相关论文: LOGO: A Long-Form Video Dataset for Group Action Q…
Recent approaches in depth-based human activity analysis achieved outstanding performance and proved the effectiveness of 3D representation for classification of action classes. Currently available depth-based and RGB+D-based action…
A large part of human communication relies on nonverbal cues such as facial expressions, eye contact, and body language. Unlike language or sign language, such nonverbal communication lacks formal rules, requiring complex reasoning based on…
Despite remarkable recent progress, existing long-form VideoQA datasets fall short of meeting the criteria for genuine long-form video understanding. This is primarily due to the use of short videos for question curation, and the reliance…
The application of activity recognition in the ``AI + Education" field is gaining increasing attention. However, current work mainly focuses on the recognition of activities in manually captured videos and a limited number of activity…
Action Quality Assessment (AQA) is pivotal for quantifying actions across domains like sports and medical care. Existing methods often rely on pre-trained backbones from large-scale action recognition datasets to boost performance on…
We present Egocentric Action Scene Graphs (EASGs), a new representation for long-form understanding of egocentric videos. EASGs extend standard manually-annotated representations of egocentric videos, such as verb-noun action labels, by…
In this paper, we introduce a novel large-scale video dataset dubbed MM-SEAL for multi-person multi-grained spatio-temporal action localization among human daily life. We are the first to propose a new benchmark for multi-person…
Anticipating future actions in videos is challenging, as the observed frames provide only evidence of past activities, requiring the inference of latent intentions to predict upcoming actions. Existing transformer-based approaches, which…
Understanding human behavior from complementary egocentric (ego) and exocentric (exo) points of view enables the development of systems that can support workers in industrial environments and enhance their safety. However, progress in this…
On public benchmarks, current action recognition techniques have achieved great success. However, when used in real-world applications, e.g. sport analysis, which requires the capability of parsing an activity into phases and…
Association football is a complex and dynamic sport, with numerous actions occurring simultaneously in each game. Analyzing football videos is challenging and requires identifying subtle and diverse spatio-temporal patterns. Despite recent…
Assessing action quality is challenging due to the subtle differences between videos and large variations in scores. Most existing approaches tackle this problem by regressing a quality score from a single video, suffering a lot from the…
With the rapid development of the Internet, users have increasingly higher expectations for the recommendation accuracy of online content consumption platforms. However, short videos often contain diverse segments, and users may not hold…
This study presents high-throughput, real-time multi-agent affective computing framework designed to enhance classroom learning through emotional state monitoring. As large classroom sizes and limited teacher student interaction…
Short-video platforms show an increasing impact on people's daily lives nowadays, with billions of active users spending plenty of time each day. The interactions between users and online platforms give rise to many scientific problems…
We present Audiovisual Moments in Time (AVMIT), a large-scale dataset of audiovisual action events. In an extensive annotation task 11 participants labelled a subset of 3-second audiovisual videos from the Moments in Time dataset (MIT). For…
We aim to automatically identify human action reasons in online videos. We focus on the widespread genre of lifestyle vlogs, in which people perform actions while verbally describing them. We introduce and make publicly available the WhyAct…
Despite decades of work, surveillance still struggles to find specific targets across long, multi-camera video. Prior methods -- tracking pipelines, CLIP based models, and VideoRAG -- require heavy manual filtering, capture only shallow…
Remote work and online courses have become important methods of knowledge dissemination, leading to a large number of document-based instructional videos. Unlike traditional video datasets, these videos mainly feature rich-text images and…
In emergency situations, every second counts. The deployment of Large Language Models (LLMs) in time-sensitive, low or zero-connectivity environments remains limited. Current models are computationally intensive and unsuitable for low-tier…