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Scene graph generation is a sophisticated task because there is no specific recognition pattern (e.g., "looking at" and "near" have no conspicuous difference concerning vision, whereas "near" could occur between entities with different…

计算机视觉与模式识别 · 计算机科学 2022-03-18 Xiaoguang Chang , Teng Wang , Changyin Sun , Wenzhe Cai

We introduce a new method that generates photo-realistic humans under novel views and poses given a monocular video as input. Despite the significant progress recently on this topic, with several methods exploring shared canonical neural…

计算机视觉与模式识别 · 计算机科学 2023-04-21 Tiantian Wang , Nikolaos Sarafianos , Ming-Hsuan Yang , Tony Tung

Scene graph generation (SGG) aims to understand the visual objects and their semantic relationships from one given image. Until now, lots of SGG datasets with the eyelevel view are released but the SGG dataset with the overhead view is…

计算机视觉与模式识别 · 计算机科学 2024-04-12 Yansheng Li , Kun Li , Yongjun Zhang , Linlin Wang , Dingwen Zhang

Choosing an appropriate set of stimuli is essential to characterize the response of a sensory system to a particular functional dimension, such as the eye movement following the motion of a visual scene. Here, we describe a framework to…

神经元与认知 · 定量生物学 2012-09-03 Paula Sanz Leon , Ivo Vanzetta , Guillaume S Masson , Laurent U Perrinet

Spatial computing experiences are constrained by the real-world surroundings of the user. In such experiences, augmenting virtual objects to existing scenes require a contextual approach, where geometrical conflicts are avoided, and…

图形学 · 计算机科学 2020-10-01 Mohammad Keshavarzi , Aakash Parikh , Xiyu Zhai , Melody Mao , Luisa Caldas , Allen Y. Yang

This paper presents a spectral correlation-based method (SpectGRASP) for robotic grasping of arbitrarily shaped, unknown objects. Given a point cloud of an object, SpectGRASP extracts contact points on the object's surface matching the hand…

机器人学 · 计算机科学 2021-07-28 Maxime Adjigble , Cristiana de Farias , Rustam Stolkin , Naresh Marturi

In this paper, we are interested in the problem of generating target grasps by understanding freehand sketches. The sketch is useful for the persons who cannot formulate language and the cases where a textual description is not available on…

机器人学 · 计算机科学 2022-05-10 Haitao Lin , Chilam Cheang , Yanwei Fu , Xiangyang Xue

The synthesis of human grasping has numerous applications including AR/VR, video games and robotics. While methods have been proposed to generate realistic hand-object interaction for object grasping and manipulation, these typically only…

计算机视觉与模式识别 · 计算机科学 2022-08-18 Yan Wu , Jiahao Wang , Yan Zhang , Siwei Zhang , Otmar Hilliges , Fisher Yu , Siyu Tang

Scene graph is a structured representation of a scene that can clearly express the objects, attributes, and relationships between objects in the scene. As computer vision technology continues to develop, people are no longer satisfied with…

计算机视觉与模式识别 · 计算机科学 2022-01-10 Xiaojun Chang , Pengzhen Ren , Pengfei Xu , Zhihui Li , Xiaojiang Chen , Alex Hauptmann

Conventional methods of 3D object generative modeling learn volumetric predictions using deep networks with 3D convolutional operations, which are direct analogies to classical 2D ones. However, these methods are computationally wasteful in…

计算机视觉与模式识别 · 计算机科学 2017-06-22 Chen-Hsuan Lin , Chen Kong , Simon Lucey

Semantic scene understanding from point clouds is particularly challenging as the points reflect only a sparse set of the underlying 3D geometry. Previous works often convert point cloud into regular grids (e.g. voxels or bird-eye view…

计算机视觉与模式识别 · 计算机科学 2020-12-01 Yinyu Nie , Ji Hou , Xiaoguang Han , Matthias Nießner

Grasping has been a long-standing challenge in facilitating the final interface between a robot and the environment. As environments and tasks become complicated, the need to embed higher intelligence to infer from the surroundings and act…

机器人学 · 计算机科学 2025-08-14 Navin Sriram Ravie , Keerthi Vasan M , Asokan Thondiyath , Bijo Sebastian

Robotic grasping of house-hold objects has made remarkable progress in recent years. Yet, human grasps are still difficult to synthesize realistically. There are several key reasons: (1) the human hand has many degrees of freedom (more than…

计算机视觉与模式识别 · 计算机科学 2020-11-30 Korrawe Karunratanakul , Jinlong Yang , Yan Zhang , Michael Black , Krikamol Muandet , Siyu Tang

Generating realistic human grasps is crucial yet challenging for object manipulation in computer graphics and robotics. Current methods often struggle to generate detailed and realistic grasps with full finger-object interaction, as they…

机器人学 · 计算机科学 2025-01-13 Mengshi Qi , Zhe Zhao , Huadong Ma

We study to generate novel views of indoor scenes given sparse input views. The challenge is to achieve both photorealism and view consistency. We present SparseGNV: a learning framework that incorporates 3D structures and image generative…

计算机视觉与模式识别 · 计算机科学 2023-05-12 Weihao Cheng , Yan-Pei Cao , Ying Shan

We introduce the dynamic grasp synthesis task: given an object with a known 6D pose and a grasp reference, our goal is to generate motions that move the object to a target 6D pose. This is challenging, because it requires reasoning about…

计算机视觉与模式识别 · 计算机科学 2022-04-18 Sammy Christen , Muhammed Kocabas , Emre Aksan , Jemin Hwangbo , Jie Song , Otmar Hilliges

We are interested in reconstructing the mesh representation of object surfaces from point clouds. Surface reconstruction is a prerequisite for downstream applications such as rendering, collision avoidance for planning, animation, etc.…

计算机视觉与模式识别 · 计算机科学 2020-10-01 Minghua Liu , Xiaoshuai Zhang , Hao Su

Despite remarkable progress having been made on the problem of 3D human pose and shape estimation (HPS), current state-of-the-art methods rely heavily on either confined indoor mocap datasets or datasets generated by a rendering engine…

计算机视觉与模式识别 · 计算机科学 2025-10-20 Yongtao Ge , Wenjia Wang , Yongfan Chen , Fanzhou Wang , Lei Yang , Hao Chen , Chunhua Shen

Grasping manipulation is a fundamental mode for human interaction with daily life objects. The synthesis of grasping motion is also greatly demanded in many applications such as animation and robotics. In objects grasping research field,…

机器人学 · 计算机科学 2024-10-04 Quanquan Shao , Yi Fang

Previous 3D human creation methods have made significant progress in synthesizing view-consistent and temporally aligned results from sparse-view images or monocular videos. However, it remains challenging to produce perpetually realistic,…

计算机视觉与模式识别 · 计算机科学 2025-07-01 Shoukang Hu , Takuya Narihira , Kazumi Fukuda , Ryosuke Sawata , Takashi Shibuya , Yuki Mitsufuji