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相关论文: Benchmarks and Challenges in Pose Estimation for E…

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In this study, we focus on the egocentric segmentation of arms to improve self-perception in Augmented Virtuality (AV). The main contributions of this work are: i) a comprehensive survey of segmentation algorithms for AV; ii) an Egocentric…

计算机视觉与模式识别 · 计算机科学 2020-03-30 Ester Gonzalez-Sosa , Pablo Perez , Ruben Tolosana , Redouane Kachach , Alvaro Villegas

Color-based two-hand 3D pose estimation in the global coordinate system is essential in many applications. However, there are very few datasets dedicated to this task and no existing dataset supports estimation in a non-laboratory…

计算机视觉与模式识别 · 计算机科学 2022-06-13 Fanqing Lin , Tony Martinez

We study the problem of making 3D scene reconstructions interactive by asking the following question: can we predict the sounds of human hands physically interacting with a scene? First, we record a video of a human manipulating objects…

计算机视觉与模式识别 · 计算机科学 2025-06-12 Yiming Dou , Wonseok Oh , Yuqing Luo , Antonio Loquercio , Andrew Owens

To determine the 3D orientation and 3D location of objects in the surroundings of a camera mounted on a robot or mobile device, we developed two powerful algorithms in object detection and temporal tracking that are combined seamlessly for…

计算机视觉与模式识别 · 计算机科学 2017-09-06 David Joseph Tan , Nassir Navab , Federico Tombari

To understand how people look, interact, or perform tasks, we need to quickly and accurately capture their 3D body, face, and hands together from an RGB image. Most existing methods focus only on parts of the body. A few recent approaches…

计算机视觉与模式识别 · 计算机科学 2020-08-21 Vasileios Choutas , Georgios Pavlakos , Timo Bolkart , Dimitrios Tzionas , Michael J. Black

Recent hand-object interaction datasets show limited real object variability and rely on fitting the MANO parametric model to obtain groundtruth hand shapes. To go beyond these limitations and spur further research, we introduce the SHOWMe…

Collecting large-scale egocentric video datasets with dense spatial and temporal annotations is costly, slow, and often constrained by environmental biases, privacy constraints, and limited coverage of interaction patterns. While synthetic…

计算机视觉与模式识别 · 计算机科学 2026-05-25 Rosario Leonardi , Francesco Ragusa , Daniele Materia , Alessandro Passanisi , James Fort , Jakob Engel , Giovanni Maria Farinella

Monocular egocentric 3D human motion capture is a challenging and actively researched problem. Existing methods use synchronously operating visual sensors (e.g. RGB cameras) and often fail under low lighting and fast motions, which can be…

计算机视觉与模式识别 · 计算机科学 2024-04-15 Christen Millerdurai , Hiroyasu Akada , Jian Wang , Diogo Luvizon , Christian Theobalt , Vladislav Golyanik

Single view-based reconstruction of hand-object interaction is challenging due to the severe observation missing caused by occlusions. This paper proposes a physics-based method to better solve the ambiguities in the reconstruction. It…

计算机视觉与模式识别 · 计算机科学 2022-10-20 Haoyu Hu , Xinyu Yi , Hao Zhang , Jun-Hai Yong , Feng Xu

In this paper, we introduce a method to automatically reconstruct the 3D motion of a person interacting with an object from a single RGB video. Our method estimates the 3D poses of the person together with the object pose, the contact…

计算机视觉与模式识别 · 计算机科学 2021-11-03 Zongmian Li , Jiri Sedlar , Justin Carpentier , Ivan Laptev , Nicolas Mansard , Josef Sivic

Posing high-contact interactions is challenging and time-consuming, with hand-object interactions being especially difficult due to the large number of degrees of freedom (DOF) of the hand and the fact that humans are experts at judging…

图形学 · 计算机科学 2023-05-19 Arjun S. Lakshmipathy , Nicole Feng , Yu Xi Lee , Moshe Mahler , Nancy S. Pollard

Tracking and reconstructing the 3D pose and geometry of two hands in interaction is a challenging problem that has a high relevance for several human-computer interaction applications, including AR/VR, robotics, or sign language…

计算机视觉与模式识别 · 计算机科学 2021-06-23 Jiayi Wang , Franziska Mueller , Florian Bernard , Suzanne Sorli , Oleksandr Sotnychenko , Neng Qian , Miguel A. Otaduy , Dan Casas , Christian Theobalt

Soft robotic hand shows considerable promise for various grasping applications. However, the sensing and reconstruction of the robot pose will cause limitation during the design and fabrication. In this work, we present a novel 3D pose…

机器人学 · 计算机科学 2023-08-08 Haihang Wang , He Xu , Yihan Meng

Wearable cameras allow to collect images and videos of humans interacting with the world. While human-object interactions have been thoroughly investigated in third person vision, the problem has been understudied in egocentric settings and…

计算机视觉与模式识别 · 计算机科学 2020-10-13 Francesco Ragusa , Antonino Furnari , Salvatore Livatino , Giovanni Maria Farinella

Human-object interaction is one of the most important visual cues and we propose a novel way to represent human-object interactions for egocentric action anticipation. We propose a novel transformer variant to model interactions by…

计算机视觉与模式识别 · 计算机科学 2024-01-12 Debaditya Roy , Ramanathan Rajendiran , Basura Fernando

We present a novel method for real-time pose and shape reconstruction of two strongly interacting hands. Our approach is the first two-hand tracking solution that combines an extensive list of favorable properties, namely it is marker-less,…

计算机视觉与模式识别 · 计算机科学 2021-06-16 Franziska Mueller , Micah Davis , Florian Bernard , Oleksandr Sotnychenko , Mickeal Verschoor , Miguel A. Otaduy , Dan Casas , Christian Theobalt

This paper studies the problem of 3D volumetric reconstruction from two views of a scene with an unknown camera. While seemingly easy for humans, this problem poses many challenges for computers since it requires simultaneously…

计算机视觉与模式识别 · 计算机科学 2020-07-28 Shengyi Qian , Linyi Jin , David F. Fouhey

With the increase number of companies focusing on commercializing Augmented Reality (AR), Virtual Reality (VR) and wearable devices, the need for a hand based input mechanism is becoming essential in order to make the experience natural,…

计算机视觉与模式识别 · 计算机科学 2016-04-22 Emad Barsoum

Precision robotic manipulation tasks (insertion, screwing, precisely pick, precisely place) are required in many scenarios. Previous methods achieved good performance on such manipulation tasks. However, such methods typically require…

机器人学 · 计算机科学 2022-09-16 Yiwen Chen , Sheng Guo , Zedong Zhang , Lei Zhou , Xian Yao Ng , Marcelo H. Ang

Motion-controllable video generation is crucial for egocentric applications in virtual reality and embodied AI. However, existing methods often struggle to achieve 3D-consistent fine-grained hand articulation. By adopting on 2D trajectories…

计算机视觉与模式识别 · 计算机科学 2026-04-13 Chenyangguang Zhang , Botao Ye , Boqi Chen , Alexandros Delitzas , Fangjinhua Wang , Marc Pollefeys , Xi Wang
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