相关论文: Action Reimagined: Text-to-Pose Video Editing for …
The remarkable generative capabilities of diffusion models have motivated extensive research in both image and video editing. Compared to video editing which faces additional challenges in the time dimension, image editing has witnessed the…
Videos are an accessible form of media for analyzing sports postures and providing feedback to athletes. Existing sport-specific systems embed bespoke human pose attributes and thus can be hard to scale for new attributes, especially for…
Despite rapid advances in video generative models, robust metrics for evaluating visual and temporal correctness of complex human actions remain elusive. Critically, existing pure-vision encoders and Multimodal Large Language Models (MLLMs)…
Generating coherent and diverse human dances from music signals has gained tremendous progress in animating virtual avatars. While existing methods support direct dance synthesis, they fail to recognize that enabling users to edit dance…
Text-guided human motion generation has drawn significant interest because of its impactful applications spanning animation and robotics. Recently, application of diffusion models for motion generation has enabled improvements in the…
Recent large-scale text-guided diffusion models provide powerful image-generation capabilities. Currently, a significant effort is given to enable the modification of these images using text only as means to offer intuitive and versatile…
Text-to-motion models excel at efficient human motion generation, but existing approaches lack fine-grained controllability over the generation process. Consequently, modifying subtle postures within a motion or inserting new actions at…
Understanding instructional videos requires recognizing fine-grained actions and modeling their temporal relations, which remains challenging for current Video Foundation Models (VFMs). This difficulty stems from noisy web supervision and a…
Imitation learning (IL) has proven effective across a wide range of manipulation tasks. However, IL policies often struggle when faced with out-of-distribution observations; for instance, when the target object is in a previously unseen…
We propose technology to enable a new medium of expression, where video elements can be looped, merged, and triggered, interactively. Like audio, video is easy to sample from the real world but hard to segment into clean reusable elements.…
Driven by the upsurge progress in text-to-image (T2I) generation models, text-to-video (T2V) generation has experienced a significant advance as well. Accordingly, tasks such as modifying the object or changing the style in a video have…
In this paper, we tackle the problem of human motion transfer, where we synthesize novel motion video for a target person that imitates the movement from a reference video. It is a video-to-video translation task in which the estimated…
Action recognition from videos, i.e., classifying a video into one of the pre-defined action types, has been a popular topic in the communities of artificial intelligence, multimedia, and signal processing. However, existing methods usually…
Pedestrian detection models in autonomous driving systems often lack robustness due to insufficient representation of dangerous pedestrian scenarios in training datasets. To address this limitation, we present a novel framework for…
Embodied agents operating in household environments must interpret ambiguous and under-specified human instructions. A capable household robot should recognize ambiguity and ask relevant clarification questions to infer the user intent…
Scene synthesis and editing has emerged as a promising direction in computer graphics. Current trained approaches for 3D indoor scene generation either oversimplify object semantics through one-hot class encodings (e.g., 'chair' or…
Given a video demonstration, can we imitate the action contained in this video? In this paper, we introduce a novel task, dubbed mesh-based action imitation. The goal of this task is to enable an arbitrary target human mesh to perform the…
There has been significant progress in machine learning algorithms for human pose estimation that may provide immense value in rehabilitation and movement sciences. However, there remain several challenges to routine use of these tools for…
We present ReTracing, a multi-agent embodied performance art that adopts an archaeological approach to examine how artificial intelligence shapes, constrains, and produces bodily movement. Drawing from science-fiction novels, the project…
Diffusion models have significantly improved the performance of image editing. Existing methods realize various approaches to achieve high-quality image editing, including but not limited to text control, dragging operation, and…