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Radiance fields represented by 3D Gaussians excel at synthesizing novel views, offering both high training efficiency and fast rendering. However, with sparse input views, the lack of multi-view consistency constraints results in poorly…

计算机视觉与模式识别 · 计算机科学 2025-08-27 Yuru Xiao , Deming Zhai , Wenbo Zhao , Kui Jiang , Junjun Jiang , Xianming Liu

With the rapid advancement of 3D visualization, 3D Gaussian Splatting (3DGS) has emerged as a leading technique for real-time, high-fidelity rendering. While prior research has emphasized algorithmic performance and visual fidelity, the…

计算机视觉与模式识别 · 计算机科学 2025-11-12 Zhaolin Wan , Yining Diao , Jingqi Xu , Hao Wang , Zhiyang Li , Xiaopeng Fan , Wangmeng Zuo , Debin Zhao

3D Gaussian Splatting (3DGS) leverages densely distributed Gaussian primitives for high-quality scene representation and reconstruction. While existing 3DGS methods perform well in scenes with minor view variation, large view changes from…

计算机视觉与模式识别 · 计算机科学 2025-04-29 Chenhao Zhang , Yuanping Cao , Lei Zhang

Recently, 3D Gaussian Splatting (3DGS) has attracted widespread attention due to its high-quality rendering, and ultra-fast training and rendering speed. However, due to the unstructured and irregular nature of Gaussian point clouds, it is…

计算机视觉与模式识别 · 计算机科学 2025-01-13 Danpeng Chen , Hai Li , Weicai Ye , Yifan Wang , Weijian Xie , Shangjin Zhai , Nan Wang , Haomin Liu , Hujun Bao , Guofeng Zhang

3D Gaussian Splatting (3DGS) is a powerful reconstruction technique, but it needs to be initialized from accurate camera poses and high-fidelity point clouds. Typically, the initialization is taken from Structure-from-Motion (SfM)…

计算机视觉与模式识别 · 计算机科学 2025-04-15 Jizong Peng , Tze Ho Elden Tse , Kai Xu , Wenchao Gao , Angela Yao

3D Gaussian Splatting (3DGS) has recently gained popularity for efficient scene rendering by representing scenes as explicit sets of anisotropic 3D Gaussians. However, most existing work focuses primarily on modeling external surfaces. In…

图像与视频处理 · 电气工程与系统科学 2026-01-12 Shuxin Liang , Yihan Xiao , Wenlu Tang

The 3D Gaussian splatting methods are getting popular. However, they work directly on the signal, leading to a dense representation of the signal. Even with some techniques such as pruning or distillation, the results are still dense. In…

计算机视觉与模式识别 · 计算机科学 2024-05-10 Yuanhao Gong

Advancements in 3D rendering like Gaussian Splatting (GS) allow novel view synthesis and real-time rendering in virtual reality (VR). However, GS-created 3D environments are often difficult to edit. For scene enhancement or to incorporate…

计算机视觉与模式识别 · 计算机科学 2024-09-25 Hannah Schieber , Jacob Young , Tobias Langlotz , Stefanie Zollmann , Daniel Roth

3D Gaussian Splatting (3DGS) has revolutionized neural rendering with its efficiency and quality, but like many novel view synthesis methods, it heavily depends on accurate camera poses from Structure-from-Motion (SfM) systems. Although…

计算机视觉与模式识别 · 计算机科学 2025-04-08 Zhisheng Huang , Peng Wang , Jingdong Zhang , Yuan Liu , Xin Li , Wenping Wang

Reconstructing 3D scenes and synthesizing novel views has seen rapid progress in recent years. Neural Radiance Fields demonstrated that continuous volumetric radiance fields can achieve high-quality image synthesis, but their long training…

计算机视觉与模式识别 · 计算机科学 2025-09-30 Jan Held , Renaud Vandeghen , Sanghyun Son , Daniel Rebain , Matheus Gadelha , Yi Zhou , Ming C. Lin , Marc Van Droogenbroeck , Andrea Tagliasacchi

