相关论文: CUPID: Improving Battle Fairness and Position Sati…
Crowdsourcing websites (e.g. Yahoo! Answers, Amazon Mechanical Turk, and etc.) emerged in recent years that allow requesters from all around the world to post tasks and seek help from an equally global pool of workers. However, intrinsic…
We study the online metric matching problem. There are $m$ servers and $n$ requests located in a metric space, where all servers are available upfront and requests arrive one at a time. Upon the arrival of a new request, it needs to be…
We propose an effective structured learning based approach to the problem of person re-identification which outperforms the current state-of-the-art on most benchmark data sets evaluated. Our framework is built on the basis of multiple…
A naive way to solve the model-checking problem of the mu-calculus uses fixpoint iteration. Traditionally however mu-calculus model-checking is solved by a reduction in linear time to a parity game, which is then solved using one of the…
Ever since Axelrod's seminal work, tournaments served as the main benchmark for evaluating strategies in the Iterated Prisoner's Dilemma (IPD). In this work, we first introduce a strategy for the IPD which outperforms previous tournament…
We consider concurrent games played on graphs. At every round of a game, each player simultaneously and independently selects a move; the moves jointly determine the transition to a successor state. Two basic objectives are the safety…
In competitive multi-player interactions, simultaneous optimality is a key requirement for establishing strategic equilibria. This property is explicit when the game-theoretic equilibrium is the simultaneously optimal solution of coupled…
We provide a unifying framework for the design and analysis of multicalibrated predictors. By placing the multicalibration problem in the general setting of multi-objective learning -- where learning guarantees must hold simultaneously over…
From the 1970s up to now, Mastermind, a classic two-player game, has attracted plenty of attention, not only from the public as a popular game, but also from the academic community as a scientific issue. Mastermind with n positions and k…
Rankings are central to decision-making in fields ranging from education to online platforms, yet classical deterministic methods such as the Borda count method or Copeland-type pairwise methods ignore uncertainty due to sampling noise or…
This paper introduces a novel metaheuristic algorithm, known as the efficient multiplayer battle game optimizer (EMBGO), specifically designed for addressing complex numerical optimization tasks. The motivation behind this research stems…
Decomposition, i.e. independently analyzing possible subgames, has proven to be an essential principle for effective decision-making in perfect information games. However, in imperfect information games, decomposition has proven to be…
Multimodal learning holds promise for richer information extraction by capturing dependencies across data sources. Yet, current training methods often underperform due to modality competition, a phenomenon where modalities contend for…
Increasing concerns have been raised on deep learning fairness in recent years. Existing fairness-aware machine learning methods mainly focus on the fairness of in-distribution data. However, in real-world applications, it is common to have…
The advancement of data-driven artificial intelligence (AI), particularly machine learning, heavily depends on large-scale benchmarks. Despite remarkable progress across domains ranging from pattern recognition to intelligent…
The contextual multi-armed bandit (MAB) problem is crucial in sequential decision-making. A line of research, known as online clustering of bandits, extends contextual MAB by grouping similar users into clusters, utilizing shared features…
This paper investigates repeated win-lose coordination games (WLC-games). We analyse which protocols are optimal for these games covering both the worst case and average case scenarios, i,e., optimizing the guaranteed and expected…
Matching games is a one-to-one two sided market model introduced by Garrido-Lucero and Laraki, in which coupled agents' utilities are endogenously determined as the outcome of a strategic game. They refine the classical pairwise stability…
We investigate competitive co-evolution of unit micromanagement in real-time strategy games. Although good long-term macro-strategy and good short-term unit micromanagement both impact real-time strategy games performance, this paper…
Planning safe robot motions in the presence of humans requires reliable forecasts of future human motion. However, simply predicting the most likely motion from prior interactions does not guarantee safety. Such forecasts fail to model the…