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相关论文: AKN_Regie: bridging digital and performing arts

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Avatars on displays lack the ability to engage with the physical environment through gaze. To address this limitation, we propose a gaze synthesis method that enables animated avatars to establish gaze communication with the physical…

人机交互 · 计算机科学 2025-03-11 Kazuya Izumi , Shuhey Koyama , Yoichi Ochiai

We introduce RealityCanvas, a mobile AR sketching tool that can easily augment real-world physical motion with responsive hand-drawn animation. Recent research in AR sketching tools has enabled users to not only embed static drawings into…

人机交互 · 计算机科学 2023-08-01 Zhijie Xia , Kyzyl Monteiro , Kevin Van , Ryo Suzuki

In high-end visual effects pipelines, a customized (and expensive) light stage system is (typically) used to scan an actor in order to acquire both geometry and texture for various expressions. Aiming towards democratization, we propose a…

图形学 · 计算机科学 2024-01-31 Yilin Zhu , Dalton Omens , Haodi He , Ron Fedkiw

As artificial intelligence shifts from pure tool for delegation toward agentic collaboration, its use in the arts can shift beyond the exploration of machine autonomy toward synergistic co-creation. While our earlier robotic works utilized…

人机交互 · 计算机科学 2026-03-09 Patrick Tresset , Markus Wulfmeier

Story Visualization aims to generate images aligned with story prompts, reflecting the coherence of storybooks through visual consistency among characters and scenes.Whereas current approaches exclusively concentrate on characters and…

计算机视觉与模式识别 · 计算机科学 2023-12-14 Sitong Su , Litao Guo , Lianli Gao , Heng Tao Shen , Jingkuan Song

We present RealitySketch, an augmented reality interface for sketching interactive graphics and visualizations. In recent years, an increasing number of AR sketching tools enable users to draw and embed sketches in the real world. However,…

人机交互 · 计算机科学 2020-08-21 Ryo Suzuki , Rubaiat Habib Kazi , Li-Yi Wei , Stephen DiVerdi , Wilmot Li , Daniel Leithinger

One core aspect of immersive visualization labs is to develop and provide powerful tools and applications that allow for efficient analysis and exploration of scientific data. As the requirements for such applications are often diverse and…

人机交互 · 计算机科学 2024-11-05 Marcel Krüger , David Gilbert , Torsten Wolfgang Kuhlen , Tim Gerrits

Custom animated visualizations of large, complex datasets are helpful across many domains, but they are hard to develop. Much of the difficulty arises from maintaining visualization state across many animated graphical elements that may…

图形学 · 计算机科学 2024-10-10 Venkatesh Sivaraman , Frank Elavsky , Dominik Moritz , Adam Perer

Neural rendering is a new image and video generation method based on deep learning. It combines the deep learning model with the physical knowledge of computer graphics, to obtain a controllable and realistic scene model, and realize the…

图形学 · 计算机科学 2024-02-02 Xinkai Yan , Jieting Xu , Yuchi Huo , Hujun Bao

Vision-Language Navigation (VLN) aims to guide agents by leveraging language instructions and visual cues, playing a pivotal role in embodied AI. Indoor VLN has been extensively studied, whereas outdoor aerial VLN remains underexplored. The…

Recent advances in agentic systems increasingly treat code as an executable operational substrate rather than as a disposable output artifact. Prior work such as \emph{Code as Agent Harness} frames validated agent-generated artifacts as…

软件工程 · 计算机科学 2026-05-27 Mariano Garralda-Barrio

The vision-and-language navigation (VLN) task necessitates an agent to perceive the surroundings, follow natural language instructions, and act in photo-realistic unseen environments. Most of the existing methods employ the entire image or…

计算机视觉与模式识别 · 计算机科学 2024-06-04 Bahram Mohammadi , Yicong Hong , Yuankai Qi , Qi Wu , Shirui Pan , Javen Qinfeng Shi

Visual design relies on seeing things in different ways, acting on them, and seeing results to act again. Parametric design tools are often not robust to design changes that result from sketching over the visualization of their output. We…

图形学 · 计算机科学 2023-12-20 Demircan Tas

Avatar fingerprinting, i.e., verifying who drives a synthetic talking-head video rather than whether it is real, is a critical safeguard for authorized use of face-reenactment technology. Existing methods rely on a fixed, non-differentiable…

计算机视觉与模式识别 · 计算机科学 2026-04-28 Masoumeh Chapariniya , Jean-Marc Odobez , Volker Dellwo , Teodora Vuković

Computational creativity is a subfield of AI focused on developing and studying creative systems. Few academic studies analysing the behaviour of creative agents from a theoretical viewpoint have been proposed. The proposed frameworks are…

人工智能 · 计算机科学 2016-04-15 Valerio Velardo , Mauro Vallati

We present AvatarReX, a new method for learning NeRF-based full-body avatars from video data. The learnt avatar not only provides expressive control of the body, hands and the face together, but also supports real-time animation and…

计算机视觉与模式识别 · 计算机科学 2023-05-09 Zerong Zheng , Xiaochen Zhao , Hongwen Zhang , Boning Liu , Yebin Liu

Virtual reality (VR) has re-emerged as a low-cost, highly accessible consumer product, and training on simulators is rapidly becoming standard in many industrial sectors. However, the available systems are either focusing on gaming context,…

An adventure at engineering design and modeling is possible with a Virtual Reality Environment (VRE) that uses multiple computer-generated media to let a user experience situations that are temporally and spatially prohibiting. In this…

计算工程、金融与科学 · 计算机科学 2007-08-15 L. -V. Bochkareva , M. -V. Kireitseu , G. R. Tomlinson , H. Altenbach , V. Kompis , D. Hui

The face reenactment is a popular facial animation method where the person's identity is taken from the source image and the facial motion from the driving image. Recent works have demonstrated high quality results by combining the facial…

计算机视觉与模式识别 · 计算机科学 2020-11-10 Soumya Tripathy , Juho Kannala , Esa Rahtu

The rapid proliferation of generative 3D models has created a critical bottleneck in animation pipelines: rigging. Existing automated methods are fundamentally limited by their approach to skinning, treating it as an ill-posed,…

图形学 · 计算机科学 2026-02-05 Jia-peng Zhang , Cheng-Feng Pu , Meng-Hao Guo , Yan-Pei Cao , Shi-Min Hu