相关论文: HyperGANStrument: Instrument Sound Synthesis and E…
We propose GANStrument, a generative adversarial model for instrument sound synthesis. Given a one-shot sound as input, it is able to generate pitched instrument sounds that reflect the timbre of the input within an interactive time. By…
Generative Adversarial Networks (GANs) currently achieve the state-of-the-art sound synthesis quality for pitched musical instruments using a 2-channel spectrogram representation consisting of log magnitude and instantaneous frequency (the…
Most GAN(Generative Adversarial Network)-based approaches towards high-fidelity waveform generation heavily rely on discriminators to improve their performance. However, GAN methods introduce much uncertainty into the generation process and…
Synthetic creation of drum sounds (e.g., in drum machines) is commonly performed using analog or digital synthesis, allowing a musician to sculpt the desired timbre modifying various parameters. Typically, such parameters control low-level…
Efficient audio synthesis is an inherently difficult machine learning task, as human perception is sensitive to both global structure and fine-scale waveform coherence. Autoregressive models, such as WaveNet, model local structure at the…
Speech synthesis is used in a wide variety of industries. Nonetheless, it always sounds flat or robotic. The state of the art methods that allow for prosody control are very cumbersome to use and do not allow easy tuning. To tackle some of…
Deep generative models have achieved significant progress in speech synthesis to date, while high-fidelity singing voice synthesis is still an open problem for its long continuous pronunciation, rich high-frequency parts, and strong…
In recent years, generative adversarial networks (GANs) have made significant progress in generating audio sequences. However, these models typically rely on bandwidth-limited mel-spectrograms, which constrain the resolution of generated…
Generative Adversarial Networks (GANs) have achieved excellent audio synthesis quality in the last years. However, making them operable with semantically meaningful controls remains an open challenge. An obvious approach is to control the…
Pitch manipulation is the process of producers adjusting the pitch of an audio segment to a specific key and intonation, which is essential in music production. Neural-network-based pitch-manipulation systems have been popular in recent…
The inversion of real images into StyleGAN's latent space is a well-studied problem. Nevertheless, applying existing approaches to real-world scenarios remains an open challenge, due to an inherent trade-off between reconstruction and…
Sound synthesis is a complex field that requires domain expertise. Manual tuning of synthesizer parameters to match a specific sound can be an exhaustive task, even for experienced sound engineers. In this paper, we introduce InverSynth -…
StyleGAN2 was demonstrated to be a powerful image generation engine that supports semantic editing. However, in order to manipulate a real-world image, one first needs to be able to retrieve its corresponding latent representation in…
We propose AudioStyleGAN (ASGAN), a new generative adversarial network (GAN) for unconditional speech synthesis. As in the StyleGAN family of image synthesis models, ASGAN maps sampled noise to a disentangled latent vector which is then…
Deep learning has revolutionised synthetic speech quality. However, it has thus far delivered little value to the speech science community. The new methods do not meet the controllability demands that practitioners in this area require…
Real-world image manipulation has achieved fantastic progress in recent years as a result of the exploration and utilization of GAN latent spaces. GAN inversion is the first step in this pipeline, which aims to map the real image to the…
Recent years have seen increasing interest in applying deep learning methods to the modeling of guitar amplifiers or effect pedals. Existing methods are mainly based on the supervised approach, requiring temporally-aligned data pairs of…
We study the ability of Wasserstein Generative Adversarial Network (WGAN) to generate missing audio content which is, in context, (statistically similar) to the sound and the neighboring borders. We deal with the challenge of audio…
Previous works (Donahue et al., 2018a; Engel et al., 2019a) have found that generating coherent raw audio waveforms with GANs is challenging. In this paper, we show that it is possible to train GANs reliably to generate high quality…
Several recent work on speech synthesis have employed generative adversarial networks (GANs) to produce raw waveforms. Although such methods improve the sampling efficiency and memory usage, their sample quality has not yet reached that of…