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We propose a robust scheme for streaming 360-degree immersive videos to maximize the quality of experience (QoE). Our streaming approach introduces a holistic analytical framework built upon the formal method of stochastic optimization. We…

多媒体 · 计算机科学 2018-12-04 Arnob Ghosh , Vaneet Aggarwal , Feng Qian

In the 360-degree immersive video, a user only views a part of the entire raw video frame based on her viewing direction. However, today's 360-degree video players always fetch the entire panoramic view regardless of users' head movement,…

多媒体 · 计算机科学 2017-04-27 Arnob Ghosh , Vaneet Aggarwal , Feng Qian

360$^o$ video is an essential component of VR/AR/MR systems that provides immersive experience to the users. However, 360$^o$ video is associated with high bandwidth requirements. The required bandwidth can be reduced by exploiting the fact…

多媒体 · 计算机科学 2020-04-14 Pantelis Maniotis , Nikolaos Thomos

360{\deg} videos a.k.a. spherical videos are getting popular among users nevertheless, omnidirectional view of these videos demands high bandwidth and processing power at the end devices. Recently proposed viewport aware streaming…

多媒体 · 计算机科学 2021-05-26 Chamara Kattadige , Kanchana Thilakarathna

The 360-degree video allows users to enjoy the whole scene by interactively switching viewports. However, the huge data volume of the 360-degree video limits its remote applications via network. To provide high quality of experience (QoE)…

计算机视觉与模式识别 · 计算机科学 2019-12-24 Hui Yuan , Shiyun Zhao , Junhui Hou , Xuekai Wei , Sam Kwong

Immersive media streaming, especially virtual reality (VR)/360-degree video streaming which is very bandwidth demanding, has become more and more popular due to the rapid growth of the multimedia and networking deployments. To better…

多媒体 · 计算机科学 2018-03-22 Wei Huang , Lianghui Ding , Hung-Yu Wei , Jenq-Neng Hwang , Yiling Xu , Wenjun Zhang

Recently, the growing demand for rich multimedia content such as Video on Demand (VoD) has made the data transmission from content delivery networks (CDN) to end-users quite challenging. Edge networks have been proposed as an extension to…

多媒体 · 计算机科学 2018-12-18 Emna Baccour , Aiman Erbad , Amr Mohamed , Kashif Bilal , Mohsen Guizani

5G communication brings substantial improvements in the quality of service provided to various applications by achieving higher throughput and lower latency. However, interactive multimedia applications (e.g., ultra high definition video…

Virtual reality has been gaining popularity in recent years caused by the proliferation of affordable consumer-grade devices such as Oculus Rift, HTC Vive, and Samsung VR. Amongst the various VR applications, 360{\deg} video streaming is…

网络与互联网体系结构 · 计算机科学 2019-10-08 Christian Koch , Arne-Tobias Rak , Michael Zink , Ralf Steinmetz , Amr Rizk

The cache and transcoding of the multi-access edge computing (MEC) server and wireless resource allocation in eNodeB interact and determine the quality of experience (QoE) of dynamic adaptive streaming over HTTP (DASH) clients in MEC…

多媒体 · 计算机科学 2020-05-18 Xinyu Huang , Lijun He , Liejun Wang , Fan Li

Video transcoding is the process of converting a video to the format supported by the viewer's device. Video transcoding requires huge storage and computational resources, thus, many video stream providers choose to carry it out on the…

多媒体 · 计算机科学 2020-12-02 Mahmoud Darwich , Ege Beyazit , Mohsen Amini Salehiy , Magdy Bayoumi

By pre-fetching popular videos into the local caches of edge nodes, wireless edge caching provides an effective means of reducing repeated content deliveries. To meet the various viewing quality requirements of multimedia users, scalable…

网络与互联网体系结构 · 计算机科学 2022-07-29 Xuewei Zhang , Yuan Ren , Tiejun Lv , Lajos Hanzo

While traditional multimedia applications such as games and videos are still popular, there has been a significant interest in the recent years towards new 3D media such as 3D immersion and Virtual Reality (VR) applications, especially 360…

多媒体 · 计算机科学 2017-11-20 Mohammad Hosseini , Viswanathan Swaminathan

Free-view video (FVV) allows users to explore immersive video content from multiple views. However, delivering FVV poses significant challenges due to the uncertainty in view switching, combined with the substantial bandwidth and…

多媒体 · 计算机科学 2025-01-24 Qiang Hu , Qihan He , Houqiang Zhong , Guo Lu , Xiaoyun Zhang , Guangtao Zhai , Yanfeng Wang

360-degree video streaming provides users with immersive experience by letting users determine their field-of-views (FoVs) in real time. To enhance the users' quality of experience (QoE) given their limited bandwidth, recent works have…

网络与互联网体系结构 · 计算机科学 2020-05-07 Ming Tang , Vincent W. S. Wong

Recent advances in computer vision and neural networks have made it possible for more surveillance videos to be automatically searched and analyzed by algorithms rather than humans. This happened in parallel with advances in edge computing…

分布式、并行与集群计算 · 计算机科学 2020-06-03 Tarek Elgamal , Shu Shi , Varun Gupta , Rittwik Jana , Klara Nahrstedt

The recent surge of applications involving the use of $360^o$ video challenges mobile networks infrastructure, as $360^o$ video files are of significant size, and current delivery and edge caching architectures are unable to guarantee their…

网络与互联网体系结构 · 计算机科学 2019-10-28 Pantelis Maniotis , Eirina Bourtsoulatze , Nikolaos Thomos

Real-time video surveillance has become a crucial technology for smart cities, made possible through the large-scale deployment of mobile and fixed video cameras. In this paper, we propose situation-aware streaming, for real-time…

网络与互联网体系结构 · 计算机科学 2022-04-06 Suvadip Batabyal , Ozgur Ercetin

Streaming segmented videos over the Hypertext Transfer Protocol (HTTP) is an increasingly popular approach in both live and video-on-demand (VoD) applications. However, designing a scalable and adaptable framework that reduces servers…

多媒体 · 计算机科学 2024-03-26 Reza Farahani , Christian Timmerer , Hermann Hellwagner

With 360$^{\circ}$ video, only a limited fraction of the full view is displayed at each point in time. This has prompted the design of streaming delivery techniques that allow alternative playback qualities to be delivered for each…

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