中文
相关论文

相关论文: Dominion: A New Frontier for AI Research

200 篇论文

Multiplayer Online Battle Area (MOBA) games are a recent huge success both in the video game industry and the international eSports scene. These games encourage team coordination and cooperation, short and long-term planning, within a…

人工智能 · 计算机科学 2021-03-05 Jose M. Font , Tobias Mahlmann

In this paper we introduce DeepCrawl, a fully-playable Roguelike prototype for iOS and Android in which all agents are controlled by policy networks trained using Deep Reinforcement Learning (DRL). Our aim is to understand whether recent…

机器学习 · 计算机科学 2020-12-04 Alessandro Sestini , Alexander Kuhnle , Andrew D. Bagdanov

Reinforcement Learning (RL) is a learning paradigm concerned with learning to control a system so as to maximize an objective over the long term. This approach to learning has received immense interest in recent times and success manifests…

人工智能 · 计算机科学 2018-07-26 Sanyam Kapoor

While games have been used extensively as milestones to evaluate game-playing AI, there exists no standardised framework for reporting the obtained observations. As a result, it remains difficult to draw general conclusions about the…

人工智能 · 计算机科学 2020-07-07 Vanessa Volz , Boris Naujoks

Humans learn by interacting with their environments and perceiving the outcomes of their actions. A landmark in artificial intelligence has been the development of deep reinforcement learning (dRL) algorithms capable of doing the same in…

Artificial intelligence commonly refers to the science and engineering of artificial systems that can carry out tasks generally associated with requiring aspects of human intelligence, such as playing games, translating languages, and…

人工智能 · 计算机科学 2025-02-11 Andreas Krause , Jonas Hübotter

With AlphaGo defeats top human players, reinforcement learning(RL) algorithms have gradually become the code-base of building stronger artificial intelligence(AI). The RL algorithm design firstly needs to adapt to the specific environment,…

This paper presents the first two editions of Visual Doom AI Competition, held in 2016 and 2017. The challenge was to create bots that compete in a multi-player deathmatch in a first-person shooter (FPS) game, Doom. The bots had to make…

人工智能 · 计算机科学 2022-07-28 Marek Wydmuch , Michał Kempka , Wojciech Jaśkowski

The game of chess is the most widely-studied domain in the history of artificial intelligence. The strongest programs are based on a combination of sophisticated search techniques, domain-specific adaptations, and handcrafted evaluation…

The Da Vinci Code, a game of logical deduction and imperfect information, presents unique challenges for artificial intelligence, demanding nuanced reasoning beyond simple pattern recognition. This paper investigates the efficacy of various…

人工智能 · 计算机科学 2025-06-17 LeCheng Zhang , Yuanshi Wang , Haotian Shen , Xujie Wang

There has been a recent explosion in the capabilities of game-playing artificial intelligence. Many classes of tasks, from video games to motor control to board games, are now solvable by fairly generic algorithms, based on deep learning…

人工智能 · 计算机科学 2018-10-18 Vlad Firoiu , Tina Ju , Josh Tenenbaum

The advent of AlphaGo and its successors marked the beginning of a new paradigm in playing games using artificial intelligence. This was achieved by combining Monte Carlo tree search, a planning procedure, and deep learning. While the…

人工智能 · 计算机科学 2023-12-29 Marco Kemmerling , Daniel Lütticke , Robert H. Schmitt

Deep reinforcement learning (RL) policies are known to be vulnerable to adversarial perturbations to their observations, similar to adversarial examples for classifiers. However, an attacker is not usually able to directly modify another…

机器学习 · 计算机科学 2021-01-19 Adam Gleave , Michael Dennis , Cody Wild , Neel Kant , Sergey Levine , Stuart Russell

AI researchers have long focused on poker-like games as a testbed for environments characterized by multi-player dynamics, imperfect information, and reasoning under uncertainty. While recent breakthroughs have matched elite human play at…

人工智能 · 计算机科学 2026-05-04 Richard Dewey , Janos Botyanszki , Ciamac C. Moallemi , Andrew T. Zheng

Recent progress in artificial intelligence through reinforcement learning (RL) has shown great success on increasingly complex single-agent environments and two-player turn-based games. However, the real-world contains multiple agents, each…

Recent breakthroughs in the development of agents to solve challenging sequential decision making problems such as Go, StarCraft, or DOTA, have relied on both simulated environments and large-scale datasets. However, progress on this…

Since deep neural networks' resurgence, reinforcement learning has gradually strengthened and surpassed humans in many conventional games. However, it is not easy to copy these accomplishments to autonomous driving because state spaces are…

机器人学 · 计算机科学 2023-02-14 B. Udugama

Experience replay lets online reinforcement learning agents remember and reuse experiences from the past. In prior work, experience transitions were uniformly sampled from a replay memory. However, this approach simply replays transitions…

机器学习 · 计算机科学 2016-02-26 Tom Schaul , John Quan , Ioannis Antonoglou , David Silver

Artificial Intelligence (AI) has achieved great success in many domains, and game AI is widely regarded as its beachhead since the dawn of AI. In recent years, studies on game AI have gradually evolved from relatively simple environments…

人工智能 · 计算机科学 2020-04-02 Junjie Li , Sotetsu Koyamada , Qiwei Ye , Guoqing Liu , Chao Wang , Ruihan Yang , Li Zhao , Tao Qin , Tie-Yan Liu , Hsiao-Wuen Hon

Learning agents that are not only capable of taking tests, but also innovating is becoming a hot topic in AI. One of the most promising paths towards this vision is multi-agent learning, where agents act as the environment for each other,…

多智能体系统 · 计算机科学 2019-12-02 Yuhang Song , Andrzej Wojcicki , Thomas Lukasiewicz , Jianyi Wang , Abi Aryan , Zhenghua Xu , Mai Xu , Zihan Ding , Lianlong Wu