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A well-rounded introduction to work in a STEM laboratory is vital to scientific education. Besides the ability to use available instrumentation for sample characterization, students should also be imparted knowledge in the steps of…
Academia and industry have developed several platforms to support the popular privacy-preserving distributed learning method -- Federated Learning (FL). However, these platforms are complex to use and require a deep understanding of FL,…
Various research domains use machine learning approaches because they can solve complex tasks by learning from data. Deploying machine learning models, however, is not trivial and developers have to implement complete solutions which are…
The ability to repeat the experiments from a research study and obtain similar results is a corner stone in experiment-based scientific discovery. This essential feature has been often ignored by the distributed computing and networking…
Background: Software project management activities help to introduce software process models in Software Engineering courses. However, these activities should be adequately aligned with the learning outcomes and support student's…
The development of safety applications for Connected Automated Vehicles requires testing in many different scenarios. However, the recreation of test scenarios for evaluating safety applications is a very challenging task. This is mainly…
We present the design of a framework to automatically generate a large range of different exercise tasks on Haskell-I/O programming. Automatic task generation is useful in many different ways. Manual task creating is a time consuming…
Children tend to be constantly exposed to technologies, such as smartphones, tablets, and gaming consoles, drawn by the interactive and visually stimulating nature of digital platforms. Thus, integrating the teaching process with…
Learning technology was used as standalone software to install in a particular system, which needs to buy learning software of a particular subject. It was costly and difficult to search CD/DVD of the particular program in the market.…
This paper proposes a novel curriculum for the microprocessors and microcontrollers laboratory course. The proposed curriculum blends structured laboratory experiments with an open-ended project phase, addressing complex engineering…
This paper describes the development of the Robotarium -- a remotely accessible, multi-robot research facility. The impetus behind the Robotarium is that multi-robot testbeds constitute an integral and essential part of the multi-agent…
Many computer organization and computer architecture classes have recently started adopting the RISC-V architecture as an alternative to proprietary RISC ISAs and architectures. Emulators are a common teaching tool used to introduce…
Quick interaction between a human teacher and a learning machine presents numerous benefits and challenges when working with web-scale data. The human teacher guides the machine towards accomplishing the task of interest. The learning…
This manuscript introduces the concept of Rapid Virtual Simulations, a new techno-pedagogical activity that fosters expert autonomy for creating virtual educational simulations. It is grounded in a Realistic-Enough Philosophy that consists…
We present a platform for student monitoring in remote education consisting of a collection of sensors and software that capture biometric and behavioral data. We define a collection of tasks to acquire behavioral data that can be useful…
Our work aims at studying tools offered to learners and tutors involved in face-to-face or blended project-based learning activities. To understand better the needs and expectations of each actor, we are especially interested in the…
Modern educational institutions widely used virtual laboratories and cloud technologies. In practice must deal with security, processing speed and other tasks. The paper describes the experience of the construction of an experimental stand…
Progress in reinforcement learning (RL) research is often driven by the design of new, challenging environments -- a costly undertaking requiring skills orthogonal to that of a typical machine learning researcher. The complexity of…
When education researchers describe newly developed curricular materials, they typically concentrate on the research base behind their design, and the efficacy of the final products, but do not highlight the initial stages of creating the…
Educative platforms are at the heart of the development of online education. They can not only be reduced to technological aspects. Underlying models impact teaching and learning from the preparing of lessons to the learning sessions.…