Gaussian splatting (GS) along with its extensions and variants provides outstanding performance in real-time scene rendering while meeting reduced storage demands and computational efficiency. While the selection of 2D images capturing the…

计算机视觉与模式识别 · 计算机科学 2025-12-04 Konstantinos D. Polyzos , Athanasios Bacharis , Saketh Madhuvarasu , Nikos Papanikolopoulos , Tara Javidi

Implicit neural representations (INRs) have achieved remarkable success in image representation and compression, but they require substantial training time and memory. Meanwhile, recent 2D Gaussian Splatting (GS) methods (\textit{e.g.},…

计算机视觉与模式识别 · 计算机科学 2026-01-01 Tiantian Li , Xinjie Zhang , Xingtong Ge , Tongda Xu , Dailan He , Jun Zhang , Yan Wang

Recent progress in feed-forward 3D Gaussian Splatting (3DGS) has notably improved rendering quality. However, the spatially uniform and highly redundant 3DGS map generated by previous feed-forward 3DGS methods limits their integration into…

计算机视觉与模式识别 · 计算机科学 2026-04-06 Zicheng Zhang , Xiangting Meng , Ke Wu , Wenchao Ding

Sparse-view synthesis remains a challenging problem due to the difficulty of recovering accurate geometry and appearance from limited observations. While recent advances in 3D Gaussian Splatting (3DGS) have enabled real-time rendering with…

计算机视觉与模式识别 · 计算机科学 2025-11-19 Yi-Hsin Li , Thomas Sikora , Sebastian Knorr , Mårten Sjöström

Feed-forward 3D Gaussian Splatting (3DGS) models enable real-time scene generation but are hindered by suboptimal pixel-aligned primitive placement, which relies on a dense, rigid grid that limits both quality and efficiency. We introduce a…

计算机视觉与模式识别 · 计算机科学 2026-03-31 Arthur Moreau , Richard Shaw , Michal Nazarczuk , Jisu Shin , Thomas Tanay , Zhensong Zhang , Songcen Xu , Eduardo Pérez-Pellitero

Recently, 3D Gaussian Splatting (3DGS) has emerged as an efficient approach for accurately representing scenes. However, despite its superior novel view synthesis capabilities, extracting the geometry of the scene directly from the Gaussian…

计算机视觉与模式识别 · 计算机科学 2024-07-18 Yaniv Wolf , Amit Bracha , Ron Kimmel

Dynamic 3D scene representation and novel view synthesis are crucial for enabling immersive experiences required by AR/VR and metaverse applications. It is a challenging task due to the complexity of unconstrained real-world scenes and…

计算机视觉与模式识别 · 计算机科学 2025-08-07 Zeyu Yang , Zijie Pan , Xiatian Zhu , Li Zhang , Jianfeng Feng , Yu-Gang Jiang , Philip H. S. Torr

Despite their output being ultimately consumed by human viewers, 3D Gaussian Splatting (3DGS) methods often rely on ad-hoc combinations of pixel-level losses, resulting in blurry renderings. To address this, we systematically explore…

计算机视觉与模式识别 · 计算机科学 2026-03-25 Ezgi Ozyilkan , Zhiqi Chen , Oren Rippel , Jona Ballé , Kedar Tatwawadi

3D Gaussian Splatting (3DGS) has gained significant attention for its real-time, photo-realistic rendering in novel-view synthesis and 3D modeling. However, existing methods struggle with accurately modeling in-the-wild scenes affected by…

计算机视觉与模式识别 · 计算机科学 2025-12-05 Chuanyu Fu , Guanying Chen , Yuqi Zhang , Kunbin Yao , Yuan Xiong , Chuan Huang , Shuguang Cui , Yasuyuki Matsushita , Xiaochun Cao

Synthesizing consistent and photorealistic 3D scenes is an open problem in computer vision. Video diffusion models generate impressive videos but cannot directly synthesize 3D representations, i.e., lack 3D consistency in the generated…

计算机视觉与模式识别 · 计算机科学 2025-03-18 Katja Schwarz , Norman Mueller , Peter Kontschieder