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In vision-based action recognition, spatio-temporal features from different modalities are used for recognizing activities. Temporal modeling is a long challenge of action recognition. However, there are limited methods such as pre-computed…

计算机视觉与模式识别 · 计算机科学 2023-02-06 Elham Shabaninia , Hossein Nezamabadi-pour , Fatemeh Shafizadegan

Grammar induction has made significant progress in recent years. However, it is not clear how the application of induced grammar could enhance practical performance in downstream tasks. In this work, we introduce an unsupervised grammar…

计算与语言 · 计算机科学 2024-10-08 Jushi Kai , Shengyuan Hou , Yusheng Huang , Zhouhan Lin

We introduce Activity Graph Transformer, an end-to-end learnable model for temporal action localization, that receives a video as input and directly predicts a set of action instances that appear in the video. Detecting and localizing…

计算机视觉与模式识别 · 计算机科学 2021-01-29 Megha Nawhal , Greg Mori

In this work we explore the use of latent representations obtained from multiple input sensory modalities (such as images or sounds) in allowing an agent to learn and exploit policies over different subsets of input modalities. We propose a…

人工智能 · 计算机科学 2019-12-02 Rui Silva , Miguel Vasco , Francisco S. Melo , Ana Paiva , Manuela Veloso

Life and physical sciences have always been quick to adopt the latest advances in machine learning to accelerate scientific discovery. Examples of this are cell segmentation or cancer detection. Nevertheless, these exceptional results are…

机器学习 · 计算机科学 2022-04-26 Juan Manuel Parrilla-Gutierrez

In the era of digitalization, as individuals increasingly rely on digital platforms for communication and news consumption, various actors employ linguistic strategies to influence public perception. While models have become proficient at…

计算与语言 · 计算机科学 2025-06-18 Sina Abdidizaji , Md Kowsher , Niloofar Yousefi , Ivan Garibay

We introduce a novel approach to transformers that learns hierarchical representations in multiparty dialogue. First, three language modeling tasks are used to pre-train the transformers, token- and utterance-level language modeling and…

计算与语言 · 计算机科学 2020-06-01 Changmao Li , Jinho D. Choi

This paper introduces a reinforcement learning framework that enables controllable and diverse player behaviors without relying on human gameplay data. Existing approaches often require large-scale player trajectories, train separate models…

机器学习 · 计算机科学 2025-12-12 Atahan Cilan , Atay Özgövde

We propose an agent architecture that automates parts of the common reinforcement learning experiment workflow, to enable automated mastery of control domains for embodied agents. To do so, it leverages a VLM to perform some of the…

人工智能 · 计算机科学 2024-09-06 Jingwei Zhang , Thomas Lampe , Abbas Abdolmaleki , Jost Tobias Springenberg , Martin Riedmiller

We explore self-supervised models that can be potentially deployed on mobile devices to learn general purpose audio representations. Specifically, we propose methods that exploit the temporal context in the spectrogram domain. One method…

音频与语音处理 · 电气工程与系统科学 2019-05-29 Marco Tagliasacchi , Beat Gfeller , Félix de Chaumont Quitry , Dominik Roblek

Multiplayer Online Battle Arena (MOBA) is one of the most successful game genres. MOBA games such as League of Legends have competitive environments where players race for their rank. In most MOBA games, a player's rank is determined by the…

机器学习 · 计算机科学 2022-07-22 Junho Jang , Ji Young Woo , Huy Kang Kim

The increasing use of complex machine learning models in education has led to concerns about their interpretability, which in turn has spurred interest in developing explainability techniques that are both faithful to the model's inner…

机器学习 · 计算机科学 2025-05-13 Juan D. Pinto , Luc Paquette

This work applies natural language modeling to generate plausible strategic moves in the ancient game of Go. We train the Generative Pretrained Transformer (GPT-2) to mimic the style of Go champions as archived in Smart Game Format (SGF),…

计算与语言 · 计算机科学 2020-09-09 Matthew Ciolino , David Noever , Josh Kalin

Modern video games pose significant challenges for traditional automated testing algorithms, yet intensive testing is crucial to ensure game quality. To address these challenges, researchers designed gaming agents using Reinforcement…

软件工程 · 计算机科学 2026-02-23 Yifei Chen , Sarra Habchi , Lili Wei

Text-based reinforcement learning involves an agent interacting with a fictional environment using observed text and admissible actions in natural language to complete a task. Previous works have shown that agents can succeed in text-based…

计算与语言 · 计算机科学 2024-04-17 Mauricio Gruppi , Soham Dan , Keerthiram Murugesan , Subhajit Chaudhury

Recent studies have proposed unified user modeling frameworks that leverage user behavior data from various applications. Many of them benefit from utilizing users' behavior sequences as plain texts, representing rich information in any…

信息检索 · 计算机科学 2023-05-16 Kyuyong Shin , Hanock Kwak , Wonjae Kim , Jisu Jeong , Seungjae Jung , Kyung-Min Kim , Jung-Woo Ha , Sang-Woo Lee

We study a referential game (a type of signaling game) where two agents communicate with each other via a discrete bottleneck to achieve a common goal. In our referential game, the goal of the speaker is to compose a message or a symbolic…

计算机视觉与模式识别 · 计算机科学 2021-11-03 Kamal Gupta , Gowthami Somepalli , Anubhav Gupta , Vinoj Jayasundara , Matthias Zwicker , Abhinav Shrivastava

Asking clarifying questions in response to ambiguous or faceted queries has been recognized as a useful technique for various information retrieval systems, especially conversational search systems with limited bandwidth interfaces.…

信息检索 · 计算机科学 2020-06-16 Helia Hashemi , Hamed Zamani , W. Bruce Croft

Text-based games simulate worlds and interact with players using natural language. Recent work has used them as a testbed for autonomous language-understanding agents, with the motivation being that understanding the meanings of words or…

计算与语言 · 计算机科学 2021-05-03 Shunyu Yao , Karthik Narasimhan , Matthew Hausknecht

Digital games are one of the major and most important fields on the entertainment domain, which also involves cinema and music. Numerous attempts have been done to improve the quality of the games including more realistic artistic…