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Task-oriented dialogue systems are designed to achieve specific goals while conversing with humans. In practice, they may have to handle simultaneously several domains and tasks. The dialogue manager must therefore be able to take into…

计算与语言 · 计算机科学 2022-10-12 Thibault Cordier , Tanguy Urvoy , Fabrice Lefèvre , Lina M. Rojas-Barahona

AI systems are becoming active participants in organizational and knowledge work. They increasingly interact with humans, coordinate workflows, and operate in multi-agent arrangements. Understanding their effects therefore requires more…

人工智能 · 计算机科学 2026-05-19 Yingjie Zhang , Chun Feng , Weizhang Zhu , Tianshu Sun

This paper introduces a new Negotiating Agent for automated negotiation on continuous domains and without considering a specified deadline. The agent bidding strategy relies on Monte Carlo Tree Search, which is a trendy method since it has…

人工智能 · 计算机科学 2019-04-01 Cédric Buron , Zahia Guessoum , Sylvain Ductor

Popular methods in cooperative Multi-Agent Reinforcement Learning with partially observable environments typically allow agents to act independently during execution, which may limit the coordinated effect of the trained policies. However,…

多智能体系统 · 计算机科学 2025-07-22 Faizan Contractor , Li Li , Ranwa Al Mallah

Deep learning techniques have been widely used in autonomous driving systems for the semantic understanding of urban scenes. However, they need a huge amount of labeled data for training, which is difficult and expensive to acquire. A…

计算机视觉与模式识别 · 计算机科学 2020-03-03 Umberto Michieli , Matteo Biasetton , Gianluca Agresti , Pietro Zanuttigh

We present a machine learning framework for multi-agent systems to learn both the optimal policy for maximizing the rewards and the encoding of the high dimensional visual observation. The encoding is useful for sharing local visual…

机器人学 · 计算机科学 2018-12-14 Hyung-Jin Yoon , Huaiyu Chen , Kehan Long , Heling Zhang , Aditya Gahlawat , Donghwan Lee , Naira Hovakimyan

Reinforcement Learning is an area of Machine Learning focused on how agents can be trained to make sequential decisions, and achieve a particular goal within an arbitrary environment. While learning, they repeatedly take actions based on…

Traditional search algorithms have issues when applied to games of imperfect information where the number of possible underlying states and trajectories are very large. This challenge is particularly evident in trick-taking card games.…

人工智能 · 计算机科学 2024-04-23 Douglas Rebstock , Christopher Solinas , Nathan R. Sturtevant , Michael Buro

Multi-agent reinforcement learning (MARL) is increasingly ubiquitous in training dynamic and adaptive synthetic characters for interactive simulations on geo-specific terrains. Frameworks such as Unity's ML-Agents help to make such…

机器学习 · 计算机科学 2025-03-27 Volkan Ustun , Soham Hans , Rajay Kumar , Yunzhe Wang

Training agents in multi-agent competitive games presents significant challenges due to their intricate nature. These challenges are exacerbated by dynamics influenced not only by the environment but also by opponents' strategies. Existing…

机器学习 · 计算机科学 2023-08-22 The Viet Bui , Tien Mai , Thanh Hong Nguyen

It is desirable for an agent to be able to solve a rich variety of problems that can be specified through language in the same environment. A popular approach towards obtaining such agents is to reuse skills learned in prior tasks to…

机器学习 · 计算机科学 2024-03-19 Geraud Nangue Tasse , Devon Jarvis , Steven James , Benjamin Rosman

In this work, we present a learning-based approach to analysis cyberspace configuration. Unlike prior methods, our approach has the ability to learn from past experience and improve over time. In particular, as we train over a greater…

人工智能 · 计算机科学 2020-07-10 Lei Zhang , Wei Bai , Shize Guo , Shiming Xia , Hongmei Li , Zhisong Pan

Remaining competitive in future conflicts with technologically-advanced competitors requires us to accelerate our research and development in artificial intelligence (AI) for wargaming. More importantly, leveraging machine learning for…

机器学习 · 计算机科学 2024-02-13 Scotty Black , Christian Darken

This paper presents a novel approach to procedural generation of urban maps for First Person Shooter (FPS) games. A multi-agent evolutionary system is employed to place streets, buildings and other items inside the Unity3D game engine,…

人工智能 · 计算机科学 2016-04-21 Jan Kruse , Ricardo Sosa , Andy M. Connor

In this work, we propose and explore Deep Graph Value Network (DeepGV) as a promising method to work around sample complexity in deep reinforcement-learning agents using a message-passing mechanism. The main idea is that the agent should be…

人工智能 · 计算机科学 2021-10-22 Mingxuan Li , Michael L. Littman

Artificial intelligence (AI) has enabled agents to master complex video games, from first-person shooters like Counter-Strike to real-time strategy games such as StarCraft II and racing games like Gran Turismo. While these achievements are…

Modern network defense can benefit from the use of autonomous systems, offloading tedious and time-consuming work to agents with standard and learning-enabled components. These agents, operating on critical network infrastructure, need to…

人工智能 · 计算机科学 2024-11-07 Nicholas Potteiger , Ankita Samaddar , Hunter Bergstrom , Xenofon Koutsoukos

Semantic segmentation models only perform well on the domain they are trained on and datasets for training are scarce and often have a small label-spaces, because the pixel level annotations required are expensive to make. Thus training…

计算机视觉与模式识别 · 计算机科学 2021-07-12 Floris Naber

In recent years, deep reinforcement learning has been shown to be adept at solving sequential decision processes with high-dimensional state spaces such as in the Atari games. Many reinforcement learning problems, however, involve…

机器学习 · 计算机科学 2018-06-05 Yiming Zhang , Quan Ho Vuong , Kenny Song , Xiao-Yue Gong , Keith W. Ross

We introduce a new approach to agent programming, the development of LLM-based agents. Current approaches to agent programming often entangle two aspects of agent design: the core workflow logic and the inference-time strategy (e.g., tree…

人工智能 · 计算机科学 2025-12-04 Zhening Li , Armando Solar-Lezama , Yisong Yue , Stephan Zheng