相关论文: Evidence for five types of fixation during a rando…
Eye-tracking technology is an integral component of new display devices such as virtual and augmented reality headsets. Applications of gaze information range from new interaction techniques exploiting eye patterns to gaze-contingent…
The word-based account of saccades drawn by a central gravity of the PVL is supported by two pillars of evidences. The first is the finding of the initial fixation location on a word resembled a normal distribution (Rayner, 1979). The other…
Novel or unexpected sounds that deviate from an otherwise repetitive sequence of the same sound cause behavioural distraction. Recent work has suggested that distraction also occurs during reading as fixation durations increased when a…
Bottom-up and top-down, as well as low-level and high-level factors influence where we fixate when viewing natural scenes. However, the importance of each of these factors and how they interact remains a matter of debate. Here, we…
Remote and webcam-based eye tracking in multi-line reading suffers from various noise factors and layout ambiguity, precisely where real-time reading support needs reliable, per-fixation line assignment. Prior work largely addresses this…
Evolutionary dynamics in finite populations is known to fixate eventually in the absence of mutation. We here show that a similar phenomenon can be found in stochastic game dynamical batch learning, and investigate fixation in learning…
Humans constantly move their eyes, even during visual fixations, where miniature (or fixational) eye movements occur involuntarily. Fixational eye movements comprise slow components (physiological drift and tremor) and fast components…
Eye movements are a behavioral response that can be involved in tasks as complicated as natural image classification. This report confirms that pro- and anti-saccades can be used by a volunteer to designate target (animal) or non-target…
Effects of computer generated 2D and 3D views on the time and precision of bare-handed or tool-mediated eye-hand coordination were investigated in a pick-and-place-task with complete novices. All of them scored well above average in spatial…
In real-world scene perception human observers generate sequences of fixations to move image patches into the high-acuity center of the visual field. Models of visual attention developed over the last 25 years aim to predict two-dimensional…
Gaze prediction is a diverse field of study with multiple research focuses and practical applications. This article investigates how recurrent neural networks and transformers perform short-term gaze prediction. We used three models: a…
Distinguishing target from non-target fixations during visual search is a fundamental building block to understand users' intended actions and to build effective assistance systems. While prior research indicated the feasibility of…
Eye movements hold information about human perception, intention and cognitive state. Various algorithms have been proposed to identify and distinguish eye movements, particularly fixations, saccades, and smooth pursuits. A major drawback…
The study of action selection in humans can present challenges of task design since our actions are usually defined by many degrees of freedom and therefore occupy a large action-space. While saccadic eye-movement offers a more constrained…
This study used eye-tracking to capture the students' visual attention while taking the test of understanding graphs in kinematics (TUG-K). A total of N = 115 upper-secondary-level students from Germany and Switzerland took the 26-item…
Different from existing MOT (Multi-Object Tracking) techniques that usually aim at improving tracking accuracy and average FPS, real-time systems such as autonomous vehicles necessitate new requirements of MOT under limited computing…
Battery-constrained power consumption, compute limitations, and high frame rate requirements in head-mounted displays present unique challenges in the drive to present increasingly immersive and comfortable imagery in virtual reality.…
First passage times (FPTs) are often used to study timescales in physical, chemical, and biological processes. FPTs generically describe the time it takes a random "searcher" to find a "target." In many systems, the important timescale is…
This study proposes a novel self-calibration method for eye tracking in a virtual reality (VR) headset. The proposed method is based on the assumptions that the user's viewpoint can freely move and that the points of regard (PoRs) from…
In empirical studies of random walks, continuous trajectories of animals or individuals are usually sampled over a finite number of points in space and time. It is however unclear how this partial observation affects the measured…