Zou , Xiangyu Zhao , Maolin Wang , Dawei yin

Offline reinforcement learning (RL) faces a critical challenge of overestimating the value of out-of-distribution (OOD) actions. Existing methods mitigate this issue by penalizing unseen samples, yet they fail to accurately identify OOD…

机器学习 · 计算机科学 2026-05-12 Qingjun Wang , Hongtu Zhou , Hang Yu , Junqiao Zhao , Yanping Zhao , Chen Ye , Ziqiao Wang , Guang Chen